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Returning 35 results for 'before base diffusing contest restrained'.
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Telekinesis
Legacy
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Spells
Basic Rules (2014)
contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic
grip. A creature lifted upward is suspended in mid-air.
On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.
Object
Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
"} bludgeoning damage, and if the target is a creature, it is grappled (escape DC 26). Until the grapple ends, the target is restrained, and Tromokratis can’t use this attack on anyone else
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
contest. Fire Giant’s Spirit Diasma leads the party to the base of a 100-foot-tall cliff. A series of hempen ropes dangle from the clifftop. Each competitor must climb one of these ropes. The first
contest, but each contest is held only once. After hearing a contest’s objective, all the characters who wish to compete in the contest must do so at the same time. Objective. To win a contest, a
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
contest. Fire Giant’s Spirit Diasma leads the party to the base of a 100-foot-tall cliff. A series of hempen ropes dangle from the clifftop. Each competitor must climb one of these ropes. The first
contest, but each contest is held only once. After hearing a contest’s objective, all the characters who wish to compete in the contest must do so at the same time. Objective. To win a contest, a
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
contest. Fire Giant’s Spirit Diasma leads the party to the base of a 100-foot-tall cliff. A series of hempen ropes dangle from the clifftop. Each competitor must climb one of these ropes. The first
contest, but each contest is held only once. After hearing a contest’s objective, all the characters who wish to compete in the contest must do so at the same time. Objective. To win a contest, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
smaller creature. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction
, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
smaller creature. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction
, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
smaller creature. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction
, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
smaller creature. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction
, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
smaller creature. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction
, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
smaller creature. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction
, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to physically manipulate them. In this game, the other mascots jovially participate in the stacking contest. The spirit statues offer to serve as each stack’s base. The art elementals, fractals, and
those goofs, covered in pest bait! I don’t know what’s in it, but the pests love it. We’ll give them their snacks—we were just waiting on you. We knew you’d want in on this mascot-stacking contest! The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to physically manipulate them. In this game, the other mascots jovially participate in the stacking contest. The spirit statues offer to serve as each stack’s base. The art elementals, fractals, and
those goofs, covered in pest bait! I don’t know what’s in it, but the pests love it. We’ll give them their snacks—we were just waiting on you. We knew you’d want in on this mascot-stacking contest! The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to physically manipulate them. In this game, the other mascots jovially participate in the stacking contest. The spirit statues offer to serve as each stack’s base. The art elementals, fractals, and
those goofs, covered in pest bait! I don’t know what’s in it, but the pests love it. We’ll give them their snacks—we were just waiting on you. We knew you’d want in on this mascot-stacking contest! The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Angels in the Outlands CoupleOfKooks “If you think you’re prepared for the ultimate struggle between good and evil, the deciding contest between all that is righteous and all that is foul, then to
order from home plate to first base, first base to second base, and second base back to home plate. The game has the following rules. Setup The offensive team rolls initiative to determine the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Angels in the Outlands CoupleOfKooks “If you think you’re prepared for the ultimate struggle between good and evil, the deciding contest between all that is righteous and all that is foul, then to
order from home plate to first base, first base to second base, and second base back to home plate. The game has the following rules. Setup The offensive team rolls initiative to determine the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Angels in the Outlands CoupleOfKooks “If you think you’re prepared for the ultimate struggle between good and evil, the deciding contest between all that is righteous and all that is foul, then to
order from home plate to first base, first base to second base, and second base back to home plate. The game has the following rules. Setup The offensive team rolls initiative to determine the
Magic Items
The Book of Many Things
and wrap around you. You have the restrained condition until the chains are destroyed or you are freed. While you have this condition, you can’t cast spells, and any magic items you’re
you are proficient with appears in your hands. The DM chooses the armor. If you lack proficiency with any armor, your base AC instead now equals 12 + your Dexterity modifier while you aren’t
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
green paint. Man-sized demonic statues stand near the base of the stairs.
