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Returning 35 results for 'before barrier diffusing coming reaches'.
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Monsters
Monster Manual
dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if
the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.
The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.Pseudopod. Melee Attack
Monsters
Monster Manual
any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the
penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.
In 1 minute, the pudding can eat through 2 feet of nonmagical wood or metal.
Spider Climb. The pudding
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving throw
Teleport action.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams and moans coming from the burned victims chained
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
dangerous.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, asleep for centuries, has awoken to broadcast a message of distress to the furthest reaches of the multiverse. The voice is trapped within a mountain of steel—I fear they might be the last of their kind
. Expedite their freedom.”
Nafas then teleports the party to a shiny, metallic door along the Infinite Staircase that opens into the Barrier Peaks. After the adventure, the characters can return to the staircase through the same portal.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
any edge of the Calim Desert in Calimshan. Greyhawk. The western edge of the Barrier Peaks and the Crystalmist Mountains hold many isolated, arid regions where Akharin Sangar might exist. Isolated reaches of the Bright Desert also make logical locations for the city-state.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
track or reaches its maximum speed of 60 feet. A cart stops if it hits a stopped cart or the iron guard barrier at either end of the track.
Each cart weighs 300 pounds empty and is equipped with a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Denizens of the Underworld When a spirit reaches the Underworld, they find that they’re far from alone. The nature of the Underworld under Erebos’s rule takes its toll on even the heartiest souls. As
coming to terms with death. Glazers are vacant, misery-worn souls who have endured decades of existence in the Underworld. Most have spent far more time dead than they did alive and remember life as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the hobgoblin phalanx in area 9c. 9a. Training Room Characters who listen at the door hear guttural cheers coming from within. The room contains six hobgoblins. Two are engaged in mock swordplay
rows of ten, facing west. As she reaches dramatic peaks in the liturgy, the hobgoblins grunt and nod approvingly, banging their fists on their armor. The hobgoblins attack intruders on sight. A battle
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Magister Kollema. After a moment’s stillness, the statue speaks.
“Students of Strixhaven,” Wise Kollema says in a voice that booms through the hall, yet echoes as if coming from afar. “Always
unexpectedly continues. “There is a harsh lesson you have yet to learn. When the mistakes of the past are forgotten, that dire past will return to haunt the present. Beware, mages, of the shadow that reaches
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that live in the sewers are accustomed to the smell and aren’t poisoned in this way. Search for the Urchins The characters approach the cellar complex from the east, eventually coming upon an iron
heard the urchins’ screams and investigated, hoping to snare an easy meal. It attacks anyone who harms it or reaches for the stone. Next Encounter Once the characters obtain the Stone of Golorr, they can leave the cellar complex. Proceed with encounter 8, “Courthouse.”
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
magic item that could help feed the hungry in Ten-Towns. This news quickly reaches Speaker Danneth Waylen, who invites the characters to a private meeting at the Town Hall. During this meeting
) watch over the cauldron, or they can protect it themselves. Danneth is satisfied either way. Speaker Danneth Waylen Zhentarim Thieves News of the cauldron reaches Speaker Naerth Maxildanarr of Targos
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
constables (veterans) to knock on doors and question locals. Before allowing the corpses to be removed and taken to local temples, Barnibus inspects the scene closely and reaches the following
nor his pursuers saw the blast coming. Given these findings, Barnibus decides to question the tavern’s owners and occupants, with Sergeant Cromley by his side as a witness and bodyguard. Specifically
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daughters of Sora Kell, keep the powerful Droaamite warlords in line and strengthen support for your fledging nation. 8–9 Patrol the forests of the Eldeen Reaches on guard against threats, particularly
those coming from the Demon Wastes to the west. 10–11 Crack down on the Order of the Emerald Claw’s activities in Karrnath. 12 Strengthen the ties between the Lhazaar princes while ensuring your
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hangs in the balance.
