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Returning 35 results for 'before based destination could reduced'.
Monsters
Monster Manual
maximum decreases by 10 (3d6);{"diceNotation":"3d6", "rollType":"roll", "rollAction":"Rotting Fist"} every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack
space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.Legendary Action Uses: 3 (4
Magic Items
Storm King's Thunder
, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in
ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:
Shield. The shield is now a rare magic item that requires attunement. Its magic gives
Monsters
Tomb of Annihilation
its Armor Class based on the material it is standing or climbing on: AC 15 for wood or bone, AC 17 for earth or stone, or AC 19 for metal. If the zorbo isn’t in contact with any of these
a permanent and cumulative −1 penalty to the AC it offers, and the zorbo gains a +1 bonus to AC until the start of its next turn. Armor reduced to an AC of 10 or a shield or magic item that drops to a 0 AC increase is destroyed.
Monsters
Mythic Odysseys of Theros
long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to
approximately 100 gp, based on its composition and craftsmanship. However, selling a Returned mask isn’t a simple matter of cashing it in for coin. Most people on Theros know the tales of the
Monsters
Mythic Odysseys of Theros
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Planescape: Adventures in the Multiverse
Portal Sense. The bariaur can sense the presence of portals within 30 feet of itself, including inactive portals, and instinctively knows the destination of each one. The bariaur knows the distance
", "rollAction":"Barbed Javelin", "rollDamageType":"piercing"} piercing damage. If the target is a creature, its speed is reduced by 10 feet until the start of the bariaur’s next turn.
Ram. Melee
Monsters
Mythic Odysseys of Theros
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Magic Items
Storm King's Thunder
mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this
based on its form:
Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made
Magic Items
Tasha’s Cauldron of Everything
is reduced to powder, pulp, or paste, as appropriate. Only magic items are unaffected. If you wish, when the pestle stops, you can have the mortar separate its contents-like powdered bone, crushed
specific place or creature. You don't need to know where your destination is, but it must be a specific destination-not just the nearest river or a red dragon's lair. If the stated destination is within
Monsters
Mordenkainen's Fiendish Folio Volume 1
shield takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. The khargra can detach itself by spending 5 feet
, digesting the dust but leaving the message lodged in its digestive tract. Trained over long years and with plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command.
Monsters
Mythic Odysseys of Theros
relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance.
Returned Masks. Adventurers
who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its composition and craftsmanship
Monsters
Mythic Odysseys of Theros
reduced by 10 feet until the start of the triton’s next turn.Frigid Shield. When a creature the triton can see targets the triton with an attack, the triton gains 10 temporary hit points. If the
into conflict. In such cases, tritons prove skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few dare insult tritons in their home
Monsters
Guildmasters’ Guide to Ravnica
Council of Five. The ghost has a trait based on who it is, as shown below:
Enezesku: Enfeebling Ray. Enezesku’s Innate Spellcasting trait includes ray of enfeeblement, which he can cast at
. Vuliev’s Innate Spellcasting trait includes misty step, which he can cast at will.
Xil Xaxosz: Lingering Spite. When Xil Xaxosz is reduced to 0 hit points, his incorporeal form explodes in a
Animate Objects
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points
bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
succeeds automatically, allowing the training exercise (and the journey) to continue. Challenge 1: Plotting a Course The characters must use their Wildspace map to plot a course to their destination
. Have each character make a DC 12 ability check. Each player chooses which check to make based on their character’s role aboard the ship:
Captain: Wisdom (Survival) or Charisma (Persuasion
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Journey Spread The journey spread is a means of making long journeys more interesting. In this method, you place cards in a particular arrangement (a spread) and interpret them based on their meaning
journey you expect to last at least as many days as you have players. You can improvise encounters, other challenges, and rewards based on cards as they’re revealed, or you can build a small deck in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
locations in Sigil or the destination plane. 3 Slow. After a creature enters the portal, 2d4 days pass before the creature appears at its destination, during which time the creature is trapped in a
. CoupleOfKooks “WARNING: Based on publicly available municipal data, the portal in front of which you are standing leads to a vertical drop of approximately –calibrating... calibrating...– two hundred feet. Proceed with caution.”
