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Returning 35 results for 'before basic defending continues raiding'.
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Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
Backgrounds
Guildmasters’ Guide to Ravnica
to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
work as rustic or naive. Undeterred, Nora continues to produce terrible mug after terrible mug, which she gives as gifts to her friends.
Extracurriculars: Distinguished Society of Fine Artists
Job
: Dormitories resident assistant
Bond Boon: The faculty’s respect for Nora extends to you. You can expect straightforward answers when you ask a faculty member for basic information.
Bond Bane: Few faculty care to help you with basic requests.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Towering Wood? Are you comfortable in buildings, or do you prefer the open air? As a child of the forest, you might take the outlander background, or perhaps you became a folk hero by defending
if you’re not a spellcaster, the Magic Initiate feat can provide you with a few spells to reflect a basic initiation into the druidic mysteries. A Land with No Lords. The Reachers are fiercely
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
monsters compelled the poorly defended lakeside towns to turn Bryn Shander from a modest hilltop trading post into a walled town capable of defending all Ten-Towners if and when the worst comes. Most
against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns won’t hold if the mounting tribalism continues to threaten the common good.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
crude symbols to convey basic information, such as “food stored here,” “danger close,” or “go this way.” A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
themselves. Towns and cities are the seats of the nobles who govern the surrounding area, and who carry the responsibility for defending the villages from attack. Occasionally, a local lord or lady
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
about its own future has forced Extremiton to hold off on transforming into an elder brain. Instead, it is focused on defending the colony and destroying its githyanki neighbors. With only a dozen mind
captive audience reacts. Meanwhile, it continues to use its telepathy to reach out to the Waterdavians in the city above, gathering more information to better realize its version of the city.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
5. Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins have set up a bridge guard post. The stream passage continues up beyond another set of uneven steps ahead
points, it collapses. Creatures on the collapsing bridge must succeed on a DC 10 Dexterity saving throw or fall, taking 2d6 bludgeoning damage and landing prone (see “Being Prone” in the Basic Rules
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
continues to flow along the matrix through the hull, appearing as jagged, snaking lines of living energy that pulse and shift. These conduits of elemental energy take on an appearance associated with the
Elemental Piloting an elemental vessel requires effective communication between the pilot and the bound elemental. The elemental controls the vehicle’s movement, and everything from basic propulsion to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
8. Crevasse The characters arrive here by one of three routes: the tunnel from area 1, the storeroom at area 7, or the rough-hewn passage to the south, which continues off the map for about one
“Difficult Terrain” in the Basic Rules). The bottom of the crevasse feels unnaturally cold. When viewed with a detect magic spell, the area emanates a faint necromantic aura. The magic causes all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Each step provides tables from which you can select the basic elements of your adventure. Alternatively, roll on the tables and see how the random results inspire you. You can mix up the order of the
dungeon’s monstrous inhabitants from raiding the surface world. 2 Foil a villain’s evil scheme. 3 Destroy a magical threat inside the dungeon. 4 Acquire treasure. 5 Find a particular item for a specific
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lucky to see the morning.
— Tordek
The clan is the basic unit of dwarven society, an extended family that dwells together. Everything a dwarf does in life is devoted to improving or helping the
work and leaving behind a fitting legacy that continues to bolster the clan even after its creator has passed on — a legacy counted not only in objects, but also in dwarven souls. Dwarves who become
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
love, and go to war with each other. To join one is a mark of honor and continues a grand tradition that Luskar associate with democracy, self-determination, and individuality. Each Ship has its own
. Ship Suljack holds sway over, and conducts most of, the piracy and raiding that originates out of Luskan. It occasionally passes the more meager opportunities down to Taerl. Ship Taerl, recently elevated
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see “Kobolds”). During their time at
” in the Basic Rules). She becomes friendly as soon as the characters demonstrate that they care about the cloister’s safety, such as by fighting the zombies at the beach or undertaking any of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
continues with the fight. Sildar takes 1d6 bludgeoning damage from the fall, which is enough to drop him to 0 hit points. Quick-acting characters can try to stabilize him before he dies (see “Damage and
Healing” in the Basic Rules). Roleplaying Sildar Sildar Hallwinter is a kindhearted human male of nearly fifty years who holds a place of honor in the famous griffon cavalry of the great city of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
2.6, the Black Lake. WILDERNESS ENCOUNTERS AND CAMPING
If you want to make the trek from Blasingdell to the Stone Tooth more interesting, you can create random encounters with orc raiding parties
complex, or that it’s possible to enter through the chimney. The orcs defending the Mountain Door refuse to negotiate for their return. The characters might disguise themselves as orcs using captured gear
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
basic physiology, the centaur bands are commonly associated with their own distinct traits. Lagonna band centaurs tend to be sleek and muscular, with powerful legs built for endurance rather than
tales of their greatest heroes, they often speak of centaurs who found their heroic destiny on a protoporos. Pheres Raiders The Pheres roam the wild lands between Setessa and Akros in small raiding
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet (spending half their speed to do so—see the “Being Prone” section in the Basic Rules). They pursue any characters they see, attacking until destroyed. The eastern half of the building is the old
continues south a short distance past the ruin before ending in an overgrown field.
