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Returning 35 results for 'before based diffusing changelings raised'.
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Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
changelings with suspicion.
A Hidden People
Wherever humans live, changelings reside also; the question is whether their presence is known.
Changelings are born to one of three paths. A few are raised
in stable communities where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever
Monsters
Keys from the Golden Vault
understand the secrets of the planes of existence. Raised in a family of scholars and academics, Markos wished to make a breakthrough discovery that would propel himself and his family to new heights
.
This quest for understanding became Markos’s obsession. He sequestered himself and his fellow researchers in the remote Delphi Mansion. Markos used astrology-based magic to attempt to contact
Monsters
Candlekeep Mysteries
are raised by the community rather than by a single set of parents, and all of a community’s eggs are kept in freshwater pools until they mature. Protecting their eggs is a major concern for
. Grippli religion is based in animism and nature spirits; the frogfolk do not pay reverence to a single deity, but they might beseech a particular nature spirit for aid from time to time.
Monsters
Icewind Dale: Rime of the Frostmaiden
Icy Doom. When Avarice dies, her corpse freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.
Special Equipment. Avarice wields a staff
around their necks. These self-styled Knights of the Black Sword offered her sanctuary in the keep of Caer-Dineval, where they are based. Although she doesn’t trust the cultists, they treat her
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
naming conventions. As if to emphasize that they don’t really fit in to either society, half-elves raised among humans are often given elven names, and those raised among elves often take human names
-Elf Variants
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage:
Species
Eberron: Rising from the Last War
weapons and warforged, along with mundane arms and armor. The war raised the house up, and then tore it down. House Cannith was based in Cyre, and the Mourning destroyed the house leadership and key
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A Hidden People Wherever humans live, changelings reside also; the question is whether their presence is known. Changelings are born to one of three paths. A few are raised in stable communities
where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever knowing another like
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Hidden People Wherever humans can be found, there are changelings; the question is whether their presence is known. Changelings are born to one of three paths. A few are raised in stable communities
where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever knowing another like
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
easily be based around a party of adventurers gaining a principality. The Wind Whisperer principality includes a number of half-elves with the Mark of Storm—foundlings with no tie to House Lyrandar. The
Wind Whisperers want to obtain airships by any means necessary. The Lhazaar Principalities have the largest changeling population in Khorvaire. Many of them congregate in the Gray Tide, a domain founded by changelings.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Daask … is led by monsters from Droaam. … is based in the Cogs but has been recently expanding into the lower wards. … specializes in violent crime and extortion. … is aggressively targeting the
changelings are all found in Daask, but the organization is built around a monstrous core: gnolls, ogres, minotaurs, harpies, even a handful of trolls. The leaders of Daask include oni and medusas. Daask
Monsters
Fizban's Treasury of Dragons
horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their
, the largest cavern serves as the dragon’s sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
drama about the founder of the Church of the Silver Flame. (Grand Stage, Upper Menthis) 2 Facade. A comedy of errors about a family of changelings, involving a tangled web of mistaken identities. (Art
, Lower Menthis) 4 Galifar Triumphant. A beloved history based on the legendary king and the conflict that established the Kingdom of Galifar. (Classic Theater, Middle Menthis) 5 The Late Count. A comic
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Mudbutton Warren Huts built into trees and atop ruined mounds rise out of the swamp. Twisting, raised wooden pathways stand above the pungent muck, connecting one place to another with little rhyme
or reason.
