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Returning 35 results for 'before barely defusing charming rest'.
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Monsters
The Wild Beyond the Witchlight
":"slashing"} slashing damage.Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well.Croak of Charming
(Recharges after a Short or Long Rest). The knight makes a loud croak while targeting one creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw or be charmed by the knight until the end of its next turn.
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Viktal Tales of the days before Mother arrived claim that the families of Viktal barely scraped enough from the earth to survive, and often lost livestock and children to malicious fey. Today, Mother
equally. The cheery villagers welcome visitors, showing eager interest in their stories and lodging them free of charge at the village inn, the Fisher’s Rest. Visitors are welcome to stay for as long as they like, especially as one of the seasonal Tithe festivals approaches.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
: 8 (1d10 + 3) slashing damage.
Bonus Actions
Croak of Charming (Recharges after a Short or Long Rest). The knight makes a loud croak while targeting one creature it can see within 30 feet of it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
rest concludes to the sound of warning horns. Darrett or a messenger from Marshal Vendri urges them to hurry to the command post atop the Trade Gate. Once the characters arrive, read the following text
rapid percussion, their deadly bolts barely keeping the dragonnels wheeling overhead at bay. Beyond the dragonnel riders, the flying citadel looms like a thunderhead, drifting slowly but relentlessly closer.
At this point, there has been no word from Clystran or the dragonnels he went to track down.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
holds clues to the mystery. They give the characters another book to use as a means of entrance, which gets them in … barely. The Avowed at the front gates are initially doubtful about the quality or
desirability of the work. After enough debate to make the players nervous, they accept the book. Characters gain entrance to the Court of Air, where they are assigned rooms at the House of Rest, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium
RACES
The dragonborn and the rest of the races in this chapter are uncommon. They don’t exist in every world of D&D, and even where they are found, they are less widespread than dwarves, elves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mount Celestia The single sacred mountain of Mount Celestia rises from a shining Silver Sea to heights barely visible and utterly incomprehensible, with seven plateaus marking its seven heavenly
creatures are literally blessed by the pervasive beneficence of the plane. Creatures of good alignment gain the benefit of the bless spell as long as they remain on the plane. In addition, finishing a long rest on the plane grants a good creature the benefit of a lesser restoration spell.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
T6. Book Wyrm’s Treasure The front of this bookstore is adorned with a charming sign of a gold dragon curled around a treasure hoard of books and scrolls. Inside, the shop is decorated with beautiful
rest); each creature in the cone must make a DC 10 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. He has resistance to fire damage. He speaks
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, with barely a hint of emotion left. He is above the concerns of the living. The only event that occasionally haunts him is the death of Tatyana, but his view of the past is bereft of romance or regret
offering to turn that character into a full-fledged vampire after helping Strahd destroy the rest of the party. Ultimately, Strahd doesn’t honor his promise, instead turning the character into a vampire spawn under his control.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Shankha Trials. Known as Nisha to her friends and fans, she is a charming young woman whose Manivarshi ancestors settled in Tippurika after their home disappeared. Nisha uses the last name “Manivarshi” out
belonged to her. The fiend claimed this place marks the edge of the ruins of lost Manivarsha. The fiend said that if Nisha thinks she’s Manivarshi, then she can be a prisoner here for the rest of her days.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
estate. At the same time, you never know when this charming and innocuous area could be the site of a nefarious cult or a devilish plot. Northedge Quarter: Noteworthy Locations Location Description
to be a priest, many believe that Daca is blessed and guided by Boldrei. High Hope, Middle Northedge The Bear’s Rest A modest inn maintained by a beasthide shifter named Leara, who usually gives a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
next hour. Once you use this feature, you can’t use it again until you finish a long rest. Charming Misdemeanor As a rank 4 decisionist, you can present your coin of decisionry to grant yourself an extra
1 Proficiencies and Starting Equipment, Tiebreaker
2 Absentee Ballot, Coin of Decisionry
3 Better Odds, Inspired Decision
4 Charming Misdemeanor, Clandestine Kit
Proficiencies
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rest of the band can eat the dead minotaur’s remains, the minotaurs mobilize to track down as much of their dead comrade’s body as possible. Ragegore Minotaurs Ragegore minotaurs are the most
, a Ragegore minotaur seems to feel no pain and barely notices wounds that would kill a human. Some Ragegores have been known to fall dead immediately at the cessation of battle, their life sustained
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from no particular source and is sufficient to see clearly throughout the rifts. Ceilings Passages and chambers in the Far Realm rifts are 18 feet high. Cardinal Directions Like the rest of the Far Realm
budded into a palm-sized orb with a wide mouth filled with blunt teeth. The bud looks like a fuzzy fruit and animates as a creature called a gnawble if plucked. Gnawbles are barely sentient and often
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thoroughly. If they lay Burgomaster Ulrich’s spirit to rest (see area U2), it points them to this location before fading away. Without Ulrich’s guidance, the characters must enter the square in which
her. Hidden by the fog and elevated a few feet above the surrounding marsh is a raised plot of land, barely ten feet on a side, enclosed by a disintegrating iron fence. In the center of the plot is a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
comparison.
