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Returning 35 results for 'before barrier diffusing change rotting'.
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Magic Items
Dungeon Master’s Guide
some fell goal.
The wand is topped with a skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the grip of its user. All Holy Water
unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until the next dawn, when they collapse into inanimate piles of bones and rotting corpses. Once you use this
Cube of Force
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1
minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
.
Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the
until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can’t use it again
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier
is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube’s sixth face, or the cube runs out of charges. You can change the barrier’s effect by pressing a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier
is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube’s sixth face, or the cube runs out of charges. You can change the barrier’s effect by pressing a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Exact Change Difficulty: Hard This puzzle provides an elaborate, coin-based lock to any sort of door, vault, or other barrier. The door here is locked and has no handle. Instead, there is a slot in
the door with an engraving above it that reads, “Insert exact change here.” Nearby, a wooden bowl of coins rests atop a wooden table.
The tabletop is engraved with nine squares in a three-by-three
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts
for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
or feels a slight change in air pressure, it rushes toward the open doorway, attacking all creatures in its path. 30a. Zigzagging Hall This hall was designed to thwart archers by reducing their line
wooden shield, a rusty longsword, a rotting quiver, several broken arrows, and a longbow with a snapped string. A secret door in the west wall leads to a dusty tunnel that connects to area 31.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
demon lord senses an opportunity to achieve some fell goal. The wand is topped with a skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform
within 300 feet of you and obey your commands until they are destroyed or until the next dawn, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property, you
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
malodorous ogre with rotting, half-frozen skin and an empty right eye socket. It howls in despair at the sight of you. Another cage holds a pair of nervous goats. The third cage is empty. Leaning against a
on a DC 12 Dexterity saving throw or take 7 (2d6) piercing damage from the spikes and be restrained until the spikes are retracted or the barrier is destroyed. The spikes can be retracted only by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the eastern edge of the vast Siren Sea. Eastward from the sea, the land rises up to two ridges of mountains. The lofty peaks of the second ridge form a barrier that few mortals have passed, so only
of sites are true by mortal standards, details might change as the gods please. As such, journeying between places is most reliably conducted by employing guides or maps specific to a single
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
calendar tells you when the seasons change and the lunar cycle. More importantly, you can use your calendar to track important festivals and holidays, as well as key events that shape your campaign. This
: Highharvesttide
10 Marpenoth Leaffall
11 Uktar The Rotting
Annual holiday: The Feast of the Moon
12 Nightal The Drawing Down
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
total of 23 gp and 117 sp in loose change and a bloodstone ring (50 gp). 17: Cellblock The rotting corpse of a headless mind flayer lies amid the hacked-up corpses of three hulking creatures with
socket causes the orb to go dark. Interior Doors. Each interior door is a fleshy barrier that opens when a creature that has telepathy approaches within 5 feet of it, then quickly closes after the creature
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
puts the ruins on alert and activates the necromantic barrier described in area N2. A character who wants to sneak past the watchtower or climb its ladder undetected must succeed on a DC 13 Dexterity
, slashing, or thunder. The change in requisite damage type lasts until the end of the character’s next turn. N3. Wreckage The twisted wreckage of siege weapons litters the area. Ballistas, catapults
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
stands a statue of a warrior. The stairs to the east, across the room, are partly obscured by shadow. The southern staircase is luminescent, appearing to change colors in the light.
Tucked into each nook
light, which can’t be made brighter by any means. Any character who mounts the stairs falls down and rolls back onto the floor, taking 3 (1d6) bludgeoning damage. The southern stairs change color
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. When an untethered creature is shoved or otherwise moved across the floor, it travels in one direction and does not stop until it comes into contact with a wall or other barrier. The alcoves contain
, imperfect creatures you are.” Treasure The nine alcoves contain the following treasures: 12,000 cp, 5,000 sp, and 2,200 gp A clay chameleon statuette covered in crystal beads that change colors (25 gp
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
optional; hero points change the balance of the game and give player characters an opportunity to turn certain failure into success. It’s a way to make heroes feel largely than life, but it’s not a good
Coins, Scattered Bones, Rotting Tapestry, Moss-Covered Statue. Each turn, a player can work one of these elements into their description of their action. The primary purpose of this is to give players
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Avernus, the war-torn first layer of the Nine Hells. Clever Fiends and mages can change the gate’s destination, warping the pillar into an icy mirror that leads to the glacial layer of Cania or a noxious
cloud leading to the rotting bog of Minauros. Only Asmodeus, Archduke of Nessus, can link the pillar to the lowest layer of the Nine Hells. In addition to the obsidian walls that surround the citadel
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
can dispel the barrier created by Globe of Invulnerability, but not any magical effects that are active inside the barrier. If Dispel Magic targets the magical effect from Bless, does it remove the
enhanced with Shillelagh just as it is for a normal one. Do the effects of Storm of Vengeance stack? Or do the effects change each turn? In the spell Storm of Vengeance, each new effect replaces the
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
you desire that could be performed by a prestidigitation spell.
