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Returning 29 results for 'before basha defending compound rules'.
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Tortle
Legacy
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Species
The Tortle Package
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound, defending their offspring, and sharing a
skills. When a tortle nears the end of its natural lifespan, it seeks out a mate and procreates. Tortles lay their eggs (numbering as few as one or as many as a dozen) in a fortified compound enclosed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow compound overlooking the Clawrift. (The compound was once House Oblodra, a powerful drow house that was destroyed by Lolth over one hundred years ago during the Time of Troubles.) Mistrift This
5 of the Dungeon Master’s Guide for rules on escaping webs. Characters entering Menzoberranzan by means of Vizeran DeVir’s secret tunnel come to a secret door that pulls open to reveal a narrow ledge
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fishing rules ("Fishing for Knucklehead Trout"), only replace the knucklehead trout with an octopus. Befriending Its Comrades. Angajuk lives alongside other sea creatures, including narwhals and
Angajuk. Fending Off Hunters. If the characters are having trouble finding another way to earn Angajuk’s trust, use the “Whale Hunt” encounter below. Defending the whale against these hunters earns its trust.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
homesteads in the vicinity, Kerbin Dellmon sent out word that anyone could stay at their compound for safety. A number of farmers and ranchers took the Dellmons up on their offer. Every able-bodied
defending the weak and meting out justice to the Iceshield tribe. He has been trying to bring retribution to the orcs for their depredations, and he just arrived with news that a large orc war band
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carved with frescoes depicting dwarves defending their mountain homes against ankhegs, purple worms, umber hulks, and other burrowing monsters. (Hidden behind a fresco of a dwarf battling a bulette is a
(see “Gates”). Its rules are as follows: If a creature flies or levitates within 5 feet of the arch, the gate opens for 1 minute. Characters must be 10th level or higher to pass through this gate (see
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The characters might use their mounts to fight foes in the air, using the mounted combat rules in the Player’s Handbook. As intelligent creatures, the characters’ mounts can act independently, but they
talked out of apprehending them. During combat, the knights attempt to shove characters off the platform whenever possible. Fighting the Silent Roar If the characters are defending the Pedestal of Judgment
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
on the first day of winter. The current castellan, a boorish twit named Hantanus Tarm (LN male Illuskan human noble), is responsible for defending the gates but has no military experience. The
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Haseid, Khemed, Mehmen, Sudeiman, Zasheir; (female) Atala, Ceidil, Hama, Jasmal, Meilil, Seipora, Yasheira, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein Chondathan Chondathans
, Ramondo VARIANT HUMAN TRAITS
If your campaign uses the optional feat rules from chapter 6, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is called Spireball. The modron happily explains the game’s rules, its stakes, and the two teams, all of which are detailed below. Good versus Evil Two teams—the Noxious Stampede and the Righteous
opponents, no matter how low the Noxious Stampede stoops. Spireball Rules Nikki Dawes Shariel, Star Player of the Righteous Hands Spireball takes place on a flat, triangular diamond surrounded by a ringed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
themselves. Towns and cities are the seats of the nobles who govern the surrounding area, and who carry the responsibility for defending the villages from attack. Occasionally, a local lord or lady
lives in a keep or fortress with no nearby town or city. Village Population: Up to about 1,000 Government: A noble (usually not a resident) rules the village, with an appointed agent (a reeve) in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
located a mile away. Defending the drow outpost are a female drow elite warrior (the commander), a male drow mage, and sixteen drow. The outpost is a four-story tower carved out of a 60-foot-tall, 15
(leaving the mage and eight drow to staff the outpost). Use the drow pursuit rules in chapter 2, and assume a pursuit level of 4. Drow Patrol B The characters encounter a drow elite warrior and 1d8
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the family’s wealth. The gods only know what led to the creation of
the fog that rolls off the heights of the moor to shroud its trees. Melandrach, King of the Woods, rules here and holds the forest as the exclusive domain of the elves. Though game animals roam in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with skeletons that awaken and attack when anything treads on the sand above them. Map 5.2: Skull Dunes View Player Version Encounter Procedure Use the following rules to play out the Skull Dunes
that square). The characters continue to move, one square at a time, awakening skeletons and defending themselves until they navigate their way across the dunes to safety, or slay twenty or more
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city, patrol its streets, and send raiding parties into the surrounding jungle. Ras Nsi rules over them, but traitorous priests plot his downfall. Salida’s Treachery. One of the guides presented in
barely aware of the kobolds’ existence. Red Wizards of Thay A group of Red Wizards entered the city a couple of days prior to the characters’ arrival. They camped in the ruined compound at area 2, but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
