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Returning 35 results for 'before bark during constantly read'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, often trapping them in a cage or tying them to a post. A priest of Grolantor visits the famished giant daily, trying to read portents in the puddles of bile the hill giant retches up. If the sickness
of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and constantly
Magic Items
Waterdeep: Dragon Heist
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Species
Mordenkainen Presents: Monsters of the Multiverse
skin.
3
You have exceptionally large ears.
4
A glittering mist constantly surrounds you.
5
You have a small spectral horn on your forehead, like a little unicorn horn.
6
Your
. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Belashyrra’s thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be stunned for 1 minute. The
Dungeon Master’s Guide has more information on madness.
Madness of Belashyrra
d6
Flaw (lasts until cured)
1
“I constantly see shapes moving in the shadows.”
2
Magic Items
Baldur’s Gate: Descent into Avernus
transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the site, read the following: The Moon Glade is a secluded clearing, roughly eighty feet in diameter, with half that space taken up by the pool of water at its center. Huge ancient trees around the
.
Inscribed Stones. Anyone able to read Druidic can read the writing on the stones, all of which makes reference to divination and magic. The stones of the pool were brought here by visiting druids using
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arriving on Krynn When the party steps through the Sigil portal and arrives on Krynn, they arrive through a doorway in a massive tree. Read the following: The rising sun limns the rolling hills
-orange buds still flowering. The doorway through which you’ve just emerged is a deep, dark furrow in the tree’s bark.
The fourth piece of the Rod of Seven Parts points to another tree on a nearby
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
exploration of the peylon tree at area P1. When they arrive at the tree, read or paraphrase the following: This tree is hundreds of feet tall. The tree’s leafless branches and bark are pale and soft-looking
Magic Items
Infernal Machine Rebuild
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
you move, a magical voice calls out your direction and how far you’ve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ground. “Well, well,” he says. “Here’s a whole pack of little puppies. What do you want here, puppies? Come down here to bark at us?”
If the Redbrands confront the characters in the street, read: As
locations in the town. If the characters confront the Redbrands at the Sleeping Giant, read: The Sleeping Giant is a ramshackle taproom at the east end of town. Several disheveled, surly humans linger
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
,” he snarls. “Here’s a whole pack of little puppies. What do you want, puppies? Come here to bark at us?”
If the Redbrands confront the characters in the street, read: As you head back into the street
Confrontation If the characters confront the Redbrands at the Sleeping Giant, read: The Sleeping Giant is a ramshackle taproom at the east end of town. Four human ruffians linger on the covered porch
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
who have noticed. The city around you goes unnaturally quiet suddenly. No dogs bark, no birds squawk. Even the street vendors have gone silent.
The silence lasts only a moment before the normal
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
who have noticed. The city around you goes unnaturally quiet suddenly. No dogs bark, no birds squawk. Even the street vendors have gone silent.
The silence lasts only a moment before the normal
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
adventure and presents many chapters and events with which to challenge the characters as they investigate the nefarious plots of the Cult of the Dragon. This is not, however, a script to be read aloud with
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K6. Overlook Dark clouds overhead drizzle constantly. A flagstone avenue passes between empty outbuildings, leading to a stone-paved overlook. The overlook has a low stone wall adorned with outward
-facing gargoyle carvings. If a character peers over the balcony, read: A flash of lightning illuminates the dismal village of Barovia, its rooftops visible above a smothering blanket of fog one
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
events with which to challenge the characters as they investigate the nefarious plots of the Cult of the Dragon. This is not, however, a script to be read aloud with stage directions that must be
for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons have tried to foresee the most
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
adventure and presents many chapters and events with which to challenge the characters as they investigate the nefarious plots of the Cult of the Dragon. This is not, however, a script to be read aloud with
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that sparkle like moonlight on a pond. Some dress in acorns, leaves, bark, and the pelts of tiny woodland beasts. They take great pride in their regalia and beam with joy when they are complimented on
send foes into a magical slumber. Only pixies can use their dust to its full potential, but these fey are constantly sought out by mages and monsters seeking to study or master their power.
Tiny
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
mysterious faerie market described in chapter 14 is home to a nilbog fortune teller named Oddlewin who uses a Deck of Many Things to read the future of his customers. This might be the first time that
presented in chapter 21, are obsessed with the decks and constantly move them through the multiverse in a vain effort to manipulate destiny and complete a master plan only they understand. Alternatively
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here. The
monster is considered a member of that class for the purpose of meeting prerequisites for magic items. My friend Mordenkainen constantly fights monsters and makes notes about them. I love notes as much as
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
9: Tavern Dubbed the Drunken Dragon, this tavern caters to residents and visitors alike and hosts a nightly drinking game.
