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Returning 35 results for 'before based deneith called reflection'.
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before based deneith called reflections
before bard deceit called reflections
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the result of imagination trying to account for a terrifying and
called lich-knights or fell horsemen.
In stark contrast to the knights of Eldraine, the deathless riders are without virtue of any kind. They are few in number—unless many more lurk in the dark
Monsters
Spelljammer: Adventures in Space
Xaryxis features an amoral astral elf society called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by an enormous radiant sun named Xaryxis.
are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various
Monsters
Mythic Odysseys of Theros
Returned, called kakomanteis, use their magical prowess to control the energy that suffuses the Underworld.
Returned have escaped the Underworld and dwell among the living once more, but their second
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Spelljammer: Adventures in Space
astral elf society called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by an enormous radiant sun named Xaryxis.
harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moth;star
Monsters
Keys from the Golden Vault
.
This quest for understanding became Markos’s obsession. He sequestered himself and his fellow researchers in the remote Delphi Mansion. Markos used astrology-based magic to attempt to contact
other planes, and something finally answered him: an entity that called itself Krokulmar. This entity made a pact with Markos, granting insight into the multiverse in exchange for influence on the
Monsters
Vecna: Eve of Ruin
and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends that might be called majestic. They create delicate web globes, which
pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.
Spyder-fiends are organized into a hierarchy based on might and cunning, with higher-ranked spyder-fiends
Monsters
Spelljammer: Adventures in Space
called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by an enormous radiant sun named Xaryxis.
Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moth;star moths (see the
Monsters
Mythic Odysseys of Theros
who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its composition and craftsmanship
. They think and speak and even feel emotions based on their new experiences, but given their circumstances, those emotions tend to be muted.
VARIANT: RETURNED KAKOMANTIS
Although the dead typically
Monsters
Spelljammer: Adventures in Space
.
ASTRAL ELVES OF XARYXIS
The adventure, Light of Xaryxis features an amoral astral elf society called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by
and Wildspace in ships of their own design. These ships are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic
Monsters
Spelljammer: Adventures in Space
XARYXIS
The adventure, Light of Xaryxis features an amoral astral elf society called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by an enormous radiant
ships of their own design. These ships are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt
Monsters
Guildmasters’ Guide to Ravnica
Council of Five. The ghost has a trait based on who it is, as shown below:
Enezesku: Enfeebling Ray. Enezesku’s Innate Spellcasting trait includes ray of enfeeblement, which he can cast at
traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs of the Orzhov Syndicate. They have been dead for centuries, but they refuse to
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
food while it’s still wriggling.
Lizardfolk Names
Lizardfolk take their names from the Draconic language. They use simple descriptives granted by the tribe based on an individual’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
potent secrets he has collected. Vecna has already used these secrets to create three demiplanes that are reachable from a small cave network in Pandesmos called Vecna’s Grasp. To reach the Cave of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chamber: a mythic cavern called the Cave of Shattered Reflection. In existence since the earliest days of the multiverse, the cavern has the ability to harness beings’ life force and reveal fundamental
Cave of Shattered Reflection Once the characters have dismantled all three demiplanes connected to Vecna’s Grasp, the large crystals in area E1 shatter to dust, opening the way to Vecna’s ritual
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lands. Thus, goblins have long been a disenfranchised people, living in the shadows of newer nations or in wild lands shunned by humans. The land now called Darguun was once part of Cyre. The hobgoblin
clans known as the Ghaal’dar were based in the Seawall Mountains, but during the war, the demand for mercenaries drew an ever-increasing number of goblins out of the mountains to fight for Cyre and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
troupe, to a dragonmarked warlord of House Deneith who has decided to establish their own fiefdom. Examples of NPCs from dragonmarked houses appear in the Dragonmarked NPCs table. Dragonmarked NPCs
the Bitter Blade in House Deneith squeezes tribute from local towns in exchange for “protection.” 3 An heir of House Ghallanda poisons members of other dragonmarked houses who stay in non-Ghallanda
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temple, Upper Menthis) 3 Five Lives. A bitter reflection on the tragedy of the Last War, as seen through the eyes of five soldiers. Written by up-and-coming playwright Luca Syara. (Diamond Theater
, Lower Menthis) 4 Galifar Triumphant. A beloved history based on the legendary king and the conflict that established the Kingdom of Galifar. (Classic Theater, Middle Menthis) 5 The Late Count. A comic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
’ proscription against house members holding noble titles, regional leaders within the houses are called barons. Most houses are led by a matriarch or patriarch, though some are led by a council. Emblems. Each
around adolescence. Each house puts its heirs through a trial called the Test of Siberys. The specific trials vary by house, but they place the heir in circumstances where they are likely to manifest the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
display in the University of Wynarn Museum of Antiquities—baffled watch officers seven years ago, but in a matter of five days, Fallester managed to pin the crime on a changeling thief called Spaut