Mudbutton Warren is home to three hundred residents. Most are boggarts, though a few daring faeries, flamekin, and changelings also make it their home. Mudbutton Warren is among the most
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
wanted weapons and warforged, along with mundane arms and armor. The war raised the house up and then tore it down. House Cannith was based in Cyre, and the Mourning destroyed the house leadership
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mundane arms and armor. The war raised the house up, and then tore it down. House Cannith was based in Cyre, and the Mourning destroyed the house leadership and key facilities. Now three barons jockey
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Half-elves often revere the gods of the culture in which they were raised, although some rebel against their upbringing, seeking out the gods of the other aspect of their heritage, or feeling a calling
or need to do so. As with any people, half-elves often choose a favored deity based on their calling or profession: Corellon Larethian, Azuth, or Mystra for wizards, Solonor Thelandira or Mielikki
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that they make an effort to fit in with humans or elves when possible. For instance, half-elves born and raised in human settlements tend to have human names, while half-elves in elven communities
allows it, your half-elf character can forgo Skill Versatility and instead take a trait based on your elf parentage:
A half-elf of wood elf descent can choose the wood elf’s Elf Weapon Training
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
planes of existence. Raised in a family of scholars and academics, Markos wished to make a breakthrough discovery that would propel himself and his family to new heights. This quest for understanding
became Markos’s obsession. He sequestered himself and his fellow researchers in the remote Delphi Mansion. Markos used astrology-based magic to attempt to contact other planes, and something finally
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of House Vadalis in Sharn is one of the few enclaves where pegasi are raised and trained. Native to Syrania, these celestial beasts can become stranded in Sharn; Vadalis heirs care for them and match
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Monsters
Fizban's Treasury of Dragons
the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A
sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access points. The dragon’s most valuable treasures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might know about the orrery, the leaders of the Six put a plan into motion. (The second franchise was based on the Sword Coast between Neverwinter and Luskan. Its fate will be discovered by the characters
in episode 3.) The Six set up an agent in Phandalin — Ditch Fundi, who first raised and now runs Phandalin’s new Temple of the Coin Maiden. Using Ditch’s intelligence on the activities of the Company
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ytepka Society The Ytepka Society, also known as the Triceratops Society, is based in Port Nyanzaru and dedicated to preventing any individual or group from abusing power and upsetting the natural
but identify one another using a simple hand gesture: a raised left hand with the index finger, middle finger, and third finger extended, representing the three horns of the triceratops. When the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of a greater whole. Cults of the Dragon Below are based on madness or power. A cult that seeks power chooses to serve a dark force because of the gifts they receive from it. A cabal of scholars might
. However, your character could be a member of a relatively benign cult. You might have been raised in a cult but broke free from its influence. If your character was or is part of a cult, work with your DM to develop the details of your sect.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns in the process. Already, he has taken advantage of Auril’s magic and raised a fortress amid the dark shadows of the mountains. From here, his underlings strike out across the tundra in search of
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be other creatures and objects that are unaffected as well, based solely on the Mad Mage’s whims. 16a. Ledges These ledges are 90 feet above the cavern floor and safe to traverse. 16b. Cavern Floor
Qurrok. If no one has raised an alarm, Qurrok the stone giant is searching the cavern floor for interesting rocks and gem deposits.
Corpses. Amid the rocks on the cavern floor are the rotting corpses
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Xenk Yendar Raised in the nation of Thay, Xenk Yendar has sworn an oath of devotion to aid the innocent. Every inch the knight in shining armor, he thrives when inspiring goodness in his allies. The
longevity has something to do with Szass Tam’s nightmarish rise to power and Xenk’s narrow escape from the lich. Now based in Mornbryn’s Shield, Xenk travels Faerûn in search of evil to thwart. He
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
information about them that’s more or less common knowledge in Sharn. This section explores the roles that each one could play in a Sharn-based campaign. Although the powerful organizations in Sharn have a
Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Masters with a richly detailed city for their Xen’drik based campaigns, this supplement presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure hooks, and
options. Races of Eberron (3.5E): This sourcebook delves deeply into changelings, kalashtar, shifters, and warforged. It provides detailed information on the psychology, society, culture, behavior
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If she’s still alive, Kella tries to let
bandits of various ethnicities) are mounted on seven riding horses. Known as the Seven Snakes, Xolkin’s band does “dirty work” for the Snail, a Zhent leader based in Daggerford (see the “Daggerford
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
determine your monster’s Armor Class in one of two ways. Use the Table. You can choose an appropriate AC based on the monster’s expected challenge rating, as shown in the Monster Statistics by Challenge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reputation that others know about, especially those who have high Honor scores themselves. Unlike other abilities, Honor can’t be raised with normal ability score increases. Instead, you can award
increases to Honor—or impose reductions—based on a character’s actions. At the end of an adventure, if you think a character’s actions in the adventure reflected well or poorly on his or her
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
constellations 2 A stone tablet with fine holes drilled through it 3 A speckled owlbear hide, tooled with raised marks 4 A collection of maps bound in an ebony cover 5 A crystal that projects starry patterns
finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die: Weal (even). Whenever a creature you can see within 30 feet of you is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
righteousness colored by fatalism. Her belief is that death is better than being raised as another of Szass Tam’s undead servants. With the characters, she is honest and forthright, as well as cynical
fashioned the vast complex based on his research. The purpose of the dungeon was to lure explorers to their deaths and harvest their souls to fuel Gul’s phylactery. As Thay became more hostile to outsiders
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
these two zones. An alarm raised in one zone has no effect on the alert status of the other zone. During the day, some of the yakfolk oversee workers in the mill (area 3), the barns (areas 4A–4C), and the
crop fields (area 7). At night, the workers are locked in their cages, and the yakfolk retire to huts (areas 5A–area 5F). Use the suitable Yakfolk Village Roster table (day or night) based on when
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
party earns during their incursion. If the group caused particular damage to the sahuagin fortress on their first visit, feel free to grant them a discretionary 5 to 15 victory points based on the
alert is raised — the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party






