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Classes
Player’s Handbook
weapon techniques, and a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity
, each Fighter specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of
Fighter
Legacy
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Classes
Basic Rules (2014)
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
untrained soldiers with only the most basic combat knowledge. Veteran soldiers, military officers, trained bodyguards, dedicated knights, and similar figures are fighters.
Some fighters feel drawn to
Backgrounds
Guildmasters’ Guide to Ravnica
-minted 1-zino coins)
Feature: Legal Authority
You have the authority to enforce the laws of Ravnica, and that status inspires a certain amount of respect and even fear in the populace. People mind
Members of the Azorius Senate tend toward a demeanor of cold dignity and a pragmatic, orderly nature. Steeped in the law as they are, their ideals and priorities revolve around legal issues.
Personality
Backgrounds
Sword Coast Adventurer's Guide
ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin
with dignity and respect. (Good)
2
Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
3
Freedom. Tyrants must not be allowed to
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Lifestyle and Society Denizens of the Radiant Citadel strive to sustain an egalitarian society. Every citizen is entitled to a basic income that affords them the necessities of living and dignity in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Lifestyle and Society Denizens of the Radiant Citadel strive to sustain an egalitarian society. Every citizen is entitled to a basic income that affords them the necessities of living and dignity in
Backgrounds
Guildmasters’ Guide to Ravnica
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
.
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
they wronged, and their true appearance is revealed at particular hours, in reflections, or under certain lights.
9 The Darklord splits into multiple creatures, each representing them at a
, in the mouths of serpents, or on metallic cables.
4 The Darklord’s most painful memories visually repeat in reflections around them or amid illusory projections.
5 The Darklord gains an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Facilities Special facilities are Bastion locations where certain activities yield game benefits. A character’s Bastion initially has two special facilities of the character’s choice for
which they qualify. Each special facility can be chosen only once unless its description says otherwise. Unlike basic facilities, special facilities can’t be bought; a character gains them through level
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
enter and leave the archfey’s domain and may protect these Fey crossings or leave them unguarded. Some Fey crossings operate only at certain times or when certain conditions are met. The Fey Crossings
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Crafting and Harvesting Poison During downtime between adventures, a character can use the crafting rules in the Player’s Handbook to create basic poison if the character has proficiency with a
poisoner’s kit. At your discretion, the character can craft other kinds of poison. Not all poison ingredients are available for purchase, and tracking down certain ingredients might form the basis of an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
4. Describe Your Character Once you know the basic game aspects of your character, it’s time to flesh him or her out as a person. Your character needs a name. Spend a few minutes thinking about what
background gives your character a background feature (a general benefit) and proficiency in two skills, and it might also give you additional languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
How to Play The play of the Dungeons & Dragons game unfolds according to this basic pattern. The DM describes the environment. The DM tells the players where their adventurers are and what’s around
them, presenting the basic scope of options that present themselves (how many doors lead out of a room, what’s on a table, who’s in the tavern, and so on).
The players describe what they want to do
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter
specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Casting a Spell When a character casts any spell, the same basic rules are followed, regardless of the character’s class or the spell’s effects. Each spell description in Chapter 11 begins with a
, the spell description tells you exactly when you can do so.
Longer Casting Times Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter specializes in certain styles of combat. Some concentrate on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
intruders. This does not mean that you, as Dungeon Master, must surrender your creativity and become a mere script reader. You will have to make up certain details for areas and items that characters
the hidden cave base camp to rest and regain spells—provided they take moderate precautions not to leave a plain trail or be followed to this sanctuary. Failure to take such basic precautions may lead
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Improvising Ability Checks The adventure often tells you what ability checks characters might try in a certain situation and the Difficulty Class (DC) of those checks. Sometimes adventurers try
ability check? How hard is it? What’s the result? Use the descriptions of the ability scores and their associated skills in the Basic Rules to help you decide what kind of ability check to use. Then
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rhythm of Play The three main pillars of D&D play are social interaction, exploration, and combat. Whichever one you’re experiencing, the game unfolds according to this basic pattern: The Dungeon
certain situations—particularly combat—the action is more structured, and everyone takes turns. Exceptions Supersede General Rules
General rules govern each part of the game. For example, the combat
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
and set about crafting her greatest creation yet: a titanic war machine called a runic colossus. As proud as she is, Brimskarda knows that she lacks certain expertise necessary to complete her work
adventure. The basic adventure seed—“a fire giant captures a renowned Humanoid smith”—comes from the Fire Giant Skill table (chapter 2), with additional inspiration from the “Magnum Opus” adventure idea
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarks and Backgrounds Dragonmarks are bound to certain bloodlines, and by choosing a mark, you are establishing your character’s blood connection to one of the families in the dragonmarked
, but you also don’t have responsibilities. Guild artisan is a good choice to reflect basic house training, but you could choose entertainer for the Mark of Shadow, sailor for the Mark of Storms
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rhythm of Play The three main pillars of D&D play are social interaction, exploration, and combat. Whichever one you’re experiencing, the game unfolds according to this basic pattern: The Dungeon
certain situations—particularly combat—the action is more structured, and everyone takes turns. Exceptions Supersede General Rules
General rules govern each part of the game. For example, the combat
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
have to meditate for hours or days to get a vision of its meaning. Every group of orcs has particular superstitions and recognizes certain omens. These tenets vary from tribe to tribe, and are often
crude symbols to convey basic information, such as “food stored here,” “danger close,” or “go this way.” A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
4. Describe Your Character Once you know the basic game aspects of your character, it’s time to flesh him or her out as a person. Your character needs a name. Spend a few minutes thinking about what
languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Your Character's Abilities Take your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
how to run a shared campaign and seeing how the Adventurers League handles certain issues, then the rest of this appendix is meant for you. CODE OF CONDUCT
Time and time again, the core rulebooks
getting together to play is defeated. The basic code of conduct for a shared campaign might be modeled on a similar document that another organization or location uses. Beyond that, some special
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarks and Backgrounds Dragonmarks are bound to certain bloodlines, and by choosing a mark you are establishing that your character has a blood connection to one of the families in the
don’t have many special privileges, but you also don’t have responsibilities. Guild artisan is a good choice to reflect basic house training, but you could choose entertainer for the Mark of Shadow
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hag Lairs No matter what form it takes, a hag’s home is a manifestation of her basic nature. It is ugly, eerie, or unnerving in some way, often incorporating some aspect of decay, such as a dead tree
them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a certain area before returning home. Annis hags live in mountains or hills. The terrain is easy for them to navigate because they are the most physically capable hags. Even with her hunched posture
kind to another during their lives.
A hag that lives long enough or has the necessary resources can alter her basic nature, leaving behind her old physiology and adopting that of a hag appropriate
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
rule works a certain way, make sure it works that way the next time it comes into play. Treat the rules and your players in a fair, impartial manner. Modify the adventure to suit your tastes. The
ability checks characters might try in a certain situation, and the Difficulty Class (DC) of those checks. Sometimes characters try things that the adventure can’t possibly anticipate. You decide whether
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
hand cantrip if you don’t already know it. When you cast it, the hand takes the form of your swarming nature spirits. You also learn an additional spell of 1st level or higher when you reach certain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
How to Play The play of the Dungeons & Dragons game unfolds according to this basic pattern.
1. The DM describes the environment. The DM tells the players where their adventurers are and what’s
around them, presenting the basic scope of options that present themselves (how many doors lead out of a room, what’s on a table, who’s in the tavern, and so on).
2. The players describe what they want
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you wish. In the affected area, certain effects and brief encounters reinforce an underlying theme. These effects occur as characters traverse an influenced region or add interest to a specific
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or






