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Returning 35 results for 'before barely divinity continue relics'.
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before barest divinity continue relies
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Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
because his or her god demands it. Pursuing the goals of the gods often involves braving dangers in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also
Channel Divinity (1/rest), Divine Domain Feature
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Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Quest for the Giant Relics The first time Harshnag or a party member asks the oracle to divulge the location of Hekaton’s conch or of any of the evil giant lords, the oracle replies as follows
: “First, you must prove yourself! When human warriors came to these lands, they fought our kind and stole our relics, burying them in the ground. The humans built altars to Uthgar, their god-king, atop
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
casual observer, the Mror dwarves’ star appears to be rising. Their mines seem to offer limitless resources. Mror artificers make amazing strides as they study the relics of their ancestors. The dwarves
prosperity is built on an unstable foundation. The Last War may be over, but the war against the daelkyr has barely begun. The clan lords hold their reclaimed halls in the Realm Below, but no one knows the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Empyreans Scions of the Gods Habitat: Any; Treasure: Relics Néstor Ossandón Leal Celestial and fiendish empyreans observe the cosmos attended by sigil-like empyrean iotas Empyreans are the spawn of
lives. Others are little more than divine thoughts or moments of immortal attention made manifest. Whether empyreans are idealized beings or vestiges of divinity, their appearances are influenced by their
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
17. Old Streambed The stream flowing from area 10 to area 18 used to continue through this low passage, eventually emptying out into area 16. This passageway is barely four feet high and is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About the Shadow Marches The untamed Shadow Marches are filled with mysteries. Relics of the daelkyr rest undisturbed in the depths of the swamps, along with foul monsters and
druidic shrines. The Marches are the birthplace of the druidic tradition of the Gatekeepers. Long ago, this sect defeated the vile daelkyr; today, its last champions continue to protect Eberron from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cambion Mortal Infused with Fiendish Might Habitat: Any; Treasure: Relics Justin Gerard It seems that I must do everything myself, since I have only fools for servants. Clearly disappointment must
ever be the price of divinity.
—Iuz the Evil, cambion demigod
Cambions are former mortals corrupted by fiendish power or possessed by insidious forces. While tieflings are free-willed individuals
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bone Naga Deathless Serpentine Mind Bender Habitat: Underdark; Treasure: Relics Viko Menezes Nagas are immortal but not invincible, and powerful magic can end their lives. Bone nagas are skeletal
or details scrambled into puzzle-like jumbles. In rare cases, bone nagas continue to pursue the goals they had while alive instead of serving other creatures. Most free-willed bone nagas are evil
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hewn from the rock leads up along one side of the wall.
The steps leading up to it are barely 5 feet wide and climb 150 feet to a frost-covered shelf that adjoins the main entrance (area X1). Difficult
to Ten-Towns? If they continue their climb to the fortress, continue with the next section; if they pursue the dragon, move on to chapter 4.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them
. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
finding relics left behind by the yuan-ti that raided through this area in ages past. They were unable to open the lid of the sarcophagus once they unearthed it and were in the process of clearing rubble
within a tenday the frogfolk have repaired any damage to the crab pens and are back in business. The benevolent yuan-ti, once they recover from their wounds, might decide to continue digging out the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them
. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through the gates, instructs them to continue straight ahead, then quickly disappears down a side passage. Walking across the threshold of Gravenhollow is like stepping into another realm. The
, and the ceiling’s height reminds you of the great halls of Gauntlgrym.
The corridor opens into a central well, with walkways crossing its span to the opposite side. You can barely see the ends of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
slain by Anthradusk. I sifted this egg from her ashes, but Anthradusk returned before I could learn more about his plans. I barely escaped before he sealed and magically locked Haskasori’s gates.
“My
Haskasori. If they are money-driven, she informs them that Haskasori was once a city of great riches and culture; they are welcome to keep any relics or treasure they find. Eldemere can provide the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of War Far from the front lines, Sharn never fell under siege during the Last War. Regardless, the war’s impacts affected the city’s citizens and continue to even today. Physical Damage
. Warforged are sometimes also the targets of this sort of prejudice; a person whose friends were killed by warforged soldiers might resent all such creatures. Shortages Because the ink is barely dry on the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the situation. The secretary flatly denies the accusation, claiming that Zhong Yin and the characters were sent on a scholarly investigation into the Old City, but stole relics from the site and
lying, he gives them and Zhong Yin one hour to exile themselves from the city before his guards compel them to do so. Continue with “Conclusion” below. The Emperor Is Convinced If the emperor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the dawn of time. Primeval Relics. In the primeval ages, aboleths ruled a vast empire that spanned the oceans of the world. In those days, the aboleths used mighty magic and bent the minds of the
crumbled with the rise of the gods, the chuuls were cast adrift. However, these creatures continue to do what they did for the aboleths, slowly collecting humanoids, gathering treasure, amassing magic, and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, record repositories, and training facilities, and you can use them to further your work. You can call in a favor from faculty members to access resources not available to the public—dangerous relics or
their rightful owners. 6 Evolutionary Divinity. You dare to explore what no mortal was meant to know: the origins of divinity.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
barely aware of the kobolds’ existence. Red Wizards of Thay A group of Red Wizards entered the city a couple of days prior to the characters’ arrival. They camped in the ruined compound at area 2, but
Ras Nsi’s forces nearly wiped them out in a night raid. Those who survived the attack continue to search the ruins for the Soulmonger. The survivors include four Red Wizards (LE male and female Thayan
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
magic here D3. Lonely Crate At the far end of a broken bridge is a mound of earth barely large enough for one person to stand on. A dented metal crate is partially embedded in the mound.