improve a clan’s capabilities. Berronar Truesilver The Matron of Home and Hearth is the patron of family, honor, and law. She lays out the rules for managing a dwarf clan. Berronar’s code establishes the
lead from the front. When defending a stronghold, they guard the walls and lead sorties against enemy positions. When an external threat is near, the priests plan guerrilla raids to disrupt invaders
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Empty battlefields are littered with weapons and bones, showing where the legions of the Nine Hells prevailed against invading enemies. The archdevil Zariel rules Avernus, having supplanted her
in the ice of Stygia as punishment. He rules this layer all the same, communicating telepathically with his followers and servants, both in the Nine Hells and on the Material Plane. Stygia is also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
maintain strongholds along the border with Ket, most of their energy is spent defending against giants and dragons in the western mountains. The Watchers are sworn to an ascetic and disciplined code
an organization might come with concrete benefits such as access to an organization’s information, equipment, magic, and other resources. See “Renown” in chapter 3 for rules you can use to track
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
everything from petty disputes in other wards to groundbreaking cases in the High Courts. They adjudicate, review, and study the rules of Sigil, maintaining order according to the law as they interpret
for 300 gp apiece. Barracks Riccardo Moscatello Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Lady’s Ward from the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Calling Horns and report their fire giant sighting to Tamalin, she is satisfied and gives them her letter. Carnath Roadhouse This walled compound served as a hostelry on the High Road between Waterdeep and
. Fortunately for Harnoth, the Iron Guard — Citadel Adbar’s defending army — remains strong. What’s not generally known is that Harnoth, too, was killed by orcs toward the end of the war. To prevent
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
the upheaval ended and the Chosen began to disappear, the gods of Mulhorand remained to rule their people, focusing their attention on defending their restored homeland to keep the war in Unther and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
member steps on it. Rules for the hunting trap are presented in chapter 5, “Equipment,” of the Player’s Handbook. Needle Blights Hunched figures lurch through the mist, their gaunt bodies covered in
. The revenant is clad in tattered chain mail that affords the same protection as leather armor. The revenant was a knight of the Order of the Silver Dragon, which was annihilated defending the valley
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, defending themselves as necessary. Failing that, they attempt to wangle their freedom through bribery and deceit. Treasure. Chana and Vana each wear a copper fox mask worth 10 gp and two pieces of jewelry
Dice Game. The gamblers are playing an ancient dice game called Madarua’s harvest. They welcome the characters to join in. The buy-in is 5 gp per game. The game’s rules are as follows:
Each
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
use the statues for cover from the dragon’s breath; see “Cover” in the Basic Rules.) Consider having the wyrmling deliver short lines of dialogue on each of his turns, inspired by the following
staircase rises back up, sealing the library shut once more. (A character on the staircase when this happens is lifted up to this area on the rising stairs.) Treasure. With Sparkrender no longer defending
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, bearded man named Heltur “Ribbons” Ribbond, a neutral evil male human assassin, rules the Undercellar with an oily, too-affable manner and a wide grin that only makes his scar-seamed face more menacing
waving this donation for those who suffer grievous wounds in the course of defending other. This leads to all manner of unlikely stories being told at the Watchful Shield’s gates, explaining how
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cruelty, such as by refusing to kill the elders, defending them, or doing nothing whatsoever. The Test Ends. After 1 hour, everyone with a symbol of Auril hovering above their head is teleported back
statue instead of a stone one. On a successful save, the character gains the blessing of the Frostmaiden, which Auril can rescind at any time while she’s alive. This blessing otherwise adheres to the rules
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
man named Heltur “Ribbons” Ribbond, a neutral evil male human assassin, rules the Undercellar with an oily, too-affable manner and a wide grin that only makes his scar-seamed face more menacing. Ribbons
waving this donation for those who suffer grievous wounds in the course of defending other. This leads to all manner of unlikely stories being told at the Watchful Shield’s gates, explaining how roughed-up
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Gauntlgrym. His handpicked successor, Dagnabbet Waybeard, now rules Mithral Hall as queen. A bold leader and a fierce warrior, Queen Dagnabbet firmly supports Mithral Hall’s membership in the Lords’ Alliance
disappears during the winter, buried under deep snow. Moreover, the area has few trees or hills to provide shelter. Northfurrow The Northfurrow extends from Waterdeep to the fortified farming compound of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for the rules of conduct (see “Rules of Conduct” in chapter 2). Dubhforgail assumes the characters are Kelek’s minions and demands that they bring her the cake that Kelek promised her (“Eight tiers
the characters around, defending them when needed, and can easily be persuaded to use his flame tongue sword to destroy Iggwilv’s Cauldron. Neither Kelek nor Zargash will threaten or harm the






