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Doppelganger
Legacy
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Monsters
Basic Rules (2014)
"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Read Thoughts. The doppelganger
magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead
Detect Thoughts
Legacy
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Spells
Basic Rules (2014)
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you
creatures you can’t see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2
Soulknife
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Classes
Tasha’s Cauldron of Everything
Most assassins strike with physical weapons, and many burglars and spies use thieves’ tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates with the mind
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Wilderness In contrast to a dungeon, an outdoor setting presents seemingly limitless options. The adventurers can move in any direction over a trackless desert or an open grassland, so how
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the first time, read the following text: A hollow, mocking voice reaches you, echoing as if from far away. “I’ll give you a simple choice, my misguided knights. You can join Lady Silvra, and I’ll
bleed until the end of their next turn. Channel Divinity. If a character uses the Channel Divinity class feature, treat this manifestation as a haunted trap with a +4 Haunt Bonus. If the character’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool. Channel Divinity: Read Thoughts At 6th level, you can use your Channel Divinity to read a creature’s thoughts. You can
that uses either of those skills. Channel Divinity: Knowledge of the Ages Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Thoughts 2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of
, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Detect Thoughts 2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of
, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one creature within 60 feet
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for Battle When the characters and people of Vogler arrive at High Hill, read the following description: Passing through woods and fields, Vogler’s parade of militia members and reenactment
spectators finally reaches High Hill. The grassy slope is spotted with trees and crumbled stone fencing. Near the base, several dozen soldiers in matching armor stand in even formation. The contrast
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
11. Olhydra’s Canal When the characters look into the wreckage of this small ship, read or paraphrase the following boxed text: You see gently sloping sand, leading up the length of this sunken
area. Both icy barriers have AC 12, 30 hit points each, vulnerability to fire damage, and immunity to poison and psychic damage.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Deep Gnomes (Svirfneblin) Also known as svirfneblin, the deep gnomes of the Underdark are a stark contrast to their surface kin, dour and serious compared to the cheerful and generally optimistic
. Your darkvision has a radius of 120 feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Extra Language. You can speak, read, and write Undercommon. DEEP
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Arrival at the Island When the characters’ transportation first arrives within sight of the island fortress, read: A rock outcropping thrusts up from the sea to form an island here, just offshore. It
causeway, read: The island is bare of vegetation other than mosses, lichens, seaweed, and the occasional clump of coarse grass. No wildlife appears present, but for a few clouds of insects and small
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
intend to impersonate, studying them and probing their minds for secrets. A doppelganger can read a creature’s surface thoughts, allowing it to glean that creature’s name, desires, and fears, along with a
attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one creature
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
effectively speaking thoughts at each other. This effect doesn’t allow any creature to probe invasively into another creature’s mind. But it transcends language barriers, and you can play around with the kind
of communication that the spores allow. Myconids’ facial expressions might be difficult to read, but their telepathic communication might carry a direct expression of the myconids’ emotional state
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spells the warlock knows. Does the Eyes of the Rune Keeper invocation work on magical runes? Eyes of the Rune Keeper lets you read any form of writing, including the linguistic meaning of a rune, if any
, but the feature doesn’t give that creature the ability to telepathically reply. In contrast, the telepathy ability that some monsters have (MM , "Telepathy") does make two-way communication possible
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, make sure any players involved have chosen gods for their characters. Krynn’s deities and their provinces are listed in this book’s introduction. Visions of Divinity This prelude focuses on characters
, possibly since childhood. The read-aloud text below describes such a vision. You can add details that correspond to each character’s deity. For example, a character who worships Sirrion might find the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brightly lit by continual flame spells cast in wall sconces. Y19a. Main Entrance If the characters reach this area by ascending the strut at area Y6, read: Near the apex of the strut, the ceiling of
, attacks them. Y19b. Ballroom Chamber music washes over you as you enter this ballroom. In contrast to the desolate, frozen ruins outside, a dozen people mill around in here, dressed in flowing silk
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, Ooze Grottos, Predator Pools, Golem Laboratories, and Temples of Extraction. Zones are also labeled on the map. Areas are identified by numbers. Map 5.1: The Doomvault Dimensional Barriers Magic