The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
restrained (frozen in place) for 1 minute. The creature may use an action on its turn to make a DC 15 Strength check, ending the effect on itself on a success. Each suit of plate armor is mounted on a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, needle-like spire — a forty-foot-tall pine tree ravaged by fire long ago, its limbs burned off. Tied to the dead tree near its base are several ghastly dolls made of twigs bound with black hair. Ten
(2d4) bludgeoning damage and be restrained. The creature takes this damage again at the start of each of its turns until it escapes. A creature can use an action to free itself or another creature
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
green paint. Man-sized demonic statues stand near the base of the stairs. The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
restrained (frozen in place) for 1 minute. The character may use an action on his or her turn to make a DC 15 Strength check, ending the effect early on a success. Each suit of plate armor is mounted on
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, needle-like spire — a forty-foot-tall pine tree ravaged by fire long ago, its limbs burned off. Tied to the dead tree near its base are several ghastly dolls made of twigs bound with black hair. Ten
(2d4) bludgeoning damage and be restrained. The creature takes this damage again at the start of each of its turns until it escapes. A creature can use an action to free itself or another creature
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
green paint. Man-sized demonic statues stand near the base of the stairs.
The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
restrained (frozen in place) for 1 minute. The creature may use an action on its turn to make a DC 15 Strength check, ending the effect on itself on a success. Each suit of plate armor is mounted on a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
green paint. Man-sized demonic statues stand near the base of the stairs.
The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
restrained (frozen in place) for 1 minute. The creature may use an action on its turn to make a DC 15 Strength check, ending the effect on itself on a success. Each suit of plate armor is mounted on a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
green paint. Man-sized demonic statues stand near the base of the stairs. The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
restrained (frozen in place) for 1 minute. The character may use an action on his or her turn to make a DC 15 Strength check, ending the effect early on a success. Each suit of plate armor is mounted on
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, needle-like spire — a forty-foot-tall pine tree ravaged by fire long ago, its limbs burned off. Tied to the dead tree near its base are several ghastly dolls made of twigs bound with black hair. Ten
(2d4) bludgeoning damage and be restrained. The creature takes this damage again at the start of each of its turns until it escapes. A creature can use an action to free itself or another creature
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
green paint. Man-sized demonic statues stand near the base of the stairs. The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
restrained (frozen in place) for 1 minute. The character may use an action on his or her turn to make a DC 15 Strength check, ending the effect early on a success. Each suit of plate armor is mounted on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
matter of fate, and that no being can contest the hand of fate. As a result, of all the genies, djinn are the ones most amenable to servitude, though they never enjoy it. Djinn protect those in their
whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
matter of fate, and that no being can contest the hand of fate. As a result, of all the genies, djinn are the ones most amenable to servitude, though they never enjoy it. Djinn protect those in their
whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
matter of fate, and that no being can contest the hand of fate. As a result, of all the genies, djinn are the ones most amenable to servitude, though they never enjoy it. Djinn protect those in their
whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Swarms Base creatures are among the first to respond to sinister forces at work in a land. As nefarious powers grip an area, populations of maggots, scarabs, and similar scavenging insects explode
, petrified, prone, restrained, stunned
Senses blindsight 10 ft., passive Perception 8
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Swarm. The swarm can occupy another creature’s space and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Vocath’s Base The three-day trip from Aruun to Vocath is uneventful, and Commodore Krux spends much of the time catching up with his good friend, Warwyck. Characters who observe the two giff notice
that Warwyck’s mere presence raises Krux’s spirits, filling the commodore with hope and optimism. Vocath’s Base When the characters arrive at Vocath’s base, read: Floating above the luminous green
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Swarms Base creatures are among the first to respond to sinister forces at work in a land. As nefarious powers grip an area, populations of maggots, scarabs, and similar scavenging insects explode
, petrified, prone, restrained, stunned
Senses blindsight 10 ft., passive Perception 8
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Swarm. The swarm can occupy another creature’s space and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Vocath’s Base The three-day trip from Aruun to Vocath is uneventful, and Commodore Krux spends much of the time catching up with his good friend, Warwyck. Characters who observe the two giff notice
that Warwyck’s mere presence raises Krux’s spirits, filling the commodore with hope and optimism. Vocath’s Base When the characters arrive at Vocath’s base, read: Floating above the luminous green
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Swarms Base creatures are among the first to respond to sinister forces at work in a land. As nefarious powers grip an area, populations of maggots, scarabs, and similar scavenging insects explode
, petrified, prone, restrained, stunned
Senses blindsight 10 ft., passive Perception 8
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Swarm. The swarm can occupy another creature’s space and






