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Returning 32 results for 'before bare dealing concern reside'.
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Firbolg
Legacy
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Species
Volo's Guide to Monsters
own laws.
Firbolgs use their magic to keep their presence in a forest secret. This approach allows them to avoid the politics and struggles of elves, humans, and orcs. Such events concern the
forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
together, the exact relationship of different planes to one another is largely a theoretical concern. No being in the multiverse can look down and see the planes in their arrangement the same way as we
Midgard. Similarly, one vision of the planes where the deities of the Forgotten Realms reside situates a number of celestial planes in the branches of a World Tree, while the fiendish planes are linked by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hopene’er Asylum Hopene’er Asylum lies on Lamplicker’s Way in the High Quarter. The building is an old prison with bare walls and barred windows. A faded sign bearing the words “Welcome Home” hangs
before responding to them. Eventually, Brey agrees to allow the characters to enter and asks them to wait in a bare foyer while he fetches Trantor. Speaking with Trantor When Trantor first meets the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
goes out of his way to avoid stress. He shows well in social situations, but is easily manipulated in the political arena. He is known for listening with concern, showing an earnest desire to help
, making promises to look into things, and then doing nothing. As a result, a great deal of the citizenry’s scorn lies heaped upon Duke Portyr’s shoulders. Duke Portyr expressed concern about Ravengard’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairn, the Silaes Tairn, and the Valaes Tairn. All three lines roam the northern plains of Aerenal, having left the forest long ago, but the Valaes Tairn now reside mostly in Valenar, being the
scimitar is a martial weapon, weighing 6 pounds and dealing 2d4 slashing damage on a hit. It has the two-handed property and the following special property: If you attack with a double-bladed
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
goes out of his way to avoid stress. He shows well in social situations, but is easily manipulated in the political arena. He is known for listening with concern, showing an earnest desire to help
, making promises to look into things, and then doing nothing. As a result, a great deal of the citizenry’s scorn lies heaped upon Duke Portyr’s shoulders. Duke Portyr expressed concern about Ravengard’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Roleplaying Devils As the DM, you can play devils as humorous, aloof, bombastic, conniving, or scatterbrained, but a general rule to follow is this: devils have no desire to do good. When dealing
with mortals, devils are constantly figuring out how to exploit and corrupt them, often behind thin smiles of feigned concern and false charm. A devil that successfully corrupts a mortal gets the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mighty and majestic coral fortresses located in the Elemental Plane of Water. These citadels float in the depths of the plane and contain opulent, air-filled chambers where servants and guests reside
means of dealing with marids, to which an obsequious mortal is a creature that knows its place. Whimsical Storytellers. Marids are champion tale-tellers, whose favorite legends emphasize the prowess of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and champions. She speaks for Droaam, and is always interested in intrigues and plots. Sora Maenya is the commander of Droaam’s armies. It’s said that she can crush a giant with her bare hands, then eat
her answers are often cryptic, even when dealing with her sisters; she might give vital advice even to her enemies. There is little that can be hidden from Sora Teraza, but the question is always
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and commanding the new settlement’s defenses. Like most svirfneblin, Dorbo is serious and aggressive when dealing with outsiders; for all of that, however, he is also a loving and caring husband and a
charismatic Chipgrin, whose concern for his pack’s safety has him hoping to negotiate a truce with the Diggermattocks and stop his svirfneblin cousins from seeing his people as dangerous monsters fit only
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
description below as needed. This room is bare except for two wooden benches, set opposite each other against the longer walls. A handful of lizardfolk stand at attention, ready to move into action
following description serves for any one of them. This bare, cell-like room contains a plain wooden table and chair, a straw mattress, and a small wooden chest.
The furniture varies slightly from room to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Velikovna, used to live here. Her brother, Kasimir Velikov, still does. The dusk elves reside in small homes built into the hillside and are mostly self-sufficient. They are skilled trackers, and many of
remaining afterward. Dealing with Luvash. Luvash is unhappy because his seven-year-old daughter, Arabelle, has vanished. She’s been gone for a little more than a day. Because everyone in the camp was drunk
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
taken from its niche, it loses its magic forever. Statues The big statue in the middle of the temple depicts Annam the All-Father. The statue’s face is a mask of bare rock, bereft of facial features
Annam has 750 hit points; the others have 250 hit points each. Dealing 50 damage or more to the statue of Annam desecrates it and triggers a ceiling collapse, as described in the “Encounter with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
not carrying light sources, they can try to hide from these Barovians, who carry pitchforks (+2 to hit) instead of clubs, dealing 3 (1d6) piercing damage on a hit. Barovian commoners rarely leave
without so much as a farewell. They wield light crossbows (+4 to hit, range 80/320 ft.) instead of longbows, dealing 6 (1d8 + 2) piercing damage on a hit. STRAHD'S SPIES
As the undisputed master of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures along the bucket chain (in areas 12, 18, and area 34) begin receiving empty buckets. The empty buckets don’t immediately cause concern, for shift changes and work breaks are common. But if 15
Zaltember prisoner, they can use him as leverage when dealing with either of his parents. Duke Zalto and Duchess Brimskarda don’t want any harm to befall their son and will accede to any reasonable
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Even while they are working together, members of the Lords’ Alliance are always advancing their own interests. Everyone knows and expects it—it’s a fact of dealing with the alliance. That doesn’t mean
