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Returning 23 results for 'before barriers druid cutting resolve'.
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before barriers druids cunning resolve
before barriers druid cunning resolve
Classes
Player’s Handbook
Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
recruited me into the Azorius left and joined the Boros.
3
I have a friendship with a Dimir agent who sometimes funnels me secrets about Azorius activities.
4
A Golgari spore druid would love to
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
on a damage roll, does a College of Lore Bard’s Cutting Words apply to any kind of damage roll including an auto-hit spell like Magic Missile? You can use Cutting Words to reduce the damage from any
feature. However, this doesn’t mean that a Bard can use a Spell Scroll for any spell on the Cleric, Druid, and Wizard spell lists (the other spell lists included in Magical Secrets). For spells exclusive to
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Flaming Sphere Level 2 Conjuration (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a ball of wax)
Duration: Concentration, up to 1 minute
You create a 5
creature’s space, that creature makes the save against the sphere, and the sphere stops moving for the turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Flaming Sphere Level 2 Conjuration (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a ball of wax)
Duration: Concentration, up to 1 minute
You create a 5
creature’s space, that creature makes the save against the sphere, and the sphere stops moving for the turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Cutting Words You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself
, Druid, or Wizard spell list or any combination thereof (see a class’s section for its spell list). A spell you choose must be a cantrip or a spell for which you have spell slots, as shown in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
many of his followers, Marlos is genteel and well-spoken. He delights in witty banter and pointed repartee, although he is quick to make a cutting remark or jest at someone else’s expense. Marlos
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounters (F-H) Frost Druid and Friends A frost druid (see appendix C) approaches the characters in the form of a mountain goat or a snowy owl. The frost druid, who is human and can be of any gender
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Champions Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds
life and death, along with snakes or other venomous creatures. Pharika’s Favor Pharika craves champions who support her ongoing experiments, torment her enemies, and deliver cutting-edge aid to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pursuers to either divide their forces or allow some of the quarry to escape. If a pursuit splits into several smaller chases, resolve each chase separately. Run a round of one chase, then a round of
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
they can expose corruption, unravel lies, and poke fun at self-important figures of authority. Level 3: Bonus Proficiencies You gain proficiency with three skills of your choice. Level 3: Cutting Words
creature’s roll, reducing the damage or potentially turning the success into a failure. Level 6: Magical Discoveries You learn two spells of your choice. These spells can come from the Cleric, Druid, or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
vines (see appendix C). Brought to the island by a druid named Tallos (one of those killed by the drowned ones), the vines are rooted in large clay pots. Tallos grew the vines for their fruit, which
he fermented into a unique wine. The other residents knew to give a wide berth to the vines, which attack anyone (except the now-dead druid) that comes within their reach. Anyone who ascends the west
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, she tells them the following: She used to live here with her friends, Xanthoria and Bunny Blossom. Xanthoria is a druid of Silvanus, and Bunny Blossom is a yellow faerie dragon. Xanthoria subjected her
, providing additional information she “remembers” if they need clues. The sprite can’t remember if Xanthoria is home or not, but she doesn’t recall seeing the druid outside the cave complex recently. Since
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target. Soulknife Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through
barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do their roguish work. As a Soulknife, your psionic abilities might have haunted you since
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Menagerie for hadozee stat blocks), and a hadozee druid. Dock 5. The Gadabout, a wasp ship with a torn-off leg, has a crew of two ssurran defilers and three ssurran poisoners (see Boo’s Astral
of Force. Transparent, soundproof walls of force separate areas 1, area 2, and area 3. Vocath can pass through these magical barriers, as can creatures that are tattooed with his personal sigil
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
Silkfoot (lawful neutral, elf druid), a crotchety elf with a raspy voice, easily spotted by the nauseating cloud of smoke that issues from his tarweed cigars. Kyl’s cabs are always clean and comfortable
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll
Power Psi Warriors awaken the power of their minds to augment their physical might. They harness this psionic power to infuse their weapon strikes, lash out with telekinetic energy, and create barriers of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
have ferried them around the outside of the walls. The stables are also unusual in their willingness to rent mounts to city residents in need of transportation, cutting down on the need of city dwellers
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and south ends of each area have stone altars set before them. Survivor. Seltern Obranch, a druid dedicated to Silvanus, was here when the attack took place. After being knocked down in the melee, he
. Though he is not truly in danger of losing this ability (his resolve is simply shaken), this can provide a roleplaying opportunity for the characters to boost his spirits and strengthen his faith. H5
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of transportation, cutting down on the need of city dwellers to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the ground. Each day at dawn, highsun, and dusk, there is a cumulative 10 percent chance that a friendly druid (NG male or female moon elf) visits the site. The druid doesn’t stay long but urges
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound






