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Returning 35 results for 'before barely devoted construct realms'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
sunlight, these hounds are usually met as a pack. Some faiths devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work
Monsters
Mordenkainen Presents: Monsters of the Multiverse
each: arcane gate, detect thoughts, true seeingWarlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some
of these warlocks associate with cultists devoted to these entities, as well as Aberrations that share their goals, yet other warlocks of the Great Old One are experts at rooting out the chaos and
Monsters
Mythic Odysseys of Theros
sentinels is a mystery, and of all Purphoros’s original anvilwroughts, this construct is the most difficult to control. A sentinel often operates without a master, stalking the high places of
, Purphoros. He gave the secret of breathing life into these metal creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.
Some anvilwroughts are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were infused with powerful psionic abilities but also a
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity.
Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
a barely living, emotionless husk who eventually gains the Petrified condition. Use this effect to establish a ticking clock for characters who linger in eclipsed realms. At your discretion
Becoming a Calciform Creature The eclipsed realms might not look dangerous, but they are among the most perilous places in Lorwyn-Shadowmoor. Individuals in an eclipsed realm endure the ongoing clash
Species
Mordenkainen Presents: Monsters of the Multiverse
Centaurs gallop throughout the multiverse and trace their origins to many different realms. The centaurs presented here hail from the Feywild and mystically resonate with the natural world. From the
.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
might value the yucca tree and cactus plants.
DRUIDS AND THE GODS
Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in
of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shirt but having no effect on his tight pantaloons and shiny boots. He’s depicted looking marvelous in fantastical realms alongside his rugged and ready adventuring companions. Alkazaar’s Appendix is
barely half an inch thick but otherwise has the dimensions of its companion. When it is opened, a few grains of sand fall from between its crisp, dry pages. It contains the story of the lost golem as
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
its grandest parks, palaces, and plazas. Outer Platform. The Outer Platform is devoted to dwellings, commerce, and the raucous Coliseum of Karsus. It is surrounded by a wall of magical force that
servants. Underpeak. Gravity inversions allow mages to construct upside-down palaces on the surface of the rock below the city. However, the Underpeak’s cave systems are home to monsters as well as escaped magical experimentations.
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: The Tenebrous Stone
Forgotten Realms: The Tenebrous Stone Thwart cultists devoted to Orcus. A Deity (Ilmater) Adventure for Level 3 characters
Situation. A cult devoted to Orcus has hidden a demonic stone in a basalt
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Only creatures devoted to Elemental Evil are untroubled by the sensations. Doors. Doors are made from stone slabs balanced on central pivots. Opening a door creates two openings about 3 feet wide
weird, phosphorescent lichen — a side effect of the strange magical properties of the area — provides dim light. The lichen is more heavily concentrated in the upper reaches of the large chambers, and just barely visible in the passages. Map 5.1: Fane of the EyeView Player Version
Compendium
- Sources->Dungeons & Dragons->One Grung Above
Mee’Yah-Ghee 6th-level Albino Dwarf Monk Hermit Way of the Drunken Master A devoted member of the Ytepka Society, Mee’Yah-Ghee spends most of his time occupying various taverns in the Merchant’s
Ward of Port Nyanzaru, drinking, and generally keeping tabs on goings on in the city in that regard. All manner of folks are willing to talk freely around a drunk albino dwarf that can barely seem to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure Lost to time and sand, Cynidicea is barely a memory to the lands where it once prospered. When deciding where to place Cynidicea, consider the following suggestions: Dragonlance
. On the world of Ansalon, Southern Ergoth and the Northern Wastesboth contain arid stretches where Cynidicea might have existed. Forgotten Realms. The ruins of Cynidicea might lie among the dunes of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
warrior also has great devotion to a particular deity, that god can reward the faithful with a measure of divine power, making that person a paladin. Different paladin orders in the Forgotten Realms
would emphasize aspects of courtly love and courtesy, whereas a paladin of Tyr would be more concerned with justice and fair treatment of foes. Most paladins in the Forgotten Realms, like clerics, are
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Sharn. Most residents of Sharn, however, make little distinction between the various realms that lie deep below the city and just call it all “the Cogs.” The Sharn Watch maintains a presence in water
explores the relics left by an ancient group of wizards devoted to the study of the daelkyr. Or inquisitives investigating the corruption of the Cathedral of the Cleansing Flame in Sovereign Towers (in Middle Central) might discover the archierophant’s ties to a rakshasa dwelling in Khyber’s Gate.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Zil gnomes who bind elementals and Mror dwarves who forge powerful weapons and armor must have spaces devoted to that work. The wizards of Arcanix in Aundair who create magic items and test new spells
