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Returning 15 results for 'before barriers diffusing cruel realize'.
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before barriers diffusing cruel reality
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
in the other humanoids and makes them less helpful in battle.
Utility and Survival
The lizardfolk mindset might seem unnecessarily cruel, but it helps them survive in a hostile environment. The
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and his minions are always eager to cause strife. The servants of Sul Khatesh entice cruel and selfish people to become warlocks, drawing mystical powers from their mistress. These activities won’t
take a while for adventurers to realize that an apparently unconnected series of encounters early in a campaign are actually all part of the complex schemes of the Lords of Dust. These fiends are so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mercenaries. Over time, the adventurers should learn more about them and realize that they are the advance force of a great army. The Heirs of Dhakaan can remain an enigmatic foe, encountered only
, pillaged their tombs, and enslaved their descendants. The Dhakaani aren’t evil, but they believe humanity to be brutal and cruel, people without muut or atcha. Faced with an adventurer wielding a magic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
realize those locations are no longer safe.
Ultiss, cultist of Tiamat
As the characters exit the dungeon and leave the bathhouse, they have one final encounter in the courtyard (area D1). Read or
of Tiamat led by a male human cult fanatic named Ultiss. These chaotic evil worshipers of Tiamat have been sent by Arkhan the Cruel (see chapter 3) to retrieve the treasure stolen from the dragon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
steam that deals slashing damage instead of fire damage. Ogruhl has been trapped here for millennia, restrained by magic chains. Ogruhl was the prisoner of a cruel Netherese wizard. When the city around
realize that the golem can dispel magic, you can have the golem do this automatically and the players learn about it that way. If freed, Ogruhl expresses its immense gratitude and eagerly wants to reclaim its ancestral territory. The bravest chwingas come out to bestow a charm on each of the characters.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
:
Singing echoes from the chamber ahead. Cruel lyrics undermine the song’s celebratory tone.
Seven members of the Corsairs of varied species and sizes sit on barrels in this area’s center. They
include four Pirates, two Mages, and one Assassin. Characters who hear the carousing realize the pirates are singing about the death and mayhem the Corsairs caused in Respite this morning.
Elemental Gem
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the dark elves came to realize their mistake — choldriths belonged to Lolth, body and soul. They whispered to the chitines of their adoration of the Spider Queen and their enmity of the drow, and the
them behaves like ants, obeying a queen – and her queen is Lolth. And Lolth is all temper and cruel whim.
— Elminster
Communal Spiders. Chitines and choldriths resemble spiders, but they behave
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
) has been scouring the tundra for the Red Yeti—a yeti so terrifying and cruel that its fur is stained red with the blood of its kills. One night at a tavern, Mylbor bets the characters 300 gp that
is genuine, Dannika doesn’t realize that consuming dragon bone stew also causes madness, inflicting upon those who drink it the greed and paranoia of a dragon, which can be cured only by a greater restoration spell or similar magic.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
either side of the front door. Upon entering the establishment, visitors quickly realize that it’s three times more spacious on the inside. The Hearth gained its larger dimensions courtesy of
in a corner of the Hearth’s taproom, reading a book.
A few years ago, the ogre was like many others of his kind—brutish and cruel. He met a halfling adventurer wearing the shiny gold headband and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is present, the others are spread out over a 100-foot-square area. These scouts are Barovian hunters or trappers searching for a missing villager or townsperson. Once they realize the characters
can be seen as dark shadows in the fog. The dire wolves of Barovia are cruel, overgrown wolves and Strahd’s loyal servants. They can’t be charmed or frightened. Druid and Twig Blights A gaunt figure
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
her wings. They have sworn loyalty to Sparkrender, and they share the dragon’s cruel, haughty demeanor. If the characters actively helped the kobolds or mention that Myla is alive, the kobolds’ attitude
triumph without Aidron’s help. You don’t need to encourage one course of action or the other. Make sure the players realize they have a choice, though. You can use Mek and Minn (the kobolds from area
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
they are to the cult. Qarbo is cruel and more than a little manic in his demeanor. He grins slyly the entire time he questions the characters, as if enjoying an inside joke. He asks questions such as
picks and shovels. They are desperate to escape but are thoroughly intimidated. If they mistake the characters for Black Earth cultists, they cringe and work harder. If they realize that the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Time has been rather cruel to him,” gloats Endelyn. “If we still had the unicorn horn, we could make him plunge to his doom,” bemoans Bavlorna. If Endelyn Moongrave is encountered here, she tells the
though it has been imprisoned in its jewel for an unknown period of time (by whom, it can’t say). It doesn’t realize that it will cease to exist when the spell that brought it forth ends. Conjured Fey






