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Returning 35 results for 'before barriers diffusing coming reason'.
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Backgrounds
Sword Coast Adventurer's Guide
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
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Reason
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Reason
1
Emissary
4
Pilgrim
Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King’s rule to an
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let players invent their own reasons for their characters to seek out Runara’s wisdom and assistance.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the Stone Bridge is made of smooth, fused hard granite. It is only six paces wide and lacks railings or barriers, so anyone atop it is at the mercy of the wind, particularly in winter. Reason to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they influence and are influenced by the Material Plane. The intensity of this influence waxes and wanes; scholars often depict the planes as orbiting Eberron — sometimes coming close, other times far
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
magic, science, and reason over religion, mysticism, and superstition. Stars Card Name Represents Master of stars Wizard Mystery and riddles; the unknown; those who crave magical power and great
knowledge One of stars Transmuter A new discovery; the coming of unexpected things; unforeseen consequences and chaos Two of stars Diviner The pursuit of knowledge tempered by wisdom; truth and honesty
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
new monsters and customizing existing ones, if for no other reason than to surprise and delight your players with something they’ve never faced before. The first step in the process is coming up with
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
reason, a staff member is coming along to supervise and make sure nothing prevents the character-recruits from completing their mission. That staff member is Petty Officer Winston Ryeback. The spy is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Wizardry There’s a reason most powerful wizards are old. The special formulas of action, item, and sound that produce wizardly magic require precision, and such precision comes only from long
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
News from the Front When you’re ready to begin this section, give the characters a reason to be near the River Gate, such as fetching Becklin’s box from Thornwall Keep or looking for a lost villager
nears, she yells, “They’re coming! Evacuate now! The Dragon Ar—” The message is cut short as a squat, hooded figure launches from the nearby clifftops and slams into the rider’s back, sending horse
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Laleh’s Plea Regardless of the characters’ reason for coming to the theater, Laleh commends the characters for finding her, saying their industriousness makes it clear that they’re the best suited to
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Adventure Hooks All the characters have volunteered, for whatever reason, to join Spelljammer Academy: a shadowy enclave of spellcasters and swords-for-hire situated on the remote and mysterious
characters to the stars and beyond, and there might be no coming back afterward! Orientation throws the characters right into the action. To maximize the impact of part 1 of the adventure, you might
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, the man introduces himself as Atiba-Pa, regent of the People’s Stewards, and he thanks the characters for coming as he beckons them to join him. Atiba-Pa Atiba-Pa (lawful good, human priest) is a
honor to serve my homeland. I will not pass beyond our borders for any reason.” Flaw. “I can’t let them see me when I’m like this. The melancholy in my bones is mine alone to bear.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the soldiers claim—because time is short and the dead are coming. Falkovnia is a land besieged. Empty countryside surrounds ruined or crumbling cities. A few desperate pockets of civilization survive
upon Lekar’s walls. The people might want to abandon their homes, but Vladeska Drakov will not know defeat. FALKOVNIAN CHARACTERS
Characters from Falkovnia have good reason to be in other domains
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
portcullis. This object can be prevented from coming down by wedging it in place as if it were a pressure plate. Pressure Plate. The 10-foot-square section of floor marked on the map is the location of
copper, come crashing down, sealing off the indicated area. These barriers are a foot thick; each has an AC of 15 and 100 hit points. Lifting a door requires a successful DC 25 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
enlightenment. There, the characters learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
her final resting place. If she is outmatched, or wants to vacate her lair quickly for some other reason, she uses a mix of her innate spellcasting, rare magic, guile, and the assistance of minions to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, it’s off limits to most visitors. The tower has been condemned for years, though the reason has become obscure. No effort has been made to tear it down or repair it. There have been a few recent reports
of strange noises coming from the tower, but nothing to warrant great concern. Speaking with the Dead Characters who can cast the speak with dead spell or similar magic might be able to question
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing
reason. You must fear something truly terrible or seek something incredibly important. Zakhara. As the saying goes among those in Faerûn who know of the place, “To get to Zakhara, go south. Then go