Lord. Laeral’s primary concern is keeping all parties at the negotiating table, and making sure that concrete actions result from each council’s discussions. However, she is leery of committing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Even while they are working together, members of the Lords’ Alliance are always advancing their own interests. Everyone knows and expects it—it’s a fact of dealing with the alliance. That doesn’t mean
Lord. Laeral’s primary concern is keeping all parties at the negotiating table, and making sure that concrete actions result from each council’s discussions. However, she is leery of committing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
set of doors that open into the throne room. Dealing with Mirran and Nym The sisters end their performance when the characters appear. The guards quickly interpose themselves between the princesses
, Hellenhild, and Braxow wait to attack them (see “Dealing with the Giant Lords”). The storm giant guards cover Mirran’s escape to area 15. Mirran and Nym do everything possible to avoid getting
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Even while they are working together, members of the Lords’ Alliance are always advancing their own interests. Everyone knows and expects it—it’s a fact of dealing with the alliance. That doesn’t mean
Lord. Laeral’s primary concern is keeping all parties at the negotiating table, and making sure that concrete actions result from each council’s discussions. However, she is leery of committing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
worth by its size. The small folk are beneath my concern. 7 The small folk are vermin. I enjoy torturing and killing them. 8 Good or bad, Annam’s sons represent the ideals that we, as giants, must
clouds anymore, but most do reside atop high mountains, inside or even above a near-perpetual cloud layer. A select few — those at the apex of the clan’s ordning — claim the last of the ancient cloud
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna’s shoddy, home-stitched garments. The other one is bare except for an ugly, black pointed hat that is, in fact, a darkmantle. It attacks anyone other than Bavlorna who touches it. If it makes
dealing damage to the target or enveloping its head. Magic Mirror. A detect magic spell reveals an aura of conjuration magic around the freestanding mirror, which acts as a portal. Touching the reflective
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
previous master does not seem to concern him. Rillyn House Though one of the most honorable patriar families in Baldur’s Gate, the Rillyns fell into poverty a few generations ago. Only recently have they
city’s walls and turning back those who would storm its gates. Although the God of Guardians and his faithful carry out their duties impartially and without concern for the city’s politics, this role
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to concern him. Rillyn House Though one of the most honorable patriar families in Baldur’s Gate, the Rillyns fell into poverty a few generations ago. Only recently have they revived their fortunes, the
maintaining the city’s walls and turning back those who would storm its gates. Although the God of Guardians and his faithful carry out their duties impartially and without concern for the city’s politics, this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the following features: The area is split into two levels, with alabaster steps climbing 3 feet to a smaller raised platform overlooking the larger area. The platform is bare except for three golden
looks. This version of Manshoon isn’t spoiling for a fight. He commends the characters for making it this far and shows no concern for the Zhents they defeated to reach him, since he considers all
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following as the characters enter this area: This huge chamber is lined by funerary shelves along the stone walls above six bare daises, creating a display of dusty humanoid bones rising from floor to
along the bottom of the mosaic reads: “Contemplate life. Death comes soon enough.”
Any character with proficiency in Religion recognizes this area as one in which priests dedicated to dealing with the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
while engaging in telepathic conversation, but they aren’t expecting an attack. The fanatics have told the mind flayers to expect surface cultists, such as the aberrant zealots who reside elsewhere in
magic bores him, and Oshundo cares even less about the divine entity the fanatics discovered, because gods don’t concern Oshundo. Oshundo is no friend of the fanatics. The alhoon compares them to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
green dragon wyrmlings crawl over and around her, occasionally exhaling puffs of gas from their nostrils.
At the sight of you, the wyrmlings hiss and bare their fangs. The copper dragon smiles and
from that point on can improve it. Nakari doesn’t like dealing with folk she doesn’t know, and she distrusts anyone who professes to have noble intentions. She politely asks the characters to leave
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations M - P Maelstrom The daughters of King Hekaton reside in this undersea fortress, which stands amid reefs and barnacle-covered shipwrecks in the depths of the Trackless Sea. See chapter 10
of the organization to spread civilization throughout the North and hires adventurers to help protect the city and its interests. Still, his main concern is to rebuild Neverwinter and its economy
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
before exiting at area 2 on map 6.7. 2. Ettin Guards’ Chamber Four ettins reside here when they are not on duty near the main entrance to the grand hall (map 6.5, area 2). Two are asleep, their weapons
friend the torturer has a greatsword nearby. If the torturer is engaged in melee, he grapples his opponent and attempts to carry or throw the character into the iron maiden and slam it shut, dealing 55
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
might strafe them once with her breath weapon or try to snatch up one of them with her claws, grappling the victim instead of dealing damage on a hit, only to drop the poor fool from a perilous height
people here are beholden to the mysterious Dusk Circle, a group of druids who reside in hermitages in the surrounding mountains and forest. Folk in Kheldell log, hunt, plant, and harvest when and where
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
makes a melee spell attack (+5 to hit) against an available target, dealing 6 (1d8 + 2) force damage on a hit. The effect ends when there are no longer any creatures in the room, and the trap resets
, unarmored brute with a greatclub and a scarred face — towers above his opponent but is gravely wounded. The smaller figure is muscular and bare-chested. He clutches a bloody dagger in one hand and a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Bare counters line the walls, and a few metallic trays are scattered about.
Along one wall are several metal boxes, each of which has a tinted-glass door and a dial. Toward the back of the room, a
pocket inside each room. The rooms otherwise contain nothing of value. S16b: Elders’ Quarters. A vegepygmy moldmaker and five vegepygmy scavengers reside in this spacious former lounge. These






