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backgrounds
Eberron: Forge of the Artificer
Ability Scores: Strength, Constitution, Charisma
Feat: Aberrant Dragonmark
Skill Proficiencies: History and Intimidation
Tool Proficiencies: Disguise Kit
Equipment: Choose A or B: (A) Dagger
association with the House Tarkanan criminal organization (named for one of the most notorious leaders of the aberrant dragonmarked in the War of the Mark twenty-five centuries ago). Or you might struggle to find your own way in the world, relying on your wits and the power of your mark.
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside the
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals.
Frothing at the mouth, a dwarf slams his helmet into the face
, followed by Constitution. Second, choose the outlander background.
The Barbarian Table
Level
ProficiencyBonus
Features
Rages
RageDamage
1st
+2
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
choose to succeed instead.
Magic Resistance. Yeenoghu has advantage on saving throws against spells and other magical effects.
Magic Weapons. Yeenoghu’s weapon attacks are magical.
Rampage
, decorated by the flayed skins of his foes. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with his bare
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: Disguise Kit
Equipment: Choose A or B: (A) Dagger, Disguise Kit, Costume, Traveler’s Clothes, 16 GP; or (B) 50 GP
Your aberrant dragonmark has made life challenging since it manifested. You
Mark twenty-five centuries ago). Or you might struggle to find your own way in the world, relying on your wits and the power of your mark.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tracking Adventurers sometimes choose their path by following the tracks of other creatures — or other creatures might track the adventurers! To track, one or more creatures must succeed on a Wisdom
passage. No roll is necessary in situations where the tracks are obvious. For example, no check is needed to track an army advancing along a muddy road. Spotting tracks on a bare stone floor is more
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
choice), choose a lifestyle below—Wretched, Squalid, Poor, Modest, Comfortable, Wealthy, or Aristocratic—and pay the price to sustain that lifestyle. Lifestyles have no inherent consequences, but the
of sleeping outside. Squalid (1 SP per Day) You spend the bare minimum for your necessities. You might be exposed to unhealthy conditions and opportunistic criminals. Poor (2 SP per Day) You spend
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
choice), choose a lifestyle below—Wretched, Squalid, Poor, Modest, Comfortable, Wealthy, or Aristocratic—and pay the price to sustain that lifestyle. Lifestyles have no inherent consequences, but the
of sleeping outside. Squalid (1 SP per Day) You spend the bare minimum for your necessities. You might be exposed to unhealthy conditions and opportunistic criminals. Poor (2 SP per Day) You spend
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A Purple Dragon knight inspires greatness
knighthood. Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights. Rallying Cry When you choose this archetype at
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Touch of Death Your touch is pain, harming whoever you come in contact with. The deathly power within you is beyond your control, afflicting any who touch your bare skin. By the same token, you can
deliver death to your enemies with your touch. Roll on or choose an option from the Deadly Touch table to determine how this Dark Gift presents itself. Additionally, you gain the traits that follow
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Whatever the specifics of this form, it exaggerates some drive or hidden nature within you. Roll on or choose an option from the Second Form table to determine this other side of yourself. Additionally
succeed on a DC 15 Charisma saving throw or use your action to cast alter self as described in the Transformation trait, even if you have already used it. Roll on or choose an option from the Change
Monsters
Fizban's Treasury of Dragons
Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
cliffs, 50 feet above the sandy beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, should they so choose. Ilmater’s priests take in the ill, the starving, and the injured, and his temples give most of what they receive to help offset the suffering of the world. His followers provide
. Priests of Ilmater who are on a quest to aid others can be recognized by their hair shirts, vests of coarse fur worn against the bare skin. It is taboo to harm such priests as they go about their
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
9th Panache 13th Elegant Maneuver 17th Master Duelist Fancy Footwork When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
. Fancy Footwork When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that
Monsters
Fizban's Treasury of Dragons
Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are many paths you can take. The more relics you deliver, the more paths you will have to choose from. Several evil giant lords stand ready to oppose you. You can ruin all of their plans by defeating
the whereabouts of one. The Lost Giant Relics table summarizes which relics are buried where, and which enemy the characters can choose to defeat if a certain relic is offered up as tribute to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character’s backstory, consider how the gods have influenced your life. The gods are pervasive in the stories and cultures of Theros, and even their devout followers shouldn’t feel bound to choose a faith
Nymosyne had her contest interrupted by a cyclops attack, she threw her rival at the creature, then snapped the brute’s neck with her bare hands.