–A mimir to a planar traveler
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a ruin based on how well the players resolved the day’s top card. If you’re using cards that have a different meaning when they’re upright versus upside down, ignore the cards’ orientation. Rewards
and don’t need to consume any of their rations. They eat well that night, and each character begins the next day with inspiration. Reduced Travel Time. The characters find a shortcut that reduces the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Speed A creature’s speed tells you how far it can move on its turn. For more information on speed, see the Basic Rules. All creatures have a walking speed; creatures that have no form of ground-based
reduced to 0, or is otherwise deprived of the ability to move, it falls unless it can hover or is being held aloft by magic, such as by the fly spell. Swim. A creature that has a swimming speed doesn’t need to spend extra movement to swim.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage
prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest. Shield Ward. You can transfer the ingot’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–10 The teleport trap in area 19 11–18 The teleport trap in area 22a 19–20
sees at the same moment a booming voice shouts, “Teleported!” The devil doesn’t trigger any of the teleport traps on this level. It disappears when reduced to 0 hit points or after 1 minute. Each time
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
portable wealth aboard Emperor of the Waves, the foremost ship in his fleet. Aubreck’s plan was to convert these notes back into cash when the ship reached its destination in the south, but fate introduced
a cruel twist, and Emperor of the Waves disappeared. A storm separated the ship from its escort, and it was never heard from again. Devastated by the financial loss, Aubreck was reduced to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Awarding XP Each monster has an XP value based on its Challenge Rating. When adventurers overcome one or more monsters—typically by killing, routing, capturing, or cleverly avoiding them—they divide
: Accomplishing one in a series of goals necessary to complete the adventure. Discovering a hidden location or piece of information relevant to the adventure. Reaching an important destination. When awarding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
consulting the following table: d20 Teleport Destination 1–6 The teleport trap in area 1 7–14 The teleport trap in area 10 15–20 The teleport trap in area 35 Additional Effect: Moradin Smash! When a
hammer. The target must succeed on a DC 17 Dexterity saving throw or take 40 (6d10 + 7) force damage. Any creature reduced to 0 hit points by this damage is disintegrated, along with all items it is
Monsters
Fizban's Treasury of Dragons
horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their
magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. If this reduces the target’s hit points to 0, the target is reduced to powder, pulp, or paste, as appropriate. Only magic items are unaffected. If you wish, when the pestle stops, you can have the
action to verbally command the mortar to travel to a specific place or creature. You don’t need to know where your destination is, but it must be a specific destination—not just the nearest river or a red
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adventure Types An adventure can be location-based or event-based, as discussed in the sections that follow.
Location-Based Adventures Adventures set in crumbling dungeons and remote wilderness
locations are the cornerstone of countless campaigns. Many of the greatest D&D adventures of all time are location-based.
Creating a location-based adventure can be broken down into a number of steps
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven
familiar to make one attack of its own with its reaction. If your mascot familiar is within 60 feet of you, you can teleport as an action, swapping places with the familiar. If your destination space
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creature with water on your finger. The water creates an icy mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced
gains a benefit based on its form: Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sinking. Virgil knows the location of the Tammeraut and can guide the characters there. Based on the attack tonight, the gull correctly deduces that Tammeraut’s crew is active once more and must be
(Arcana) check. The DC for this check is reduced by 1 (to a minimum DC of 10) for each day the character spent in research beforehand.
Casting the Spell. The character must have Virgil present for the
Magic Items
Tasha’s Cauldron of Everything
a random destination, which could be on a different world of the Material Plane.
Destroying the Teeth. Each tooth must be destroyed individually by sowing it in the area where the tooth’s story
reduced by 2d10. If this reduces your hit point maximum to 0, you die.
16
Daughters of Bel (green steel pit fiend fang)
1 pit fiend
You can use the tooth to cast dominate monster (DC 18). Once you
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
druids are able to chant on their turn, the ritual is ruined and must be started anew. If the Gulthias tree (area Y4) has been reduced to 0 hit points, the ritual won’t work. Druids who realize that
might not understand what the druids are up to, they will no doubt wonder where the druids are sending the tree blight. As Wintersplinter travels north, its destination should become clear to characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
itself, including inactive portals, and instinctively knows the destination of each one. The bariaur knows the distance and direction to the last portal it used as long as they’re on the same plane
+ 4) piercing damage. If the target is a creature, its speed is reduced by 10 feet until the start of the bariaur’s next turn.
Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
stage if the trip is a matter of following a clear path to a well-known destination. A journey consisting of three stages makes for a satisfying trek. For example, the characters might travel along a
players choose their group’s travel pace for the stage: Slow, Normal, or Fast (see “Travel Pace”). Based on the length of the stage (in miles) and the group’s pace, determine how long this stage
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
4 d8 16
5 d6 18
6 d4 20
Level. The current suspicion level is reduced by 1 (to a minimum of 1) every 8 hours if the prison staff detects no suspicious activity during that time
. Patrol Die. Roll a die based on the current suspicion level when characters enter the patrol route to see if they encounter a guard patrol (see “Patrol Routes”). DC. The DC of Charisma checks made against prison staff and of ability checks made to avoid patrols is set by the current suspicion level.






