Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before basic diffusing continuous receive'.
Other Suggestions:
before bardic diffusing continuous received
before based diffusing contiguous receive
before bardic diffusing continuous receive
before base diffusing continuous received
before basic diffusing continuous received
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement A license to operate an Acquisitions Incorporated franchise comes with nearly limitless benefits! When your party starts a franchise, you receive a region in which to operate, a
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement A license to operate an Acquisitions Incorporated franchise comes with nearly limitless benefits! When your party starts a franchise, you receive a region in which to operate, a
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement A license to operate an Acquisitions Incorporated franchise comes with nearly limitless benefits! When your party starts a franchise, you receive a region in which to operate, a
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Keys from the Golden Vault If the characters become Golden Vault operatives, they receive an ornate, key-operated music box from their handler. Each adventure in this book includes a “Using the
open and plays a message that assigns them a heist, provides basic details, and sets them on the right path. After the message plays, the box closes and the key vanishes.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Keys from the Golden Vault If the characters become Golden Vault operatives, they receive an ornate, key-operated music box from their handler. Each adventure in this book includes a “Using the
open and plays a message that assigns them a heist, provides basic details, and sets them on the right path. After the message plays, the box closes and the key vanishes.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Keys from the Golden Vault If the characters become Golden Vault operatives, they receive an ornate, key-operated music box from their handler. Each adventure in this book includes a “Using the
open and plays a message that assigns them a heist, provides basic details, and sets them on the right path. After the message plays, the box closes and the key vanishes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character might inherit or receive a parcel of land on which to build their Bastion (see “Marks of Prestige” in chapter 3), or they might take a preexisting structure and refurbish it. It’s fair to assume
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character might inherit or receive a parcel of land on which to build their Bastion (see “Marks of Prestige” in chapter 3), or they might take a preexisting structure and refurbish it. It’s fair to assume
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character might inherit or receive a parcel of land on which to build their Bastion (see “Marks of Prestige” in chapter 3), or they might take a preexisting structure and refurbish it. It’s fair to assume
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Episodes and Serials There are two basic ways to think about how adventures fit together in your campaign: as distinct episodes or as a serialized story. If you’re not sure which type of campaign to
take a break from adventuring. Serials A serialized campaign is one continuous story broken up into smaller parts that flow naturally from one to the next. It often has one or more overarching threats
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Episodes and Serials There are two basic ways to think about how adventures fit together in your campaign: as distinct episodes or as a serialized story. If you’re not sure which type of campaign to
take a break from adventuring. Serials A serialized campaign is one continuous story broken up into smaller parts that flow naturally from one to the next. It often has one or more overarching threats
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
new load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
, and a replacement has a chance to find employment. 6–10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11–15 Hired as a sergeant for 8 gp per tenday, plus food
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
new load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
, and a replacement has a chance to find employment. 6–10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11–15 Hired as a sergeant for 8 gp per tenday, plus food
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
or die on the road, and a replacement has a chance to find employment. 6–10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11–15 Hired as a sergeant for 8 gp
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
continuous, with each play session comprising a complete adventure. The largest shared campaigns are administered by the D&D Adventurers League and overseen by Wizards of the Coast. You can also
getting together to play is defeated. The basic code of conduct for a shared campaign might be modeled on a similar document that another organization or location uses. Beyond that, some special
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
or die on the road, and a replacement has a chance to find employment. 6–10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11–15 Hired as a sergeant for 8 gp
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
continuous, with each play session comprising a complete adventure. The largest shared campaigns are administered by the D&D Adventurers League and overseen by Wizards of the Coast. You can also
getting together to play is defeated. The basic code of conduct for a shared campaign might be modeled on a similar document that another organization or location uses. Beyond that, some special
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Episodes and Serials There are two basic ways to think about how adventures fit together in your campaign: as distinct episodes or as a serialized story. If you’re not sure which type of campaign to
take a break from adventuring. Serials A serialized campaign is one continuous story broken up into smaller parts that flow naturally from one to the next. It often has one or more overarching threats
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
continuous, with each play session comprising a complete adventure. The largest shared campaigns are administered by the D&D Adventurers League and overseen by Wizards of the Coast. You can also