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the characters fail to provide a satisfactory reason for their visit, the warden sees that their weapons and animals are returned to them before throwing them out. Legitimate reasons for coming to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the fortress when there is reason to suspect danger from the east. More than once, though, patrols have reached the fort only to find something else has taken up residence, whether it be rowdy satyrs
lilacs growing along the riverbank and silver fish darting in startlingly clear water, it is abandoned by Setessa and favored by travelers as a resting point on the road before coming under the eaves of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. In the course of the battle, Tullus speaks mechanically, making threatening declarations such as “You can’t stop what’s coming.” A character who succeeds on a DC 12 Wisdom (Insight) check can tell the
dean doesn’t seem like herself. Reaching Tullus. A character who tries to reason with Dean Tullus and succeeds on a DC 14 Charisma (Persuasion) check causes the dean to hesitate. This doesn’t affect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
all for themselves, however. Chapters 5, 6, 7 and 8 describe the lairs of the story’s villains and can be used at any time, in any order, or not at all. The characters might have reason to visit one
without these chapters coming into play. Be prepared to make adjustments on the fly if the characters find themselves in a villain’s lair prior to completing chapter 4, as the challenges within each
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
forces of the Sword Coast with certainty into the coming darkness. He believes that the adventurers have a chance to be those heroes. However, he explains that each faction will weigh every word the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
the forces of the Sword Coast with certainty into the coming darkness. He believes that the adventurers have a chance to be those heroes. However, he explains that each faction will weigh every word
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
just outside the cells. The guards remain at their stations until they hear significant sounds of activity coming from the ground level, or until a character ascends one of the staircases and comes into
reason other than cruelty. All six yuan-ti are languishing on the ground between the pools and don’t react until at least one of them becomes aware of the characters. If one of the malisons remains
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about. Orcus
reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
listening to a priest in stony armor. He was preaching about how destruction was coming, and only the chosen would be spared, and they were listening to him!” She shakes her head. “When I tried to
. Some beg the characters not to interfere, while others take the adventurers’ arrival as reason to stand up to the cult. If fighting breaks out here, most of the commoners scatter, but six aid the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rush through their days, scavenging what they can in hopes of enduring the coming night. Every twilight, Tsien Chiang climbs the spirit-infested Ping’On Tower and tolls the Nightingale Bell. This
? Did you discover a secret way out of the city? Did a family member make a bargain with Tsien Chiang that gave you a chance at a better life? Did Tsien Chiang send you forth for a reason?
Whom did
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
folk have taken it upon themselves to speak on such topics rather heatedly. I’m hopeful that the coming decades will smooth over these differences and sooth the contentions. Evereska is a beautiful place, and I see no reason to mar that beauty with an argument among friends.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they’re up against. Uza lends them the keys to the front and back doors of her shop. Characters find the interior in shambles and hear a cat meowing on the third floor. The sounds are coming from the
Remallia Haventree is hosting a party at House Ulbrinter, her villa on Delzorin Street, located between Vhezoar Street and Brondar’s Way in the North Ward. We have reason to suspect that drow spies have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
affairs because he fears her spellcasting ability and her connection to the Arcane Brotherhood. She could take over the cult anytime she wanted, and Kadroth doesn’t want to give her any reason to do so
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters to reach the scene, depending on how they’re traveling. But if they tarry for no particular reason, Menard is dragged into the water, never to surface again. A similar period later, a
are smugglers coming ashore to take possession of goods in a nearby sea cave (see the “Treasure” section). But she and the others are at their wits’ end in terms of how to deal with the Tortured
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
losses of the war, or the lack of leadership shown by our new king, or mere war-weariness, but for whatever reason Adbar’s gates are even harder to move with soft words than they have been in the past
, and there are fewer traders coming out of the city nowadays. The recent orc wars have cost the kingdom dearly, both in warriors and in leadership. In a short time, our long-ruling king, Harbromm
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. You help advance your franchise by keeping staff happy (enough), hiring competent (enough) workers, coming up with slogans and catchphrases, launching marketing schemes, and getting jingles and
DC 15). The spell ends prematurely if the character loses the business card. Why Be a Secretarian? d8 Reason
1 You believe that people shouldn’t work harder; they should work smarter. And