The ship’s sails are patchworks of mended canvas, while its hull seems barely held together by thick vines that bind it like rope. Its strangest feature is the full-grown tree that sprouts
the party’s plight and says that if Krux wants his ship back ahead of time, he’ll have to refund the rest of her lease payment, which amounts to 400 gp. Krux says he is prepared to pay her back. Fel
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cards of Sending, Improved Rumor Mill
4 Always Hiring, Charming Introduction
Proficiencies and Starting Equipment As a rank 1 secretarian, you gain proficiency with one of the following of
. Once you use this feature, you cannot use it again until you finish a long rest. Hirelings acquired through this feature are in addition to any franchise staff. They can be invited to bolster existing
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Creating an Item. When you finish a Long Rest, you can create one or two different magic items if you have Tinker’s Tools in hand. Each item is based on one of the plans you know for this feature. If a
reach certain Artificer levels specified in the Magic Items column of the Artificer Features table, the number of magic items you can create at the end of a Long Rest increases. Each item you create
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cult” above for information Eleith can share. Alcoves. Each alcove contains 4d10 + 20 barely legible books and scrolls, all of them brittle and flammable. A character who takes the Study action and
action and makes a successful DC 15 Intelligence (Religion) check discerns the way to lay her spirit to rest: either by removing all the books and scrolls from the library or by destroying them. Melindra
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Judging by the numerous scorch marks and acid burns on the furniture, the laboratory was the scene of several spectacular failures. Four clay figures rest on a table in the middle of the room. They range
from a rudimentary, barely humanoid shape to a small, winged body so lifelike that it almost appears to be a real creature that is merely asleep. A character who makes a successful DC 13 Intelligence
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing
inexplicably breaks into merry songs and short stretches of joke-telling. His voice is a fine tenor and his jokes are hilarious. But these gregarious moods are always short. The rest of the time, he is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing arguments
inexplicably breaks into merry songs and short stretches of joke-telling. His voice is a fine tenor and his jokes are hilarious. But these gregarious moods are always short. The rest of the time, he is silent
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
details. Last Glimpse of Vogler Evacuees flee the Dragon Army’s invasion of Vogler The characters escape Vogler on the last boat, a small fishing vessel barely large enough for the characters, Darrett
, she sent Jeyev to warn the villagers. Witness. If the characters already know about Becklin’s defeat, Jeyev was separated from the rest of Vogler’s defenders, knows specifics of her last battle, and
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
!
We danced too long; now all the music is gone.
Night comes, and we must away!
Such humor. I can barely hold my sides.
I smell a foul wind.
Who goes there, on this woebegone, rain-lashed night
place among giants.
I shall not rest ’til the deed is done.
Perhaps I shall have that drink, after all.
My enemies are dead, yet I hunger still.
Awake! The time is upon us.
This is no night
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their shops in the morning. The members of the true middle class pretend to be titled aristocracy, but they wear much-patched and mended clothes, and starve for a week to host a ball that barely
to be something they’re not. Your family pretended to greater wealth and status than their means. Is the rest of your life a lie? How much of it do you feel is a lie? Do you suspect you are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
!
We danced too long; now all the music is gone.
Night comes, and we must away!
Such humor. I can barely hold my sides.
I smell a foul wind.
Who goes there, on this woebegone, rain-lashed night
no place among giants.
I shall not rest ’til the deed is done.
Perhaps I shall have that drink, after all.
My enemies are dead, yet I hunger still.
Awake! The time is upon us.
This is no
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
Friendly (or not-so-friendly) competition with a rival has spurred you to adventure. Gem You seek a fabled magic weapon or magic suit of armor. You won’t rest until you find it. Jester You feel like a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
of powerful entity or group of entities, posing as gods to accomplish their malign ends. Key. Ruxithid carries a key to his personal quarters (area Z10 in Zorzula’s Rest). Devon Cady-Lee Hostage
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bait. At the end of each 30-minute contest, participants are given charming but valueless trophies; bragging rights are the real prize at stake. Should characters choose to participate, they find one
character an exceptionally crafted fishing pole carved with kingfishers, worth 50 gp. Additionally, for the rest of the day, the villagers laud the character with congratulations and free drinks. Repeat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
takes place after the characters rid Nightstone of its goblin infestation but before they have time to finish a long rest. Seven Zhentarim mercenaries arrive at the village on horseback. If the
them in. The leader of the new arrivals is Xolkin Alassandar (LE male half-elf bandit captain), a charming, ruthless man in his mid-thirties. He and his six subordinates (LE male and female human
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
points by radiant damage or by a critical hit. After the saving throw succeeds, you can’t use this feature again until you finish a long rest. Hound of Ill Omen At 6th level, you gain the ability to call
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
+4
Damage Resistances cold, poison
Senses darkvision 60 ft., passive Perception 9
Languages Common, Dwarvish
Challenge 7 (2,900 XP)
Action Surge (Recharges after a Short or Long Rest
saving throws against poison.
Indomitable (Recharges after a Short or Long Rest). Drannin can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Harbor Ward Port Nyanzaru’s harbor can accommodate ships of all sizes. The enclosed, eastern portion of the harbor is reserved for the use of the merchant princes, but the rest of the docks are
veteran), a hulking man whose face is almost hidden by a heavy beard streaked with gray. Other than shouting orders at the crew and conversing in low tones with Captain Ortimay, Ruddell barely speaks






