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Returning 35 results for 'before bare diffusing combat recovery'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with their psionic abilities or training dangerous Underdark creatures as mounts.
Denigrated by
Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their
and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others
Monsters
Mordenkainen Presents: Monsters of the Multiverse
many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying
and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with
the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare
Monsters
Mordenkainen Presents: Monsters of the Multiverse
guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with their psionic abilities or training
survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with their psionic abilities or training dangerous Underdark creatures as mounts.
Denigrated by some
, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in
, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others may decry
Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
, however, Halaster is alert and attentive to the activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself.As the
Wizard
Legacy
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Classes
Basic Rules (2014)
circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside the
5th
6th
7th
8th
9th
1st
+2
Spellcasting, Arcane Recovery
3
2
—
—
—
—
—
&mdash
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals.
Frothing at the mouth, a dwarf slams his helmet into the face
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Difficult Terrain Combat rarely takes place in bare rooms or on featureless plains. Boulder-strewn caverns, briar-choked forests, treacherous staircases--the setting of a typical fight contains
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Difficult Terrain Combat rarely takes place in bare rooms or on featureless plains. Boulder-strewn caverns, briar-choked forests, treacherous staircases — the setting of a typical fight contains
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creature with his bare hands, and hauled it to Nishrek, Gruumsh’s realm. Bahgtru named the beast Kazaht, or “Bull” in Orc. On Kazaht’s bare back, Bahgtru charges into battle, ramming into an enemy host
and leaping over the aurochs’s horns to land in the midst of his foes. Orcs that revere Bahgtru might tend a stable of war bulls that carry them into combat. Trained to be fierce mounts from a young
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Alert Origin Archery Fighting Style Athlete General Blind Fighting Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Energy Resistance Epic Boon Boon of Fate
Epic Boon Boon of Fortitude Epic Boon Boon of Irresistible Offense Epic Boon Boon of Recovery Epic Boon Boon of Skill Epic Boon Boon of Speed Epic Boon Boon of Spell Recall Epic Boon Boon of the Night
Monsters
Fizban's Treasury of Dragons
the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
cliffs, 50 feet above the sandy beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
his skin while two strong, bare-chested human men with spears look on.
The oval stone is 8 feet tall and made of porous rock. Situated atop a volcanic vent, it transfers heat evenly throughout the
combat, and he values his bodyguards too much to risk their lives in a pointless battle. Unless the characters provoke a fight, he tries to find out more about them and learn any secrets they might
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
dangles two feet off the floor. Tattered rugs are splayed out before it. Other furnishings include bare shelves and painted clay urns, all covered in dust and cobwebs.
The largest rug is a rug of
location. If the characters kill the slug creature in area 24, the ghost is laid to rest, and the characters receive XP as though they had defeated the ghost in combat. Treasure. When the ghost is laid to
Monsters
Fizban's Treasury of Dragons
beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
Languages understands Auran and Common but speaks only through the use of its Mimicry trait
Challenge 1/4 (50 XP)
Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
once or be destroyed. Fighting the Hobgoblins. In combat, the sentry remains behind the barricades. If the characters breach either barricade, the sentry uses her next action to blow a war horn
hobgoblin warrior, sword in hand, stands before it.