or ethereal creature can’t pass between zones. A detect magic spell can’t penetrate the structure of the Doomvault to sense the dimensional barriers. Magic Gates Two types of magic gates, white and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
herds. These herds are voluntary associations, in contrast to the family groups of the Lagonna. When necessary, several small bands join together in a larger herd to target particularly dangerous but
your choice: Animal Handling, Medicine, Nature, or Survival. Languages. You can speak, read, and write Common and Sylvan. (Wisnu Tan)
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Warehouse Environs Eventually, the characters spot the sign for Jolly’s Lamp Emporium. Read the following as they move toward their goal: Jolly’s Lamp Emporium is an unassuming, ramshackle shop in
, strapping female human who has seen her share of scuffles and doesn’t back down from a fight. If something took her out, it must be powerful. By contrast, Constable Boot is a runty male human, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
), or even forces and philosophies that don’t center on deities. Tight Pantheons In contrast to a loose pantheon, a tight pantheon focuses on a single religion whose teachings and edicts embrace a small
can attain divinity. In fact, ascending to godhood is the ultimate goal of some philosophies. The power of a philosophy stems from the belief that mortals invest in it. A philosophy that only one person believes in isn’t strong enough to bestow magical power on that person.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
balance it upright, the writing can be read as the cylinder goes around. The message wraps around the pillar like the threads of a screw, but in two alternating spirals. The first is read from top to
bottom as the cylinder rotates; then the cylinder must be flipped over to reveal the second line of script, also read from top to bottom. Speaking stones are sized to match the length of the message they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
. During this tenday, they may ask to read specific tomes known to be in the possession of the library, or they may ask the monks to find them tomes concerning certain topics. These works are brought to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, read the following: The interior of the shrine has the appearance of having been abandoned after some sort of terrible confrontation years ago. Broken benches with shredded cushions are overgrown by
Piles of straw and moth-eaten blankets have been set up in this area as rough beds, and broken furniture and garbage is scattered around. In contrast to the squalor, four fine paintings hang along the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
approaches and evade it before it brings her harm. The stories of her accomplishments read like an adventurer’s wildest dreams: she escaped from an army of sahuagin, solved the Chamber of a Thousand Traps
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that Warwyck’s mere presence raises Krux’s spirits, filling the commodore with hope and optimism. Vocath’s Base When the characters arrive at Vocath’s base, read: Floating above the luminous green
of Force. Transparent, soundproof walls of force separate areas 1, area 2, and area 3. Vocath can pass through these magical barriers, as can creatures that are tattooed with his personal sigil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(or unlucky) ones who survived? Describe what the area looks like after the disaster, in contrast to how it looked before. 4. Assault or Invasion One of the most common world-shaking events, an
the final clash between good and evil. A rebellion dethrones a god or gods, or raises a new force (such as a demon lord) to divinity. A new organization is a world-spanning empire or a pantheon of new
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
room with the statue, read: Inside this room, you can hear loud mechanical noises that seem to come from behind the south wall.
Standing in the middle of the room, facing the double door to the north
disguise behind. Infernal Tablets. The barbed devil spends its time chiseling on granite tablets to inscribe them with Infernal runes. Characters who can read Infernal script can learn about the devil’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y10-Y18) Y10. Arboretum A canopy of golden leaves crowns the trees inside a sunken basin. The trees grow in stark contrast to their bleak surroundings, their branches swaying
tower’s roof is missing.
A detect magic spell cast here reveals an aura of divination magic. When the characters reach the top floor of the spire, read: Large gashes in the roof allow you to see the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
detect magic. X7: Voalsh’s Lounge The door to this room from the hall bears small dots that read, in Qualith, “Relax with Voalsh, she of sacred flight, and know only the truth.” This room contains four
spell fails, but any spell slots or charges aren’t wasted.
X8: Voalsh’s Quarters The door to this room from the hall bears small dots that read, in Qualith, “Chambers of Voalsh, whose fearsome wings
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
characters come across the same areas multiple times to reinforce the space’s surreal nature. Jared Blando Map 15.1: Tyrant’s Spiral View Player Version T1: Lair of the Eye Read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
argument. Lighthouse Top The hatch in the ceiling of the fourth floor provides access to the top of the lighthouse. Magical shadow causes this area to be lightly obscured. When the characters arrive, read
within the lens. A successful DC 15 Dexterity (Sleight of Hand) check subtly sabotages the runes scribed into the lens. A character can expend one use of Channel Divinity to force divine power into
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dimensional barriers that prevent fiends from teleporting or summoning other demons within the sector. Fiendish Arena In this zone, a vampire named Issem culls the weakest demons using arena combat. When
, when read by anyone other than Tarul Var, cause the page to explode. The runes can be neutralized by using dispel magic on the box or the page. Alternatively, a character who makes a successful DC 10