To the Council of Maelgoth:
War is coming—that truth I can no longer deny. Here in Solamnia’s eastern reaches, rumors swirl of human-led armies on the march, their ranks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
!” The first time a character reaches this intersection, a faint call for help is heard coming from the tunnel opening to the north, which ends at a cave-in. The cry for help is an illusion, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best, with no guarantee that any correspondence truly reaches him. The Greatest Game Dispater’s trade in souls is concerned mainly with the acquisition of secrets. His imps scour the Material Plane in
spell that could incinerate a legion of warriors, but the promise of knowing which crops will sell best over the coming years might persuade him to enter into an infernal compact. To Dispater, all of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
penalty to attack rolls immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
That Trunk Has Teeth! Once the characters have completed as much of the scavenger hunt as they wish, they hear a commotion coming from the west shelves of the main stacks in area B10. Read or
incident—but sadly, not an unheard-of one, since strange monsters often find their way onto campus. Still, it’s nothing to worry about. Before she goes, she reaches into her bag and gives each character 1 platinum piece, thanking them again for their help and welcoming them to campus.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Greenest before coming north, they should have at least ten to fifteen days before the cult’s wagons reach Baldur’s Gate. The River Chionthar flows directly from Elturel to Baldur’s Gate. A sailing vessel
thought they were, and he leaves the meeting more than a little bit angry. Erlanthar stays and makes one more appeal to their sense of honor and duty. If the characters still turn him down, he reaches
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Greenest before coming north, they should have at least ten to fifteen days before the cult’s wagons reach Baldur’s Gate. The River Chionthar flows directly from Elturel to Baldur’s Gate. A sailing vessel
thought they were, and he leaves the meeting more than a little bit angry. Erlanthar stays and makes one more appeal to their sense of honor and duty. If the characters still turn him down, he reaches
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Pursuit Level The closeness of the drow pursuit is measured by a pursuit level. It begins at 4, with the drow not far behind the characters. If the pursuit level reaches 5, the drow forward scouts
level reaches 5, the drow forward scouts spot the party. At this point, the pursuit might become an encounter if the characters spot the drow and engage them. The characters might try to run, at which
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Loyalists The loyalists consist of newcomers who arrived from the northern reaches of Keoland, loyal to King Kimbertos Skotti. They feel that the town should focus on becoming a useful asset to the
the world. At their worst, the loyalists see the people of Saltmarsh as a barrier to growth. The locals are little more than allies of the Sea Princes, traitors who for too long have evaded the crown’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). The rule also makes the creature
to the number of zombies a death tyrant can animate and control, it can pack its lair so full of undead that there is little space for anyone to walk, creating a shambling barrier of cadaverous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and attractions each month, and an up-and-coming entertainer or a renowned folk hero might catch her notice. Crystalfall (9 Olarune) During the Last War, saboteurs caused a floating tower to fall into
help their communities. Wildnight (18–19 Sypheros) Supposedly the Fury, the god of Passion and Revenge, reaches the height of her power on this night. Emotions run high, and impulse control runs low
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, not thugs. Figure out which you have, then dispatch the ones not suited to the task. This is the Dragon Queen’s will.
Draconian Blockade Word reaches Kalaman of soldiers attacking travelers on the
introduction, in the coming days, Cudgel allies herself and her remaining troops with Kalaman’s military. Other Survivors. At your discretion, other folk from Vogler who were lost during the Dragon Army’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reaching the Bottom The swamp beneath the Queen’s Way is presently at a low water level (see “Fluctuating Swamp Waters” earlier in the chapter). As the last character reaches the marshy ground, a
.
Coming from one direction are several voices joined in a marching song. The singing grows louder as six bipedal rabbits wearing clothing emerge from the fog. Two of them tug at the reins of a giant
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the ground. Coming for them is Red Ruin, the Red Dragon Army’s ace dragonnel rider, and Bakaris the Younger (a Dragon Army officer). Both are mounted on Dragon Army dragonnels (see appendix B for all
check. The character with the highest result calculates that based on the flying citadel’s current speed, at least three hours remain before the citadel reaches Kalaman’s walls (at which point
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
directly for the them or pay tribute in exchange for independence. The Boromars control a vast network of extortion, blackmail, and graft that extends throughout the city, and their influence reaches
serious reprisals for a range of violent thefts and sabotages. Agents of Daask go out of their way to harm up-and-coming Boromar agents. Sharn Council. Despite four friends on the city council, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. However, Celyria does invite unusual guests each month, and an up-and-coming entertainer or a renowned folk hero might get the call! Thronehold (11 Aryth) is the day that the Treaty of Thronehold
). Supposedly the Fury—Sovereign of Passion and Madness—reaches the height of her power on this night. Emotions run high and impulse control runs low. Shy and superstitious folk stay indoors, while others see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
self (can become Medium when changing her appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
), detect evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
claimed one of the largest caverns as a common room and food storage area. They defend it against all intruders. Characters coming from area 16 might not be able to see everything at first. Floundering
of the check to 15. Pool. The stream flows through the center of the cavern, growing somewhat wider and deeper until it reaches the southeast corner. The pool in that location is about 20 feet across