The surviving hobgoblins lodge in this once-full barrack. A lone Hobgoblin Warrior fiercely defends what few valuables remain. He starts combat
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
following features: Map 6.3: underground cave View Player Version Bare Stone. This cave looks naturally formed, but the stone has been shaped and smoothed by magic. The cave walls have shelves built
her sleeping area. Both use the ghast stat block and start combat with 5 temporary hit points, having recently bathed in area U1. The creatures attack without mercy. Combat here alerts Y’demi in area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself. Halaster Blackcloak
Medium humanoid (human), chaotic
Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3/Day). If Halaster fails a saving throw, he can choose to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
combat in area 22 are magically silenced, the lizardfolk in this room rush there immediately to assist the giant lizards. Adjust the description below if they have not moved to that area. This bare
description below as needed. This room is bare except for two wooden benches, set opposite each other against the longer walls. A handful of lizardfolk stand at attention, ready to move into action
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
if attacked. If combat commences, Frevvik takes a bonus action to blow its war horn as soon as it can. If there are any mezzoloth patrols still alive on the island, one pair arrives in 1d4 rounds. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful DC 5 Intelligence check. If it’s not cleaned first, the DC increases to 10. If it’s cleaned by scraping with bare hands, the golem interprets that as tracing the maze incorrectly and
attacks. Tracing the maze with a dagger or other tool counts as nothing; it must be done with a finger. If the golem has the opportunity in combat, it pushes enemies off the bridge. The golem is so heavy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a few hours, a day, or a couple of days to the current stage of the journey), here are some other consequences you can impose if characters fail to overcome or bypass an obstacle: Combat Encounter
how well the ground shows signs of a creature’s passage. No roll is necessary in situations where the tracks are obvious, such as following an army along a muddy road. Spotting tracks on bare rock is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
soldiers (see appendix B) watch the surrounding land. W3: Northwest Guard Tower Narrow windows line the walls of this bare stone room. In the southeast corner, a ladder climbs to the floor above. On
etched with images of dragons; made of tin, this decoration is useless in combat. W5: Barracks Soft lantern light dimly outlines six two-level sets of bunk beds filling this modest barracks. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Duvezin’s House” later in the adventure for more information about this location. V4. Tree A bare tree stands on the lawn in front of the mayor’s mansion. On the west side of the tree is a hollow knot, about
ornate platinum signet ring embossed with a snowdrop blossom (75 gp). The characters can recover the ring upon the meenlock’s death or notice it during combat with a successful DC 18 Wisdom
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
M12 or break through the ceiling from the attic above area M10. This room is bare except for a bookshelf covered in chains against one wall, a plain wooden bench, and a reading desk built into the
Languages —
Challenge Rating 1 (200 XP) Proficiency Bonus +2
False Object. If the library is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
perfect assassins.” If she and her wights have the upper hand in combat, or if all the wights are destroyed, she calls for a break in hostilities. She proudly talks of the sentient oozes that will wreak
three contain ochre jellies (O). Usually, wights use ooze prods to keep the oozes in the vats. If the wights are engaged in combat, roll a d6 at the end of every round. If the indicated ooze is still in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lectern stands bare in the middle of the room. At the foot of the lectern sits an adamantine chest with spider-shaped handles.
Treasure. The cape hanging by the door is a splendid garment worth 250 gp
manacles in this room.)
Both prisoners have been strung up to face the wall, their bare backs covered in blood from the cuts inflicted by Erelal Freth’s scourge. One of the prisoners is Hatchrin Alet’taz
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
carcasses hang from four of the hooks, while the remaining two hooks are bare. V24. Dining Room The cultists dine here, though none are present when the characters first arrive. Two wooden trestle
her by Zariel, her infernal patron. Any intrusion is greeted with hostility, and the duke is not squeamish about smashing foes with her bare hands if she finds herself in melee. Don’t forget her
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dismembered combat robot clutter a workbench in this workshop. 6 The last page of a crew member’s journal mentions a brush with an “escaped specimen” on one of the lower decks. 7 1d4 Humanoid skeletons
. At the start of the third round of combat, a combat robot appears in the eastern hallway, sirens blaring. If the cloaker is still alive, the robot quickly moves to slay it. If the characters defeat
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Hill Giants outside the dragon’s lair notice the sounds of rock tossing or combat in this cave. If the giants aren’t aware of the characters’ presence, one giant investigates, situating itself outside
are belligerent Galeb Duhr relaxing while rolled up. If they notice the characters, they arise and begin combat. Dead Gnome. As a Search action, a character can examine the dead gnome and make a DC
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
those characters and the zombies prone at the start of combat. If the characters deal with the zombies and search the building, they discover that it was a school. Five casks each holding three gallons of






