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Returning 30 results for 'before barking dousing creatures reporting'.
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Spells
Player’s Handbook
or magic items to an allied temple, while a Fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
A task that can be
typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.
After the creature completes the
Faithful Hound
Legacy
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Spells
Basic Rules (2014)
cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.
At the start of each of your turns, the hound attempts
from it.
The hound is invisible to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you
Mordenkainen's Faithful Hound
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.
At the start of each of your turns, the hound attempts
from it.
The hound is invisible to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;s diplomat and mouthpiece—anticipating the dragon’s needs, issuing commands to others on the dragon’s behalf, and reporting information back to the dragon. Such scale sorcerers often
wear artificial wings, which are a sign of their draconic office. Scale sorcerers are just as awed by and respectful of dragons as others who venerate these mighty creatures, but they know that duty
Planar Ally
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
As a
waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.
After the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions. At the start of each of your turns, the hound attempts to bite one
is invisible to all creatures except you and can’t be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
near the center of the village is slightly larger than the others, and is home to the Ice Hunter chieftain, Barking Seal. A yurt standing apart from the rest of the shelters is home to the shaman
characters approach by the obvious path up the chasm from the ice ledge, they are noticed by the village’s 12 sled dogs (treat as wolves). As soon as the dogs begin barking and growling, the whole
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the center of the village is slightly larger than the others, and is home to the Ice Hunter chieftain, Barking Seal. A yurt standing apart from the rest of the shelters is home to the shaman
characters approach by the obvious path up the chasm from the ice ledge, they are noticed by the village’s 12 sled dogs (treat as wolves). As soon as the dogs begin barking and growling, the whole
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
different, creatures might fall victim to the Gnawing Plague again and again. Rat Queen. Jacqueline Renier can understand and magically command any rat within 120 feet of her using limited telepathy. All
rats in Richemulot are especially intelligent and eagerly obey Renier’s will. This typically involves spying for her: eavesdropping on conversations, tailing individuals, and reporting back. Closing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gift of treasure. Some creatures might exchange their service for a quest undertaken by you. A task that can be measured in minutes requires a payment worth 100 GP per minute. A task measured in hours
a greater gift. Creatures rarely accept tasks that seem suicidal. After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you. As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per
especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal. After the creature completes the task, or when the agreed-upon duration of service expires, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gift of treasure. Some creatures might exchange their service for a quest undertaken by you. A task that can be measured in minutes requires a payment worth 100 GP per minute. A task measured in hours
a greater gift. Creatures rarely accept tasks that seem suicidal. After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you. As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per
especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal. After the creature completes the task, or when the agreed-upon duration of service expires, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
needs, issuing commands to others on the dragon’s behalf, and reporting information back to the dragon. Such scale sorcerers often wear artificial wings, which are a sign of their draconic office
. Scale sorcerers are just as awed by and respectful of dragons as others who venerate these mighty creatures, but they know that duty requires them not to fawn over their master at all times. They also
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
than barking nuisances, but in swarms their combined intelligence is an ever-present danger. Meanwhile restless souls rise from musty family crypts serve Undead monarchs and contend with the living
points along its mind-bending circumference, imprisoned creatures might spot their own backs or torchlight in the distance. Rarely, through determination or sheer luck, creatures do escape the Loop
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a dusty, web-filled tunnel (area 19F) beyond. 19E. Chamber of Sacraments Eight torches illuminate this room. The light washes over a floor mosaic showing two creatures locked in combat: a small bear
choked with dust and webs. It’s clear that no one has been through here in years.
Traversing this corridor is the easiest way to transport the torches in area 19E to area 19B without dousing their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
remorhazes, krakens, mammoths, and even a few tribes of frost giants. These denizens have no fear of any other creatures, including devils, which makes the place an ideal proving ground. Lesser devils
that need to sharpen their combat skills or improve their endurance before reporting to Avernus for duty in the Blood War spend time in Stygia. The cruelly cold environment, combined with the constant
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
member of the group, and their hatred extends to other living creatures as well. Tekeli-li. If Tekeli-li is hiding in area H12, the gnoll vampire (see appendix C) attacks the characters in its Large hyena
paths that lead to the cave’s four exits—narrow tunnels to the east and south, and wider tunnels to the west and northeast.