Perhaps most dramatically, though, was the recent victory
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
causeway, read: The island is bare of vegetation other than mosses, lichens, seaweed, and the occasional clump of coarse grass. No wildlife appears present, but for a few clouds of insects and small
extends for 190 feet from the coast to the ledge of area 1. It is 10 feet wide and 10 to 15 feet thick, allowing it to safely bear the weight of the characters if they choose to walk on it.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
prey apart with his bare hands before ripping out its throat with his teeth. If Yeenoghu is killed anywhere other than the Abyss, he re-forms at full strength in the mansion of rotting meat and bones he
Resistance (3/Day). If Yeenoghu fails a saving throw, he can choose to succeed instead.
Magic Resistance. Yeenoghu has advantage on saving throws against spells and other magical effects.
Magic Weapons
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
opens the door, read: You see a bare chamber, with a small door on the north wall, and pairs of swords crossed behind shields hung upon the walls. There are three such sets on each of the walls to either
of starvation, or open and enter the door to the south, where certain but quick death awaits.
“Whichever you choose, know that I, Acererak the Eternal, watch and scoff at your puny efforts and enjoy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls. At the start of each week or month (your choice), choose a lifestyle from the
minimum
Wretched. You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls. At the start of each week or month (your choice), choose a lifestyle from the
, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
familiar land Let the players know when the characters are at risk of getting lost, then have the characters choose one of their number to make a Wisdom (Survival) check against a DC appropriate to
chapter. Tracking A specific instance of searching on a journey is when adventurers choose their path by following the tracks of other creatures. To track, one or more trackers must succeed on a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
everything any other one is aware of.
Aasterinian encourages all dragons to think for themselves rather than relying on the ideas or opinions of others. She cherishes learning and invention and
the dragon is within the area of the wind, it can choose to be pushed 15 feet in the wind’s direction, and the wind can’t knock the dragon prone. Obscuring Sand. Dust and sand fill the air within 120
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
stand now, you catch sight of a tall, steep hill that rises to a prominent bare knob of rock—the Stone Tooth. A thin spire of smoke rises from some unseen point high on the hill’s slopes, and you can
; see “Wait and Watch” below for more information. Map 2.1: The Stone Tooth View Player Version Scout the Area Ambitious characters might choose to ignore the path and scale the Stone Tooth’s slopes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and champions. She speaks for Droaam, and is always interested in intrigues and plots. Sora Maenya is the commander of Droaam’s armies. It’s said that she can crush a giant with her bare hands, then eat
survive without the Daughters, or will the nation dissolve into chaos? Whatever path you choose should also be reflected in the nature of the criminal organization Daask, described later in this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
room contains six stuffed armchairs with garish upholstery. 1c. Coat Room The walls of this room are lined with rows of bare metal hooks. 1d. Water Closet This room is equipped with stone sinks and
the characters choose to deal with the bone devil rather than give up their magic items, the headmaster leads them south through areas 2, 3, 6, 38, 39, and 46. It waits for them in area 46b while
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the narrow gap that remains between the ceiling and floor when the ceiling is at its lowest level. A Small or larger creature subjected to the trap can choose to make a DC 20 Strength saving throw
location outdoors, thanks to illusion magic: You’re transported to a grassy field with a starry night sky above you.
The grassy field and night sky are illusions concealing a bare, rectangular room
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tide knights disdain heavy armor, relying on the speed and ferocity of their attacks to carry them to victory. Dark Tide Knight
Medium humanoid (human), lawful evil
Armor Class 13
Hit Points 58
(2/Day). If Gar fails a saving throw, he can choose to succeed instead.
Spellcasting. Gar is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the Crypt of the Talhund in chapter 6.) 6–19 Choose a random area in Gibbet Crossing and describe a short scene where 1d4 mind flayers capture and consume one of the area’s former denizens (drow
flayer empire, its mind flayer denizens shared knowledge and plans with their minions in this lecture hall (they only rarely shared knowledge with each other here, relying instead on the elder brain to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thwart his plan to rise to the top of the ordning. If he must choose between his son and his destiny, Zalto chooses the latter. Not even his wife can convince him otherwise. 19. Stairs Down The floor here
beneath which are several empty casks of ale. Marble shelves on the north and south walls stand bare. Iron doors in the western and southern walls lead to storage rooms that contain stolen crates of rations