You break out into song whenever you roll a 1 on any die.
41
Your possessions change their state or appearance at the DM’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
typically change each time an artifact appears in the world. An artifact can have as many as four minor beneficial properties and two major beneficial properties. It can have as many as four minor
artifact, your body rots over the course of four days, after which the rotting stops. You lose your hair by the end of day 1, finger tips and toe tips by the end of day 2, lips and nose by the end of
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
can dispel the barrier created by globe of invulnerability, but not any magical effects that are active inside the barrier. If dispel magic targets the magical effect from bless cast by a cleric
: blade barrier
cloudkill
cloud of daggers
Evard’s black tentacles
forbiddance
moonbeam
sleet storm
spirit guardians
Reading the description of any of those spells, you might
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
system known as Tyrant’s Spiral. These gas-filled caverns change constantly, trapping the modrons in an ever-contorting circle that exposes them to the same grim visions over and over again. Tyrant’s
depicting sites along the modrons’ endless march. The distance between areas varies from yards to miles. Feel free to add additional encounters between areas, to change their order, or to have the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
round the pit until it smashes into the barrier at the bottom of the track. Everyone in the cart when it hits takes 1d6 bludgeoning damage per 20 vertical feet the cart descended. Those who bail out
rope, to change the cart’s speed, it has AC 12. If the boulder hits, every creature in the cart takes 5 (1d10) bludgeoning damage. Roll a d6 to determine what happens to the cart and its occupants: 1–2
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. This foul-smelling room is lined with lockers containing rotting garments. A green key card is stashed in one of the lockers. S41b: Storage Room (Violet). This is a storage facility for maintenance. It
music halts with an abrupt record-scratching sound, and the androids attack. Digital DJ. If the characters are working for Aphelion, the computer offers to change the music to a genre that better
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
such as rotting flesh, crumbling edifices, and political speeches. This trauma imposes disadvantage on initiative rolls. On a successful save, these visions put the character on edge, granting
.
Scattered about the room are hundreds of rotting severed feet from countless types of humanoids. All the feet are bare. Despite the horrid wounds that severed the feet, you see no blood anywhere.
Creatures
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, it automatically maintains a programmed cycle of carefully calibrated lighting, temperatures, and precipitation. As an action, a character can adjust the machine’s settings to change the weather over
narrow path to the creatures’ den nearby. A heap of rotting vegetation within contains two energy cells, a Humanoid skeleton with a jeweled ring worth 1,000 gp, and dozens of finger-sized maggots. S56e
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patriars, and started Baldur’s Mouth as a way to empower the city’s poor via what he saw as the greatest weapon of social change: information. In the beginning, he simply paid local lantern bearers
blind, biting shrimp that dwell there. Though long-term incarceration is rare in the city, there are always a few inmates rotting in these cells, ranging from petty criminals to political prisoners
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
character who approaches the door can smell the stench of what lies beyond. If the door is opened, read: Rats fill the room, trapped among their own waste. A small half-barrier prevents the rats from
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
patriars, and started Baldur’s Mouth as a way to empower the city’s poor via what he saw as the greatest weapon of social change: information. In the beginning, he simply paid local lantern bearers
always a few inmates rotting in these cells, ranging from petty criminals to political prisoners locked away on trumped-up charges. Characters who run seriously afoul of the law in Baldur’s Gate might wind
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
plaques and rotting wooden holy symbols of the poor. Natural cavern systems have been expanded and shored up to create extensive crypts, yet over generations maps have been lost or poorly updated, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
organization nearly impossible for outsiders to discern as the multi-chamber ossuaries of rich merchants and pirate lords loom over the simple plaques and rotting wooden holy symbols of the poor. Natural
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of long-dead diners. This level of the ship contains three dining rooms. S4a: Southeast Dining Room. A long-shattered skylight in the ceiling of this room is open to the Barrier Peaks. The room
sternly and questions them about the outside world. A character who portrays the Barrier Peaks in a positive light and succeeds on a DC 16 Charisma (Persuasion) check can convince Griss to relocate the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t change, but it is free to go where it pleases. It shuns combat and fights only in self-defense. Killing one or more dretches causes an upswell of dark emotions in Iggwilv, which can have
P48d. An enameled red coffer rests on a pedestal of rotting wood in the middle of the room. The coffer contains a plum-sized jewel made of red crystal that hums faintly (see “Treasure” below). Any