When the characters arrive at the tavern, read the following boxed text
Drink Cost
Stiff
Ale 1 GP
Honey Mead 1 GP
Wine 1 GP
Dry
Bark Tea 1 GP
Cider 1 GP
Food Food Cost
Bottomless Soup 1 GP
Cheese and Fruit
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
;Kurtulmak: God of Kobolds” sidebar). In the world they occupy, kobolds are often bullied and enslaved by larger creatures — or, when they live on their own, they are constantly fearful of
, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A hungry tribe leaves nothing
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
additional cards to keep, returning the other to the deck. The magic of the card you keep takes effect immediately thereafter.
Tree. Your skin immediately becomes rough, like tree bark. Your base AC now
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
only if the characters arrive here after speaking to the fiends in the cleanup crew (see “Spawning Trees” above). If the characters arrive when the Tower of Urm is present, read or paraphrase the
crackles constantly between two horns of metal on the tower’s roof.
Mordenkainen, a chaotic neutral human archmage, often sojourns to Avernus to study how the Nine Hells affect the schools of magic
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
two-headed creatures, and as a guard for the treasure vault (area 38). As the characters approach the entrance to this area, read: A deep voice cries out through the open doorway ahead, quickly
responded to by a second voice.
“So! You come to honor Emmanuel, right head of the Demogorgon!”
“No! You honor Hebediah, left head of Demogorgon!”
When the characters can see into this area, read: This
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(area L2) or Pincushion (area L9) are left here for a while before the hag shows up. When Granny Nightshade arrives, read: The door creaks open, and a little old woman totters forward. She wears a
grimy, old-fashioned shawl, and her skin looks like gnarled bark. A large iron key extends from her back, ticking rhythmically as it rotates.
“Sit down, children,” she says in a voice reminiscent of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L1. Stele Forest Towering over you is a gate with two carved stone columns and a gabled roof made from bark tiles. Above the gateway hangs a wooden plaque painted with a white lotus on a black circle
approach, read: “Very few people would dare to come here,” says a voice from above. Perched twenty feet above you is a man balanced with his legs braced between two of the larger stone columns. He has
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
.) Brave Kubazan urges his host to inspect the maze carving and be the first one to touch it. Maze When the wall carving is examined, read: The intricate carving shifts before your eyes, its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the god’s service, if necessary. You gain the following traits. Ears of the Oracle. You can speak, read, and write Celestial, the language of the gods. In addition, a god might deliver a message
people can’t perceive.
5 A horrible monster in Nyx watches me constantly, and I see it every time I venture outdoors.
6 Any time I grow close to someone, I see them aged, dying, or dead
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the players to introduce their characters and describe them to the group. Once they have completed their introductions, read or paraphrase the following boxed text: After swimming for half the day, you
specific area, surrounding the coral mountain that encases the many sunken ships that recently met an untimely demise.
Current. The current here is strong and constantly shifting. This effectively
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and
doesn’t provoke opportunity attacks. Wildhunt Wildhunt shifters are sharp and insightful. Many are constantly alert, ever wary for possible threats. Others focus on their intuition, searching within
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
here, constantly mixing fresh pigments to be applied to the plaster walls. A muralist uses the cultist stat block with the following changes: It knows the thaumaturgy cantrip. It has resistance to
characters either to Moghadam or onward to Phenex in response to any other questions. Murals If the murals are examined, read the following (from the original Tomb of Horrors): The scenes painted show
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence. You gain a +3 bonus to attack and damage rolls
a Charisma of 15. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
from the rest of the community, often trapping them in a cage or tying them to a post. A priest of Grolantor visits the famished giant daily, trying to read portents in the puddles of bile the hill giant
constantly twitchy. Mouths are kept perpetually imprisoned or shackled; if they break free, they’re sure to kill anyone nearby before they’re brought down or escape on a killing spree. The only time
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of food and water has forced one group to abandon their refuge. Spotted by devils, these citizens are about to come under attack, and the characters are their only hope of survival. Read the following
the city appeared in the sky. The demons are trying to climb the binding posts or fly to the city, but the devils constantly push them back. The devils are also trying to figure out how to best use






