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Returning 25 results for 'before bards dense core respond'.
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Classes
Player’s Handbook
. But Bards’ depth of knowledge and mastery of magic sets them apart.
Becoming a Bard...
As a Level 1 Bard
Gain all the traits in the Core Bard Traits table.
Gain the Bard’s level 1
Core Bard Traits
Primary Ability
Charisma
Hit Point Die
D8 per Bard level
Saving Throw Proficiencies
Dexterity and Charisma
Skill Proficiencies
Choose any 3 skills
Backgrounds
Sword Coast Adventurer's Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level
Bard EVYN FONG An Inspiring Performer of Music, Dance, and Magic Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see “Playing the Game
Instrument of your choice, Entertainer’s Pack, and 19 GP; or (B) 90 GP Invoking magic through music, dance, and verse, Bards are expert at inspiring others, soothing hurts, disheartening foes, and
Ranger
Legacy
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Classes
Basic Rules (2014)
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of the spacecraft’s core systems, including its arsenal of robots. Depending on how the characters respond, the computer can be a useful temporary ally or a dangerous enemy. Eventually, the party
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also includes a few special divisions that could cross the paths of the adventurers. The Blackened Book is an elite core of abjurers and diviners, charged with investigating and containing magical
a captain of the Watch; typically, they won’t be asked to respond to a situation if it’s not in the interests of the Boromar Clan. The Redcloak Battalion is described in more detail in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Voices of Flame (see below) Miasma The haze surrounding the characters coalesces into a dense, gray miasma. A minute before this occurs, characters who succeed on a DC 12 Wisdom (Perception) or
recitation of each grim fate, one of the forms bursts into flames and vanishes. After a minute, a voice from the haze asks each character, “Tell us. How did you die?” Characters who respond with a tragic tale
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
insist on engaging the demon lord here and now. Dozens of spore servants and myconids respond to Zuggtmoy’s telepathic call if their mistress is in danger, attacking the characters heedless of their own
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
fundamental character, and if the halflings are convinced of a creature’s good intentions, they respond well. Halflings would welcome an orc with a good heart into their company and treat it as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dense chunk of coal at its core. The Summer Star has lost its luster but not its magic. A detect magic spell or similar magic reveals a weak, residual aura of transmutation magic surrounding it. The
first time a creature picks up the Summer Star, its core glows with a golden radiance as bright as a candle flame. Unless the creature drops the device immediately, the light suddenly blossoms, becoming
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
encompass everything from your life goals to your core belief system.
Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
picture of the scene.
Ask the Players, “What Do You Do?” If the players aren’t sure how to respond, suggest ways they could glean more information, like looking for tracks.
Narrate the Results
, or Indifferent (see the D&D Beyond Basic Rules). Regardless, creatures defend themselves in combat.
Game Trail
You spot a regal elk on the trail beside a dense thicket. Startled by your
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
flowers, sickly gray shrubs, and giant mushrooms stand in dense groves around a couple of gravel paths.
Many baskets full of plant matter are stacked on shelves carved into the walls near the doors
ambush any non-undead creature that ventures any farther into the room. Dense Garden. Any area within 5 feet of a pillar and not shown on the map as part of the path is difficult terrain. Pillars. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-dead builder) is the only approach to the temple’s entrance. The skum lurking in the ship’s prow (area T3) keep an eye on the bridge and respond to any intruders. T2. Galley Pier The main deck of the
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
core of divine entities remained loyal. Because they rejected Lolth’s treacherous ways, they retained their primal power and their immortality. Surface elves, and other elves who dwell in the light
be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This forest is dense and difficult to travel, with only a few worn footpaths connecting its small clearings. Most of the trees here are old, mighty oaks.
Two dryads, Sonna and Yvra, tend to this
100 gp. Yvra uses them to play a solitary card game called patience. G6: Satyrs’ Forest This section of the forest is less dense, allowing light to dapple the ground. Clearings and paths abound, many
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Dungeon Master’s Guide). Due to the howling wind and dense blue-white ice particles, the area in the storm is heavily obscured, and ranged attack rolls and Wisdom (Perception) checks made within
can respond telepathically. Unearthly Roads Currents of magic run through the world—invisible, artery-like networks that exert subtle influence and connect disparate lands. The greatest of these
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lifeforms echo from the forest’s canopy.
Flagstone walkways lead from the garden’s round entry chambers and into the dense foliage.
This forested garden is landscaped to give the impression of
could reach the islet. Silent Treatment. After the characters encounter the froghemoth, Aphelion doesn’t contact or respond to them until they reach the ship’s fourth level. Treasure. At the bottom of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
escaped a laboratory tank in another part of the ship and made this area its lair. When the characters enter, the aboleth probes their minds telepathically. If the characters respond, the aboleth attempts
operational, the stasis pods should be, too. Despite centuries of neglect, Oakley’s core faculties remain intact. If requested, the android accompanies the characters on their exploration of this level but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and experiences of dreamers. The dark core at the heart of the plane is shaped by the nightmare force known as the Dreaming Dark. The primary inhabitants of Dal Quor are the quori, enigmatic master
helps the mortals of the Material Plane. The celestials of Irian are also those most likely to respond to planar ally and similar spells. Irian Manifest Zone Features d4 Feature 1 The waters of a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
android doesn’t mention the robot mutiny that preceded the crash, respond to queries about Aphelion, or muse on the computer’s intentions, all of which it deems beyond the scope of its purpose. If the
how it interacts with the characters. The supercomputer gives the characters a moment to respond before explaining its predicament. Aphelion provides an abridged version of the ship’s history as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Thick, pale roots here form two dense walls on either side of the room. Six bulbous, brain-shaped creatures with snapping beaks and barbed tentacles bob through the air.
Six grells have made their home
overwhelmingly foul stench fills this destroyed and empty room. Where the prow should be is a gaping hole leading into the putrid core of Havock’s heart.
The rod piece was consumed by the hertilod lurking
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experiences strange dreams. 96–00 A mysterious mist rises from the shadows. This dense fog heavily obscures everything in a 50-foot-radius sphere around one random creature in the region. Any creature
understands any languages, it can respond telepathically. 53–58 One random creature in the region can sense the presence of nearby minds for 1 hour. For the duration, the creature gains advantage on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the creature attempts to escape by magic or force, the dragon might respond with a fit of pique, using its sleep gas to incapacitate the creature. When it wakes, the creature finds itself pinned to
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To