The thicket east of this ruin is crawling with eight twig blights. Any disturbance in the ruined farmhouse (for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mines leads them into frequent clashes with Underdark monsters. Creatures or raiding parties that enter the mines from below invite retributive raids by dwarf war parties. The dwarves will mount an
crafters, and that clan continues to rule despite its increasingly autocratic policies. Although the subservient clans continue to perform their traditional roles in the hierarchy, they have largely
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frozen ferry in Easthaven. From this new base, the search for chardalyn continues. Long may our father reign over this dark land!
Durth
Nildar Sunblight The characters can visit the ferry or give
armor, keeping their shields and weapons within reach. Treasure. The crates and most of the sacks contain basic supplies, including blankets, rations, hempen rope, and other equipment. One small sack
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
from within the southeastern passageway, and a crude wooden cage door closes off the southern exit. The floor is covered with sleeping furs, crates, sacks, and rubbish.
The second orc raiding party
500 pounds of material. Additionally, if characters are held captive in area 6, their equipment is stored here. Development. When the second orc raiding party returns (five days after the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the cornices and gaze down protectively; these seemingly inert statues are stone golems charged with defending the temple. If called to service, they glide gently to the ground using a programmed
other garments upon request. Feldmar teaches a compulsory class on simple stitching to adjutants in an effort to reduce the amount of basic patchwork he and his family do to keep the Avowed neatly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Warfare in the name of Maglubiyet isn’t conducted like the raiding of orcs or the wanton slaughter of gnolls. It is instead a practice of claiming territory and subjugating people. Those who surrender to
case, a group of conquered people serves the host best when it continues to produce resources that the goblinoids can use. Only when a settlement offers stiff resistance or has no lasting value to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
as much damage only. H5: Overpass The stream continues beyond another set of uneven steps ahead, bending eastward. A waterfall burbles in a larger cavern somewhere ahead of you.
The goblins have
, Yeemik tries to force them to pay a rich ransom for Sildar after they complete their part of the bargain. If the characters refuse to parley, Yeemik shoves Sildar over the edge and continues fighting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. The cart continues down the track unhindered.
3–5. The cart derails into area 11. Each creature in the cart is thrown out, lands prone, and must succeed on a DC 12 Dexterity saving throw or take 5
north wall and continues northward (more or less) for 40 miles to the firenewt-infested smelter and forge of Hrakhamar. It’s passable and the tracks are intact for the full length, but encounters with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. 2. Guard Post This bare, spartan room has a stone bench along the south wall that continues around the angle to the west wall. A chain-and-pulley mechanism is mounted on the north wall, next to the
minds.
14. Unfinished Guest Room Dark green tiles cover the floor and ceiling of this room, forming an incomplete mosaic that depicts sahuagin warriors defending an underwater city from a tentacled
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
use the statues for cover from the dragon’s breath; see “Cover” in the Basic Rules.) Consider having the wyrmling deliver short lines of dialogue on each of his turns, inspired by the following
staircase rises back up, sealing the library shut once more. (A character on the staircase when this happens is lifted up to this area on the rising stairs.) Treasure. With Sparkrender no longer defending
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stone block walls and a flagstone floor. Several barrels are stored against the walls here, along with empty crates, straw for packing, hammers, pry bars, and nails.
The cavern continues for some
, which continues off the map for about one hundred feet and emerges from a cave in the woods south of Tresendar Manor. The southern passage is an excellent way to smuggle people or goods in and out of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
information. She can sketch a basic map of the Temple of the Crushing Wave and the Plunging Torrents. She hasn’t been to either place in several tendays and doesn’t know who or what inhabits most of
lava below, serpentine creatures glide and splash. To the south, the lava cascades into the pool before the current continues down a channel to the north.
Four salamanders and eight fire snakes swim
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tome can conclude, with a successful DC 10 Intelligence (Investigation) check, that it’s the work of a madman. Any character who continues to read the book beyond that basic level of understanding must
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the upheaval ended and the Chosen began to disappear, the gods of Mulhorand remained to rule their people, focusing their attention on defending their restored homeland to keep the war in Unther and
have no patience for violent or raiding humanoids of all sorts. Turmish. On the southern shore of the Sea of Fallen Stars, Turmish is a nation of mercantile cities ruled by its Assembly of Stars
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cruelty, such as by refusing to kill the elders, defending them, or doing nothing whatsoever. The Test Ends. After 1 hour, everyone with a symbol of Auril hovering above their head is teleported back
, Isarr might stumble upon tracks left by the characters but continues his search of the outer tents, then does the same thing with the inner ring of tents, saving the chieftain’s tent for last. By
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
meantime, she continues to enroll young students, keeping those with promise and weeding out the rest. Some of those who failed to make the cut, embittered by their perceived humiliation, nurse
waving this donation for those who suffer grievous wounds in the course of defending other. This leads to all manner of unlikely stories being told at the Watchful Shield’s gates, explaining how