One of the
greenery.
Two ruin grinders (see chapter 7) wander this island, unable to continue their assigned task of moving cargo. The ruin grinders aren’t hostile and attack only in self-defense. Before it can be
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
continue her duties for as long as she was contracted. Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason
is illegible due to advanced age, but the carved phrase “Home Again, To Rest Forever” is barely legible above the tomb’s doorway.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
defend the Deans’ Wing from intruders L8. Dean Tullus’s Office A bronze nameplate on the door to this room reads “Augusta Tullus, Dean of Order.” The desk in this office is barely visible beneath heaps
historical significance but are of little value. Six of the dusty relics are worth 25 gp each, but the rest are of interest only to scholars. A character who succeeds on DC 18 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If a character is reduced to 0 hit points by this psychic damage, its dream-self becomes completely submerged in the sludge and is lost. The dreamscape can continue into the final dream provided at
open, her face alight with excitement. She cries out, “The sword, the sword! I know where it is!”
As the dream ends, the characters and Lulu wake up in the ritual space. Lulu can barely contain her
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
darkness up to 60 feet as a bonus action.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the abishai takes the Hide action.
Blue Abishai Seekers of forgotten lore and lost relics
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
their caps doffed, humbly asking permission from Sheela to continue. Charmalaine Charmalaine is an energetic and spontaneous deity, unafraid of danger, for she expects to be able to detect it as it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the area of darkness up to 60 feet as a bonus action.
Blue Abishai Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into
abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A red abishai cuts a fearsome figure, and that sight can be inspiring
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
following the tracks that lead from area 1, through area 10, and down the stairs into this room, they discover that the tracks continue to the south wall of this chamber and stop abruptly at the secret door
undead within. Light spilling in from the large room behind you barely shows that the chamber is only about twelve feet across and the corners are filled with shadow. What little you can see is dingy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
where they died, and the corpses that litter an abandoned battlefield might rise up to continue fighting whenever a living creature comes near. Some of these entities are similar to undead that might be
living creatures. The devastation caused localized alterations in the way magic functions. In some places, magic barely functions, or certain magical functions are warped. In other places, spells persist
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
room’s eastern wall between shelves of cooking supplies. A stressed-looking human barely out of his youth, with blue skin and disheveled white hair, stirs a cauldron over a small fire. On either side of
demanded he continue cooking under pain of death. Now Pierre wants only to return home to Respite. Pierre’s Map. If the characters ask Pierre to help retrieve Respite’s gems, he draws the characters a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tracts undermining the gods’ divinity litter the broken streets near the Shattered Temple. Defiers sometimes seed these tracts with details of scandals to discredit clerics and other worshipers. The
Athar accept custody of dangerous magic items, especially those created by other faiths, and they reward any who relinquish the relics. Mind’s Eye. The endless heat, smoke, and arcane embers of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
event on a grand scale, since it will take time to come true (or be averted). Imagine that a world-shaking prophecy comes to light. If events continue on their present course, the prophecy will come
the final clash between good and evil. A rebellion dethrones a god or gods, or raises a new force (such as a demon lord) to divinity. A new organization is a world-spanning empire or a pantheon of new
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The orcs in area 4 continue to fire at characters in areas 1 and 2. One orc from area 4 moves through the secret door leading to area 3, intending to close and bar the double doors leading to area 2
other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
Round 8. The orcs in area 14 arrive
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
attempts to help him dig or play his music with, “I got Jitterjaws, so I don’t need you!” If the characters continue to engage with him after he has rebuffed them several times, Shalfi becomes convinced the
Jomlus on subtle shifts in pronunciation for many weeks, believing his understanding to be just barely out of reach. Klaudel eventually died and was absorbed into the walls of the Briny Maze. Jomlus






