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Returning 26 results for 'before based dividing carrion refer'.
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Monsters
Curse of Strahd
refer to their tightly knit groups as kindnesses. A kindness of wereravens usually numbers between seven and twelve individuals. Not surprisingly, wereravens get along well with ravens and often hide
already higher. Attack and damage rolls for the wereraven’s bite are based on whichever is higher of the character’s Strength and Dexterity. The bite of a wereraven in raven form deals 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Experience Points Experience points (XP) fuel level advancement for player characters and are most often the reward for completing combat encounters. Each monster has an XP value based on its
received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP. (Because the NPCs made the fight easier, individual characters receive fewer XP.) Chapter 3, "Creating Adventures" provides guidelines for designing combat encounters using experience points.
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this table, refer to “Dungeon Dressing” later in this appendix for additional items and elements to fill rooms. In the Dungeon Chamber Contents table, a “dominant inhabitant” is a creature that
include such creatures as carrion crawlers, dire rats, gelatinous cubes, and rust monsters. See chapter 3, "Creating Adventures" for more information on random encounters. Dungeon Chamber Contents
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Awarding XP Each monster has an XP value based on its Challenge Rating. When adventurers overcome one or more monsters—typically by killing, routing, capturing, or cleverly avoiding them—they divide
the total XP value of the monsters evenly among themselves. If the party received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP, since the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horror-based campaigns. The creatures in this chapter are organized by their challenge rating in the Creatures by Challenge Rating table. Creatures by Challenge Rating CR Creature
1/8 Gremishka
jar
3 Carrion stalker
3 Swarm of scarabs
4 Strigoi
4 Zombie plague spreader
5 Vampiric mind flayer
6 Gallows speaker
6 Priest of Osybus
6 Zombie clot
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Manual) and the ability to cast a handful of spells for a limited time. Stone giants refer to the petrified state as Olach Morrah, which translates as “the Great Stillness.” The giants of Deadstone
, it becomes petrified for 8 hours. At the end of this time, the giant is no longer petrified and gains tremorsense out to a range of 30 feet, as well as a measure of innate spellcasting ability based
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
names to create an exaggerated hissing sound, based on one’s personal preference and whether an individual’s anatomy can more easily pronounce the name in this altered form. An adopted name of this
sort is recognized as a variant of the birth name, rather than a unique name unto itself. A yuan-ti might refer to itself by its birth name, by its adopted name, or (especially among purebloods) by a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Resolving Outcomes You decide when a player makes a D20 Test based on what the character is trying to do. Players shouldn’t just roll ability checks without context; they should tell you what their
the ability check or saving throw. Refer to the Abilities, Ability Checks, and Saving Throws table for guidance. Also consider whether a skill or tool proficiency might apply to an ability check. What’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to write down their character’s name alongside the name of a creature the character fears. Collect their notes and refer to them during the ride. Characters who don’t gaze into the All-Seeing Eye can
mouth, the ride plunges them into an illusion-filled demiplane of undulating hills, corkscrewing trees, and prismatic skies. As the characters’ cart hurtles along the track, refer to the players
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Known column of the Artificer Features table. When you choose a plan to learn, you choose it from any Magic Item Plans table for which you qualify; your qualification is based on your Artificer level
. Creating an Item. When you finish a Long Rest, you can create one or two different magic items if you have Tinker’s Tools in hand. Each item is based on one of the plans you know for this feature. If a
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
medium armor have AC 15. Retainers with heavy armor have AC 18. Hit Points and Hit Dice Retainers gain one Hit Die per level. Their hit point maximum is based on the size of their Hit Die, as shown on
survivability depend on the training and expertise of their mentor, a retainer’s proficiency bonus is equal to their mentor’s proficiency bonus. Some of a retainer’s statistics refer to their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Shankhabhumi Outsiders often refer to the people of Shankhabhumi collectively as “riverlanders,” but the folk of the three city-states call themselves Sagorpuri, Ashwadhatuj, or Tippuri, and
to be many syllables long and indicate the bearer’s gender. Most folk use a last name based on their city of birth—Sagorpuri, Ashwadhatuj or Tippuri. The only exceptions are the descendants of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and gelatinous cubes are among the most
