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Returning 35 results for 'before basic divinity conjured ready'.
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Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Azorius inspector seems interested in my work.
2
I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3
One of my
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song
a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Further Adventures Perhaps the best reward of all is that the characters each gain a level. Use the information in the Basic Rules or Player's Handbook to make them 4th level. They will then be ready to seek more adventure and rewards in future games of Dungeons & Dragons!
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
If You’re the Dungeon Master Follow these steps if you’re the DM: Review the D&D Beyond Basic Rules. Familiarize yourself with the D&D Beyond Basic Rules and its organization. You don’t need to
with sidebars that help you run the adventure. Now you’re ready to play D&D! Play On D&D Beyond
Bring your adventure to life with the Maps VTT, the official virtual tabletop for Dungeons & Dragons
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
If You’re a Character Follow these steps to create your character: Choose your Class. Pick one of the classes from the D&D Beyond Basic Rules as your character’s Class. Choose your Origin. Pick one
Background and one Species. Together, these form your character’s Origin. Name Your Character. Choose a name for your character. The name can be whatever you like. When you’re ready, introduce your character to the other players and your DM.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that work has been going on behind the scenes of the campaign during a character’s early adventuring career, so the Bastion is ready when the character reaches level 5. The shape, style, and function
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
companions so they’re all ready when destiny calls. Tenets of Glory The tenets of the Oath of Glory drive a paladin to attempt heroics that might one day shine in legend. Actions over Words. Strive to be
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared. Life Domain Spells Cleric Level Prepared Spells 3
Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore a number of Hit Points equal to five times your Cleric level. Choose Bloodied creatures within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their companions so they’re all ready when destiny calls. Tenets of Glory
ability, magic weapon 9th haste, protection from energy 13th compulsion, freedom of movement 17th commune, flame strike Tiefling Paladin of Glory Channel Divinity 3rd-level Oath of Glory feature You
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
also included above.) Level 2: Channel Divinity You can channel divine energy directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each
of which is described below. Each time you use this class’s Channel Divinity, choose which Channel Divinity effect from this class to create. You can use this class’s Channel Divinity twice. You
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Level 3: Oath of Devotion Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter
Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Using These Rules The D&D Basic Rules document has four main parts.
Part 1 is about creating a character, providing the rules and guidance you need to make the character you’ll play in the game. It
instructions for how to challenge the player characters with adversaries that are a good test of their abilities, plus dozens of ready-to-use monster descriptions. It also provides a sampling of magic items that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
of you upstairs. Valek will show you to your rooms. Rest, relax, and enjoy room service on me. When you’re ready for entertainment, a gift awaits you at the casino cage.
I’ll be down a bit later
. Valek caters to their basic needs, offering to shine equipment, answer questions about the casino, or provide a short tour. Valek expects a tip of at least 1 sp for each service. If the characters fail
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
basic tenets are shared with anyone who expresses an interest in learning about the group’s beliefs. Such folk, known as aspirants, are taught the following: Flawed Creation. Suffering isn’t an
initiation, which includes a solemn oath of secrecy, learn deeper truths that build upon the basic tenets of the group: Preexistent Souls. The souls of mortal beings have always existed and aren’t part of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
ready to play. Or maybe your group needs a break or a diversion from the ongoing campaign. In any of these cases, you can pick an adventure from this book and run it.
In an Ongoing Campaign Maybe
adventure’s locale. Each adventure’s beginning includes a simple setting description, such as “a village with a nearby forest.” Beyond these basic details, feel free to alter the adventure’s location
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
collection of an experienced artificer—you’re ready to move on. Otherwise, you can create a schema, but this takes time and skill. An arcane spellcaster uses Arcana to create schema. A divine caster uses
could be used to create an iron flask or dimensional shackles. Creation. Once you have your schema and any rare components, you’re ready to begin. The DM can assign skills or tools that are required for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared. Oath of Devotion Spells Paladin Level Spells
you take the Attack action, you can expend one use of your Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flesh out your encounter in these ways, go right ahead and finish your creation. Otherwise, take a look at the following sections for some basic advice on adding flavor elements to the simple mechanics
ready to flee at the first sign of danger. d8 Personality 1 Cowardly; looking to surrender 2 Greedy; wants treasure 3 Braggart; makes a show of bravery but runs from danger 4 Fanatic; ready to die
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
explains the Threshold of the Heavens is where the city’s flying magic was controlled. She won’t accompany the characters into the city, but she gives them a basic overview of its geography (see the
continue, you should do so as a true mage. I was a master of the Tower of High Sorcery in Istar. If you’re ready to earn your robes, I can administer the Test of High Sorcery.”