larger scale are few, but include the following groups. Daask. The Finders Guild has a difficult relationship with the criminal organization called Daask. On the one hand, Daask is a violent criminal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
spirits called gwishin. People. Humans and dragonborn are the most populous folk in Yeonido. Humans from Yeonido are primarily dark-haired and dark-eyed, and dragonborn have colorings based on their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
hobgoblin clans known as the Ghaal’dar were based in the Seawall Mountains, but during the Last War the demand for mercenaries drew an ever-increasing number of goblins out of the mountains to fight
goblins and Khorvaire itself. Traditionally, the Ghaal’dar worshipped a form of the Dark Six. House Deneith introduced the Sovereign Host to the region, and some goblins have embraced this faith, especially Dol Dorn, Dol Arrah, and Balinor.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
poses a threat that spreads beyond their jurisdiction. Sentinel Marshals. The Sentinel Marshals are a multinational force administered by House Deneith and authorized to enforce the law across
inquisitives are often called upon to solve mysteries that baffle local law enforcement. Running Your Own. Rather than join an existing inquisitive agency, you can start your own. You need to establish
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
parallel dimensions occupying the same cosmological space, so they are often called echo planes or mirror planes to the Material Plane. The worlds and landscapes of these planes mirror the natural
, also called the Plane of Faerie, is a land of soft lights and wonder, a country of little people with great desires, a place of music and death. It is a realm of eternal twilight, with slow lanterns
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
been a persistent splinter in the Acq Inc corporate paw for ages. Suggesting that acquisition is a family business, Omin’s own sister Portentia now runs and serves a competing company called Dran
and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically
Monsters
Fizban's Treasury of Dragons
horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient sapphire dragon has called a conclave of ancient gem dragons to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
—Gysios, Bronzebones veteran
The western edge of Akroan territory is a region of arid canyons and caverns called Phoberos, a land of harsh natural whims haunted by ravenous monsters. Fierce bands of
Iroas stands for, so is Skophos the reflection of Akros. And Phoberos is the bloodstained battleground where the eternal conflict between the gods and their poleis is waged.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
distrust the city folk of House Cannith, whose machines (including the warforged) threaten to replace magebred animals entirely. Deneith and Medani. House Deneith and House Medani both offer personal
protection services. Extremely wealthy individuals have been known to hire bodyguards from both houses, but even then, house agents often compete to prove their services the more valuable. Deneith
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ruined structure in the distance is all that remains of a castle Kas once called home and is the unreality’s only noteworthy structure. The sun hangs along the horizon. The unreality distorts
) check to recall that this unreality is a reflection of Vecna’s hatred of Kas; as a vampire, Kas would loathe and fear the sun, so the sun is the key to witnessing Kas’s torment. When the characters reach
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
experiences from the past year. Accounts are always embellished and highly entertaining, though they must be based in truth. When it’s in Shadowmoor, Kinsbaile is called Kinscaer. Reasons to Visit
’ Guild, Kinsbaile’s largest trade group, and he directs most of the town’s commercial affairs. He’s also the proprietor of a magic item shop called Sundry Curiosities. A trading operation called Maghen’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
houses are called Barons. Most houses are led by a matriarch or patriarch, though some are led by councils. The Twelve is an organization that facilitates communication and cooperation between the
manifest around adolescence. Each house puts its heirs through a trial called The Test of Siberys. The specific trials vary by house, but they place the heir in circumstances where they are likely to
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Adjusting Encounters This adventure contains advice for adjusting encounters based on the number of characters in the party. You are empowered to modify the number of enemies in an encounter and
retreat or reinforcements arrive as needed. MAP OF THE SWORD COAST
The DM’s Sword Coast map shows a region of the Forgotten Realms called the Sword Coast.This map is for the DM’s eyes only, as it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Lizardfolk Names Lizardfolk take their names from the Draconic language. They use simple descriptives granted by the tribe based on an individual’s notable deeds or actions. For example, Garurt
translates as “axe,” a name given to a lizardfolk warrior who defeated an orc and claimed his foe’s weapon. A lizardfolk who likes to hide in a stand of reeds before ambushing an animal might be called
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Speed A monster’s speed tells you how far it can move on its turn. For more information on speed, see the Player’s Handbook. All creatures have a walking speed, simply called the monster’s speed
. Creatures that have no form of ground-based locomotion have a walking speed of 0 feet. Some creatures have one or more of the following additional movement modes. Burrow A monster that has a burrowing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
grove of the Archdruid Oalian, the awakened greatpine, is a place of great primal power. The Wardens of the Wood are based around Greenheart, but all the druid circles of the Eldeen Reaches send
chapter 4). Fey abound in this forest, and those who wander within may stumble upon the City of Rose and Thorn, the domain of a powerful archfey called the King of Summer. If you’re playing a character with
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Scrivening and Symbology Exam: Glyph of Warding During their second year at Strixhaven, the characters are enrolled together in a course called Scrivening and Symbology, which is held in a lecture
the course of the term, students learn how to tell scribbles and doodles from magically imbued symbols, and they study popular accounts of adventurers who’ve come across magic-based writing in their