High-pitched barking and yipping echoes throughout the cave, but you can’t
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
bright blue as he hurries over to a table set with magical gear and mysterious devices unrecognizable to the characters, reporting that everything is ready to go. Starting the Simulation Mister Blip
sense that they are in an illusion, nor can the illusion be dispelled. The detect magic and dispel magic spells don’t register or disrupt the magic of the illusion, nor of the creatures or objects it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
keeps her greatclub close by so that she can bop creatures on the noggin. She is a hill giant with the following changes: She has 160 hit points and a speed of 0 feet. Her Dexterity is 1 (-5), giving
wooden ledge and pepper intruders with arrows. Meanwhile, the wolves in area 3 begin barking and howling, which puts the rest of the den on alert. If the characters flee, Guh orders her hill giant mates
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is within 5 feet of an ally of the hobgoblin and that ally isn’t incapacitated.
Army Arcana. When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving
into their ranks. While a recruit is in training, it serves the Iron Shadows by looking for and reporting suspicious behavior. Masters of Shadow and Fist. When a recruit’s training is complete, she is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
important lore gained during the characters’ travels, and reporting on competitors’ goals and methods. Noteworthy Loremongers: Mabannok Kovri Essential Functions: Record names, dates, and vital
raucous applause, which you play back liberally
Need to Know At rank 2, your insight grants you preternatural knowledge of the creatures around you. As an action, select one humanoid you can see
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Psychic damage) also frees the target, ending the effect. Oil (1 SP) You can douse a creature, object, or space with Oil or use it as fuel, as detailed below. Dousing a Creature or an Object. When you
burning oil. Dousing a Space. You can take the Utilize action to pour an Oil flask on level ground to cover a 5-foot-square area within 5 feet of yourself. If lit, the oil burns until the end of the turn 2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Sword of Zariel, Alazub realizes they are Zariel’s foes and makes reporting that information to Zariel a priority. After being freed and talking with the characters, the barbed devil leaves the
bones and offal sits in the middle of this otherwise empty chamber.
Creatures who examine the bones and offal closely notice a stoppered bottle in the pile. Treasure. The bottle is a eversmoking bottle
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
douse a creature, object, or space with Oil or use it as fuel, as detailed below. Dousing a Creature or an Object. When you take the Attack action, you can replace one of your attacks with throwing
oil. If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil. Dousing a Space. You can take the Utilize action to pour an Oil
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribe has members that remain deep inside the lair, seldom if ever seeing what lies outside the darkness of their den. In addition, orcs have special relationships with two creatures that are sometimes
blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Terror. When a hostile creature within 5 feet of the black gauntlet makes an attack roll or a saving throw, it has disadvantage on the roll. Creatures that are immune to the frightened condition are
creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
water flows from nozzles in the ceiling pipes. In the center of the room is a deep stone basin that’s set into the floor and filled to the brim. The surface ripples, revealing several watery creatures
inside. To the south, a closed door is padlocked.
See area C11 for more information about the padlocked door. A water elemental and two water weirds live in the 25-foot-deep fountain. These creatures
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
tall sculpture of rusted planets and gilded stars spins idly in a jerky mimicry of celestial motion.
A gargled screech suddenly rises from across the plaza. A half-dozen batlike creatures are
. Waking the Dragon. If awakened, Sparkrender is hostile toward the characters, growling and barking threats in Draconic. Characters who speak Draconic (the paladin and the wizard) can try to convince
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
link their city’s mercantile district with the world above. The water is 15 feet deep. A character can pole a boat through a canal at a speed of 10 feet. Random Encounters. Aquatic creatures wander the
call themselves the Blackmaws. These creatures have degenerated into savagery despite their use of human-style arms and armor. The carcasses by the brazier include the remains of a fire cultist spy