If a character asks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
predicated on where a particular form of yuan-ti lies along the ladder of transformation. The basic form of yuan-ti society is a pyramid with abominations at the top, malisons in the middle level, and
, charmed or trained beasts, and even undead or conjured minions. Regardless of their nature, all are treated as slaves: no creature that is not a yuan-ti is fit for anything other than menial labor and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesn’t stay on the move forever, but when they make camp, it isn’t for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
appears (see the “Omens of Apocalypse” section at the end of this chapter), the hierophants bring the aspirants deemed ready to a sanctum for initiation (see the “Sanctum of the Heralds” section). The
names. Initiates also donate all their possessions to the group, which uses its accumulated wealth to provide for the basic needs of its initiates, and they take solemn vows of secrecy that prohibit
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Debriefing When you’re ready to start, read or paraphrase the following: You arrived this morning on Belligerence, a chartered galley out of Waterdeep, which picked up passengers and crew in the
CADETS ONLY: COLLECT SERVICE WEAPONRY FROM MISTER BLIP IN STORES
SPELLJAMMER CADETS ONLY: REPORT TO SPELLJAMMER NEXUS FOR BASIC TRAINING
ALL CADETS: COMPLETE GYMNASIUM ASSAULT COURSE
The task
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Activity table to reveal what the spirit does. You can also personalize ambient haunts to involve characters’ fears. Don’t hesitate to review these tables and prepare ambient haunts to have ready during
in the dark
Haunted Traps Several of the house’s hauntings manifest as haunted traps. Characters can use the Channel Divinity class feature to exorcise these magical traps. See “Haunted Traps” earlier in this chapter for details on these hazards.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
contained. 6 You were affected by teleportation magic. 7 You turned invisible for a time. 8 You identified an illusion for what it was. 9 You saw a creature being conjured by magic. 10 Your fortune was read
basic details about your former employer. 7 You went insane for 1d6 years and recently regained your sanity. A tic or some other bit of odd behavior might linger. 8 A lover of yours was secretly a silver
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise. Can conjure animals summon a swarm? No. Conjure animals summons individual creatures, and
swarms are groups of creatures. When you cast a spell like conjure woodland beings , does the spellcaster or the DM choose the creatures that are conjured? A number of spells in the game let you summon
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, sultans, and rajahs are ready choices for powerful individuals who patronize a party of adventurers. Those on track to become such individuals—such as cunning senators, royal heirs, or influential
. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary equipment, and basic services don’t draw a second glance. Immunity. As long
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, imposing disadvantage on the blades’ attacks against the creature while it isn’t incapacitated. Attack. A creature in the area can ready an attack to strike at one of the blades as it goes by. The blade
takes 22 (4d10) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. Objects that block the sphere, such as a conjured wall
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
basic details. If the characters are friendly to Nosey or promise to help him escape, he stays close to them and even fights alongside them. Bullywug Pursuers. Before the characters can leave or search
characters, he’s waiting outside the tent with Grouch, ready to fight. Otherwise, he’s inside the tent, complaining to Grouch and Indifferent toward the characters (see appendix A). Characters who
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon from a stat block and a basic description into a full-fledged character in your campaign. In chapter 5 of this book, you’ll find additional tables of personality traits and ideals that are
.
8 Humanoids are not ready to learn the horrible cosmic truths in the books in my hoard.
9 The prospect of living for centuries more exhausts me.
10 I’m convinced that a version of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
GP Magnifying Glass — 100 GP Manacles 6 lb. 2 GP Map — 1 GP Mirror 1/2 lb. 5 GP Net 3 lb. 1 GP Oil 1 lb. 1 SP Paper — 2 SP Parchment — 1 SP Perfume — 5 GP Poison, Basic — 100 GP Pole 7 lb. 5 CP Pot
after applying Perfume to yourself, you have Advantage on Charisma (Persuasion) checks made to influence an Indifferent Humanoid within 5 feet of yourself. Poison, Basic (100 GP) As a Bonus Action
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirror 1/2 lb. 5 GP Net 3 lb. 1 GP Oil 1 lb. 1 SP Paper — 2 SP Parchment — 1 SP Perfume — 5 GP Poison, Basic — 100 GP Pole 7 lb. 5 CP Pot, Iron 10 lb. 2 GP Potion of Healing 1/2 lb. 50 GP Pouch 1 lb. 5 SP
Humanoid within 5 feet of yourself. Poison, Basic (100 GP) As a Bonus Action, you can use a vial of Basic Poison to coat one weapon or up to three pieces of ammunition. A creature that takes Piercing or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
, or even take down an ogre. When the time comes to put those tactics to use in earnest, everyone will be ready. Cooperation is a fundamental principle in how halflings fend off their enemies. Every
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
D16). A character who takes a Study action and makes a successful DC 16 Intelligence (Arcana) check knows basic information about this guardian: It follows the orders of whoever wears its amulet. The
here, Luskar the Frost Giant and his pet Rhinoceros come to investigate from their quarters (area D14), ready for a fight. D14: Giant Quarters If Luskar and his rhinoceros are encountered in area D13