something in the game, such as a magic item, might refer to them. For instance, a spear that is especially effective at fighting demons would work against any monster that has the demon tag.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and
certain creatures. The tags have no rules of their own, but something in the game, such as a magic item, might refer to them. For instance, a spear that is especially effective at fighting demons would work against any monster that has the demon tag.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and other armed forces. A militocracy might be based on an elite group of soldiers, an order of dragon riders, or a league of sea princes. Solamnia, a nation ruled by knights in the Dragonlance
rulers share power, possibly dividing the land into districts or provinces under their control, or jointly ruling together. A group of adventurers who take control of a nation together might form an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
party earns during their incursion. If the group caused particular damage to the sahuagin fortress on their first visit, feel free to grant them a discretionary 5 to 15 victory points based on the
might decapitate the sahuagin forces, practically ending the offensive before it begins. In any of these cases, refer to the Triumph or Failure sections afterward.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
three miles below the stronghold in a small pond. 23. Cavern of the Carrion Crawlers In the northern end of the cavern complex, two sinkholes lead down to an even larger area where a number of carrion
and piled here and there. Seldom does any other sort of creature venture into the place, for any that do usually end up by adding their bones to the litter. Two carrion crawlers are in the northeast
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Emerald Enclave based in Fort Beluarian. The druid travels with a vegepygmy companion named Kupalué, a Chultan word that means “walking weed.” Qawasha often refers to his companion simply
no fees or fealty to any merchant prince; they keep their business quiet, meeting potential clients only in Malar’s Throat or seedier houses in Tiryki Anchorage. They refer to one another as River and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
disturbs the mycelium; roll a d6 and refer to the Mycelium Effects table. Fungus creatures and those that have been infected with saprophytic plague are immune to these effects and are not targeted by
servant, use the mummy lord stat block, but omit its lair actions and regional effects, and replace its sand-based effects with spore-based ones that are functionally identical. Use the vrock stat block
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
“Watch out for my pets” refer to challenges in area G29. “Follow the arrows, but don’t let them hit you” refers to the set-up in area G31. “Trust your ears” and “A little pressure can be a good thing
beyond. G34: Cell Block Characters who have darkvision or a light source can see the following: Vertical iron bars stretch from floor to ceiling, dividing this room into six cells. The two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raven’s feet as offerings. At dusk, giant ravens gather to feast on the remains. After devouring the carrion, the giant ravens perch on timber roosts and squawk at one another until nightfall, when they
Samular (paladins of Tyr) and the Zhentarim in the past. Its current occupants are the shield dwarves of the Stoneshaft clan. They refer to the castle as Stoneshaft Hold. The Stoneshaft dwarves are
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
across the harbor mouth and keeping anything larger than a rowboat from entering or leaving. As for land-based attacks, the 400-foot-long causeway connecting the Seatower’s islet to the shore needs no
poor can afford, and Brother Hodges does his best to bring quiet dignity to the practice. However, a fertile carrion crawler has recently slithered up from the sewers to feast on the corpses in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
rowboat from entering or leaving. As for land-based attacks, the 400-foot-long causeway connecting the Seatower’s islet to the shore needs no gates or drawbridges, as any attackers foolish enough to
only holy-ground burial the city’s poor can afford, and Brother Hodges does his best to bring quiet dignity to the practice. However, a fertile carrion crawler has recently slithered up from the sewers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
). If the guard gets away, refer to the “Development” section in area 3. 3. Barracks The lizardfolk here likely join the guards in area 2 during any disturbance. If they are not alerted, the four of them
nor occupants. Trophy Heads. The trophy heads are as follows, from north to south: West wall: giant crayfish, carrion crawler, hippopotamus, hobgoblin, sahuagin East wall: brown bear, lion, shark
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
every 12 hours the characters spend in the dungeon, roll a d20 and refer to the following table if the characters are in an accessible hallway or room at that time.
d20 Encounter
1 1d6
(worth 25 gp). 36. Goblin Bandits Three rooms in the northern part of the fortress serve as living quarters for goblin bandits. All have the same characteristics. The stench, garbage, and carrion here are