getting together to play is defeated. The basic code of conduct for a shared campaign might be modeled on a similar document that another organization or location uses. Beyond that, some special
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
new load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
, and a replacement has a chance to find employment. 6–10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11–15 Hired as a sergeant for 8 gp per tenday, plus food
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
or die on the road, and a replacement has a chance to find employment. 6–10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11–15 Hired as a sergeant for 8 gp
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
servants deliver invitations two days before the event. Invitations. If the characters have established themselves in Port-a-Lucine as important, wealthy, and interesting people, they receive genuine
invitations. The duchess hears about them if they spend lavishly, or as your adventure demands. Forging an invitation requires a successful DC 10 Intelligence check. Costumes. A basic costume with a simple
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Should They or Shouldn’t They? The characters must proceed carefully, since they have no evidence that directly implicates the Gralhunds in the attack in Trollskull Alley. Their two basic choices are
learned to the constables there. Shortly thereafter, the characters receive a visit from Barnibus Blastwind and Saeth Cromley (see appendix B), who have no reason to suspect the characters are lying
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
servants deliver invitations two days before the event. Invitations. If the characters have established themselves in Port-a-Lucine as important, wealthy, and interesting people, they receive genuine
invitations. The duchess hears about them if they spend lavishly, or as your adventure demands. Forging an invitation requires a successful DC 10 Intelligence check. Costumes. A basic costume with a simple
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Should They or Shouldn’t They? The characters must proceed carefully, since they have no evidence that directly implicates the Gralhunds in the attack in Trollskull Alley. Their two basic choices are
learned to the constables there. Shortly thereafter, the characters receive a visit from Barnibus Blastwind and Saeth Cromley (see appendix B), who have no reason to suspect the characters are lying
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
servants deliver invitations two days before the event. Invitations. If the characters have established themselves in Port-a-Lucine as important, wealthy, and interesting people, they receive genuine
invitations. The duchess hears about them if they spend lavishly, or as your adventure demands. Forging an invitation requires a successful DC 10 Intelligence check. Costumes. A basic costume with a simple
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Should They or Shouldn’t They? The characters must proceed carefully, since they have no evidence that directly implicates the Gralhunds in the attack in Trollskull Alley. Their two basic choices are
learned to the constables there. Shortly thereafter, the characters receive a visit from Barnibus Blastwind and Saeth Cromley (see appendix B), who have no reason to suspect the characters are lying
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Healing” in the Basic Rules). Roleplaying Sildar Sildar Hallwinter is a kindhearted human male of nearly fifty years who holds a place of honor in the famous griffon cavalry of the great city of
receive an equal share of the XP earned for the encounter. (The characters receive less XP as a consequence.) NPCs have their own lives and goals. Consequently, an NPC should remain with the party
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Healing” in the Basic Rules). Roleplaying Sildar Sildar Hallwinter is a kindhearted human male of nearly fifty years who holds a place of honor in the famous griffon cavalry of the great city of
receive an equal share of the XP earned for the encounter. (The characters receive less XP as a consequence.) NPCs have their own lives and goals. Consequently, an NPC should remain with the party
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Healing” in the Basic Rules). Roleplaying Sildar Sildar Hallwinter is a kindhearted human male of nearly fifty years who holds a place of honor in the famous griffon cavalry of the great city of
receive an equal share of the XP earned for the encounter. (The characters receive less XP as a consequence.) NPCs have their own lives and goals. Consequently, an NPC should remain with the party
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
readings. At the rite’s conclusion, the initiates receive a vision of the All-Consuming Star. As part of this initiation, new members of the Heralds of the Comet shed their old identities and take on new
names. Initiates also donate all their possessions to the group, which uses its accumulated wealth to provide for the basic needs of its initiates, and they take solemn vows of secrecy that prohibit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
readings. At the rite’s conclusion, the initiates receive a vision of the All-Consuming Star. As part of this initiation, new members of the Heralds of the Comet shed their old identities and take on new
names. Initiates also donate all their possessions to the group, which uses its accumulated wealth to provide for the basic needs of its initiates, and they take solemn vows of secrecy that prohibit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cards. Diagram 4.4: Unseen Order Solution (Example) Hint Checks Any character can make the following ability check to receive a hint: Charisma (Persuasion) DC 10. If asked politely, the ghost provides
an example of how the game might play out. Show the players diagram 4.4. Choose a different solution for the actual puzzle. Customizing the Puzzle As long as the basic rules of the game remain the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cards. Diagram 4.4: Unseen Order Solution (Example) Hint Checks Any character can make the following ability check to receive a hint: Charisma (Persuasion) DC 10. If asked politely, the ghost provides
an example of how the game might play out. Show the players diagram 4.4. Choose a different solution for the actual puzzle. Customizing the Puzzle As long as the basic rules of the game remain the






