Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before barely defusing change run'.
Other Suggestions:
before birel defusing change run
before barrel defusing change run
before barrel defusing charges run
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to their emotional state by transforming them into different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years
, while others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season
Monsters
Fizban's Treasury of Dragons
vestiges of its previous life. It sprouts a tail and clumsy wings and grows to enormous size, barely retaining a bipedal shape. Its stomach churns with acid, causing noxious fumes to waft from its mouth and
providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.
These creatures are most often found in abandoned dragon
Monsters
Vecna: Eve of Ruin
true form, it is forced into its true form and can’t change forms until the end of the guardian’s next turn. On a successful save, a creature takes half as much damage only.
“Thought
it was a person at first, but then I saw its head. Next, its arm. I knew I had to run.”
—Werthil,Kender Adventurer
Moonlight guardians are gleaming bipedal statues made of silver and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their emotional state by transforming them into different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years, while
others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The magic flowing through eladrin responds to their emotional state by transforming them into different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin
might remain in a particular aspect for years, while others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run through the emotional spectrum each
eladrin makes this change, they use the stat block of the new season rather than their old stat block. Any damage the eladrin sustained in their previous form applies to the new form, as do any conditions
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Urchin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
. (Lawful)
3
Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)
4
Retribution. The rich need to be shown what life and death
will run away from a fight.
2
Gold seems like a lot of money to me, and I’ll do just about anything for more of it.
3
I will never fully trust anyone other than myself.
4
I&rsquo
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
can’t fully change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the
bear or boar: stoic, stubborn, and thick-skinned.
Longtooth shifters typically have lupine traits and prefer to run with a pack.
Swiftstride are often predatory and feline, but a swiftstride could
Backgrounds
Baldur’s Gate: Descent into Avernus
)
3
Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)
4
Retribution. The rich need to be shown what life and death are like in
important person, and I’m wanted for it.
6
No one else should have to endure the hardships I’ve been through.
d6
Flaw
1
If I’m outnumbered, I will run away
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)
2
Change
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call
clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study.
Wizards live and die by their spells. Everything
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)
2
Change. Consistency is stagnation
Backgrounds
Guildmasters’ Guide to Ravnica
in my communication.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Change. All life is meant to progress toward perfection, and
my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
serpent gods taught the humans how to take on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The middle-aged innkeeper, Cora Mulphoon (neutral good human commoner), treats her guests like royalty while trying to conceal the fact that she is barely making ends meet. Cora’s Loss. Cora is
one afternoon. The speaker was brought back safe and sound, but Huarwar got separated from the others and didn’t find his way home until the following morning. He had frostbite and could barely walk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, game products, and digital games are assumed to take place. The world is yours to change as you see fit and yours to modify as you explore the consequences of the players’ actions. Your world is
-designed and well-run world seems to flow around the adventurers, so that they feel part of something, instead of apart from it. Consistency is a key to a believable fictional world. When the adventurers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
this change your relationship with your family? What is your connection to the Dyn Singh Night Market? Does your family have the favor of the families that run the market? What do you look forward to buying whenever you visit? Do you oppose the market’s expansion or welcome it?
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters’ progress. If the check is 14 or higher, or if any character with a passive Wisdom (Perception) score of 14 studies the fey after they’ve been spotted, the fey appear mean and grubby. The fey run off if they are noticed, shouting with barely disguised menace to “enjoy our sunny woods.”
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
robes and a collection of golden masks. What little can be seen of his body is unsettling, its gray flesh stretched thin over a barely human skeleton. The River Guide is never without his ancient staff
River Guide cares for terms or labels no more than any other force of nature. Athreos can change shape but rarely, if ever, takes on other forms.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
story has progressed Jarlaxle Baenre would make a better antagonist than Xanathar, you can make that change on the fly and run subsequent encounters accordingly. Each villain is fully described in appendix B and summarized below.
Choose Your Villain When you run this adventure, you choose its main villain at the outset. Your choice determines the season of the year in which the story takes place, as well as the antagonists in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
Language. What gestures did the DM use when describing a scene? How did the DM’s body language change when playing different NPCs? DM Voice. Did the DM use different voices or mannerisms for NPCs? Did
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
Language. What gestures did the DM use when describing a scene? How did the DM’s body language change when playing different NPCs? DM Voice. Did the DM use different voices or mannerisms for NPCs? Did
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
your imagination run wild. Mix and match different encounter tables to see what can arise. Consider how randomly determining the attitude of the creatures generated can shift the tone of a story. If
a hostile giant is the driving force behind an adventure seed, how does the adventure change if that giant is indifferent or even friendly to the characters?
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aspects, with behaviors and capabilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run through the emotional spectrum each week. Lovers of
NATURE
Whenever one of the eladrin presented here finishes a long rest, it can associate itself with a different season, provided it isn’t incapacitated. When the eladrin makes this change, it uses the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Skum Several poor souls around the Styes have succumbed to an aboleth’s magic through its disease-bearing touch. Transformed into creatures called skum, they barely resemble their past forms, their
skin turning slimy and translucent while their limbs warp to resemble those of deep-sea oddities. The change makes them dependent on water, which they must immerse themselves in regularly lest they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Published Adventures Published adventures are available for purchase if you have neither the time nor the inclination to write an adventure of your own, or if you want a change of pace. A published
adventure includes a pregenerated scenario with the maps, NPCs, monsters, and treasures you need to run it. An example of a published adventure appears in the D&D Starter Set. You can make adjustments
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Alternatively, the characters can try their luck in the Labyrinth or the Wormwrithings. Some of the quests the characters complete have the potential to change the power structure of Gracklstugh. For
, or Stonespeaker Hgraam for a meeting with the Deepking, use the following section to run an encounter in the Deepking’s palace.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fourteen cards represent distinct forces of fate, change, and despair. Coins. The ten cards of this suit symbolize avarice and the desire for personal gain. Glyph. The ten cards of this suit symbolize faith
aggression and violence. Tarokka decks allow you run encounters where fortune-tellers predict characters’ fates. Once you’re familiar with the cards and their meanings, you can interpret them in ways that tie
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
transformation erases the last vestiges of its previous life. It sprouts a tail and clumsy wings and grows to enormous size, barely retaining a bipedal shape. Its stomach churns with acid, causing noxious fumes
to waft from its mouth and providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds. These creatures are most often
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
ready to play. Or maybe your group needs a break or a diversion from the ongoing campaign. In any of these cases, you can pick an adventure from this book and run it.
In an Ongoing Campaign Maybe
campaign, and you want to give them a change of pace before they get immersed in the next act of the unfolding drama. Or they’re traveling halfway around the world, and you’re looking for something to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
zero.” Tasha’s Cauldron of Everything outlines how to run session zero discussions, but in general, use this session to discuss the game’s content, social contract, and house rules, and to create
be included. Emphasize that boundaries aren’t negotiable, and neither you nor any of the players should bring them into the game. Note that boundaries may change during play. Encourage players to bring
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
-foot cube Gargantuan 20-foot cube A creature that needs to breathe will exhaust the air in its personal envelope in 1 minute. Since this is barely enough time to get anywhere, most creatures travel
air envelope around a body or ship can be fresh, foul, or deadly. Air can change from one quality to another over time. Fresh air is completely breathable. Under normal circumstances, the air envelope
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sylvan creatures of all types lived among the trees. Even today the High Forest has barely known the tread and touch of humans, and old growth dominates its flora. Elven communities in the forest are
of safe passage might not be honored by the next band of elves. One elf is leading the effort to change this situation. Known as the Red Lady, or simply the Lady of the Wood, Morgwais is a wood elf






