Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bards divinity construct rare'.
Other Suggestions:
before bards divinity constructed rage
before bards divinity constructed rune
before bards divinity construct rage
before birds divining construct range
before bards divinity constructed rages
Magic Items
Dungeon Master’s Guide
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the
the next dawn. The spells use your spellcasting ability and spell save DC.
Instruments of the Bards
Instrument
Rarity
Spells
All
—
Fly, Invisibility, Levitate, Protection
Classes
Player’s Handbook
definition, the life of a Paladin is an adventuring life, for every Paladin lives on the front lines of the cosmic struggle against annihilation. Fighters are rare enough among the ranks of a world&rsquo
Spell Level—
Level
Proficiency Bonus
Class Features
Channel Divinity
Prepared Spells
1
2
3
4
5
1
+2
Lay On Hands, Spellcasting, Weapon Mastery
—
2
2
&mdash
Magic Items
Forgotten Realms: Heroes of Faerûn
any, it takes the Dodge action and uses its movement to avoid danger. The domestic wonderis destroyed if it drops to 0 Hit Points.
Domestic Wonder
Medium Construct, Unaligned
AC 9 Initiative -1
. The flying wonderis destroyed if it drops to 0 Hit Points.
Flying Wonder
Tiny Construct, Unaligned
AC 12 Initiative +2 (12)
HP 2 (1d4)
Speed 5 ft., Fly 30 ft.
Mod
Instrument of the Bards
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The
Spells
All
—
Fly, invisibility, levitate, protection from evil and good, plus the spells listed for the particular instrument
Anstruth harp
Very rare
Simulacrum
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands
abilities, nor can it regain expended spell slots.
If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The
Monsters
Mythic Odysseys of Theros
sentinels is a mystery, and of all Purphoros’s original anvilwroughts, this construct is the most difficult to control. A sentinel often operates without a master, stalking the high places of
role, with some behaving like companionable creatures or stoic guardians.
A few extremely rare and valuable anvilwroughts were crafted by the hand of Purphoros himself. A number of these magnificent
Equipment
Combat
Utility
Whimsy
15
16
13
Bards speak of the mad druid Fennistrix, who had a penchant for petrification along with a bizarre alligator obsession that resulted in almost
rare nowadays to find a foot or a head, let alone an entire alligator, but even a small amount of it ground up releases some of Fennistrix’s potent magic.
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually
Channel Divinity (1/rest), Divine Domain Feature
3
3
—
—
—
—
—
—
—
—
3rd
+2
&mdash
Classes
Xanathar's Guide to Everything
. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of
, Hephaestus, and Goibhniu.
Forge Domain Features
Cleric Level
Feature
1st
Domain Spells, Bonus Proficiencies, Blessing of the Forge
2nd
Channel Divinity: Artisan’s Blessing
Classes
Xanathar's Guide to Everything
. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of
, Hephaestus, and Goibhniu.
Forge Domain Features
Cleric Level
Feature
1st
Domain Spells, Bonus Proficiencies, Blessing of the Forge
2nd
Channel Divinity: Artisan’s Blessing
Monsters
Fizban's Treasury of Dragons
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers
":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A young crystal dragon tries to protect a local population of rare snowy owlbear;snowy owlbears from poachers
Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Instrument of the Bards Wondrous Item, Rarity Varies (Requires Attunement by a Bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments
exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Amulet of the Devout Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals
use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mace of Smiting Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a
20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mace of Smiting Weapon (Mace), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bonus increases to +3 when you use the weapon to attack a Construct. When you
roll a 20 on an attack roll made with this weapon, the target takes an extra 7 Bludgeoning damage, or 14 Bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mace of Smiting Weapon (Mace), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bonus increases to +3 when you use the weapon to attack a Construct. When you
roll a 20 on an attack roll made with this weapon, the target takes an extra 7 Bludgeoning damage, or 14 Bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
and good, plus the spells listed for the particular instrument Anstruth harp Very rare Control weather, cure wounds (5th level), wall of thorns Canaith mandolin Rare Cure wounds (3rd level), dispel
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sword of Life Stealing Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell’s level. Channel Divinity: Preserve Life Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that
more than half of its hit point maximum. You can’t use this feature on an undead or a construct. Blessed Healer Beginning at 6th level, the healing spells you cast on others heal you as well. When
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Channel Divinity: Preserve Life Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a
half of its hit point maximum. You can’t use this feature on an undead or a construct. Blessed Healer Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sword of Life Stealing Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage
if it isn’t a construct or an undead. You also gain 10 temporary hit points. Sword of Life Stealing and Sword of Sharpness
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sword of Life Stealing Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Rare (Requires Attunement) When you attack a creature with this magic weapon and roll a 20 on the d20
for the attack roll, that target takes an extra 15 Necrotic damage if it isn’t a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sword of Life Stealing Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Rare (Requires Attunement) When you attack a creature with this magic weapon and roll a 20 on the d20
for the attack roll, that target takes an extra 15 Necrotic damage if it isn’t a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Mace of Terror Weapon (mace), rare (requires
Magic Items (M) Mace of Disruption Weapon (mace), rare (requires attunement)
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Nine Lives Stealer Weapon (any sword), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a
critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Nine Lives Stealer Weapon (any sword), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a
critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
52–54 Helm of Comprehending Languages 55 Immovable Rod 56–57 Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern) 58–59 Lantern of Revealing 60–61 Nature’s Mantle 62–63 Oil
tree) 87–88 Ring of Jumping 89–90 Ring of Swimming 91–92 Ring of Warmth 93–94 Robe of Useful Items 95–96 Rope of Climbing 97–98 Stone of Good Luck 99–00 Wand of Secrets Implements—Rare 1d100 Item
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Homunculus Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion. A homunculus is a construct that acts as an
construct senses is known to its master, even over great distances, provided both are on the same plane. Functioning as a spy, a scout, an emissary, or a messenger, a homunculus is an invaluable servant for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cube of Summoning Wondrous Item, Rare This Tiny cube looks like a jack-in-the-box. When you wind its crank as a Magic action, a merry tune emits from the box, the lid pops open, a creature appears
until the next dawn.
Cube of Summoning 1d6 Spell
1 Summon Aberration
2 Summon Beast
3 Summon Construct
4 Summon Dragon
5 Summon Elemental
6 Summon Fey
Conceptopolis, Andrew Mar Daern’s Instant Fortress, Cubic Gate,
Cube of Force, Cube of Summoning
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
.
Firbolg barbarians are rare except among clans that face constant threats from evil humanoids and other invaders.
Firbolg clerics and paladins are usually dedicated to nature gods and are seen as