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them
. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them
. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, with barely a hint of emotion left. He is above the concerns of the living. The only event that occasionally haunts him is the death of Tatyana, but his view of the past is bereft of romance or regret
. In his mind, her death couldn’t have been prevented, and what is done cannot be undone. In life, Strahd lived to conquer. In undeath, he conquers still—not realms, but people, driving good souls to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
belong to an established religious hierarchy, but many do not. The gods choose whomever they will, and sometimes a devoted worshiper is blessed with all the abilities of a cleric, despite not being a
path of the cleric become embittered and seek favor with sinister or forbidden gods or forge pacts with other powerful entities. Religious scholars in the Realms debate whether divine rejection led such
Compendium
- Sources->Dungeons & Dragons->Monster Manual
natural world and heal its ills. These magic-users might be recluses devoted to a particular land, or they might be part of a mystic organization. Roll on or choose a result from the Druidic Traditions
travelers in navigating the realms of Beasts, Fey, or Plants. 3 A hermit who works alone to protect the lands, seas, or skies they call home. 4 A mender who travels the world healing natural, magical, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Titan Warforged titans are hulking constructs built to wreak paths of destruction through enemy armies. Some of the most feared combatants of the Last War, warforged titans are barely
these designs, and in the course of uncovering the secrets of the golems and the giant artificers who made them, House Cannith created the first warforged titans. Warforged Titan
Huge construct
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, serving as guardians to their realms in exchange for treasure, weapons, and crafts. The small folk have barely anything worth looting, so they shouldn’t much mind when we take it from them.
—Jarl Grugnur
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tolerate bright light, but they shun sunlight. Summoned for Service. Some faiths devoted to deities of gloom and night, such as Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs
, they can cross over into the dark realms of the world. Ravenous Lurkers. Shadow mastiffs hunt in packs on the Shadowfell, so when one of them enters a rift between the planes, several more are sure to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the Emerald Claw will surely follow.
Forgotten Realms. Abbey Isle lies off the west coast of the Dragon Reach, and a mariners’ guild from the Dalelands would like to control the island to help
them defend against raiders from Pirate Isle in the Sea of Fallen Stars. A cult devoted to Shar, an isolated remnant of the Netherese occupation, has lived on the island for some time. If the cult is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lands with an Asian cultural flavor, such as Shou Lung far to the east of the Forgotten Realms, these monasteries are associated with philosophical traditions and martial arts practice. The Iron Hand
deities who teach the value of physical excellence and mental discipline. In the Forgotten Realms, the order of the Dark Moon is made up of monks dedicated to Shar (goddess of loss), who maintain secret
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, regardless of alignment. In the Forgotten Realms, a person might propitiate Umberlee before setting out to sea, join a communal feast to celebrate Chauntea at harvest time, and pray to Malar before going
hunting. Some individuals feel a calling to a particular deity’s service and claim that god as a patron. Particularly devoted individuals become priests by setting up a shrine or helping to staff a holy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Anvilwroughts The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal creatures to his most devoted followers so they could
construct, unaligned
Armor Class 14 (natural armor)
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 60 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
3 (−4)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.
In other worlds, similar possibilities can be found.
Dragonlance. The hidden shrine might not be part of an ancient city on Krynn, but instead an isolated temple for a weird dead cult devoted to the
Realms. Because the people of Maztica closely resemble the Olman, that region is a likely place for the ruined city and the shrine. Tamoachan might instead be a lost city in the jungles of Chult.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
grass and barely discernible. Recently, a young displacer beast (or displacer beast kitten from The Wild Beyond the Witchlight) exploring the bell accidentally tipped it over and got caught inside
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
displaced. By Asmodeus’s decree, Bel now serves Zariel as an advisor, though the two can barely stand to be in each other’s presence. Despite the conflict within the diabolical ranks, Zariel runs a tight
taxes Zariel’s armies, so she must ensure a fresh supply of souls as replacements. To this end, Zariel looks for evildoers in the mortal realms who can deliver more souls to her. Because devils can’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gnome nation of Zilargo, and they held the Demon Wastes in name only. Other states were born in violence: the elves of Valenar and the goblins of Darguun seized their realms by force. But Aundair
still suffer from shortages in the aftermath of the war. Farmlands, workers, and the resources devoted to the war were lost. Nations are recovering, and most essential services and goods are available






