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Returning 22 results for 'before bat diffusing counter reality'.
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Fraz-Urb'luu
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Monsters
Out of the Abyss
that of a great gargoyle, some 12 feet tall, with an extended, muscular neck and a smiling face framed by long, pointed ears and lank, dark hair, and bat-like wings are furled against his powerful
elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.”
61–80
“I convince myself that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
piece of the petrified giant that gave the tavern its name. In reality, this is an obelisk shard. During the night, a band of goblins broke into the Sleeping Giant, smashed the bar to extract the obelisk
splinters and the top split in half. Nevertheless, a tall purple tiefling works behind the broken counter, diligently cleaning mugs and plates under the watchful eye of the surly dwarf owner, Grista
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
piece of the petrified giant that gave the tavern its name. In reality, this is an obelisk shard. During the night, a band of goblins broke into the Sleeping Giant, smashed the bar to extract the obelisk
splinters and the top split in half. Nevertheless, a tall purple tiefling works behind the broken counter, diligently cleaning mugs and plates under the watchful eye of the surly dwarf owner, Grista
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
piece of the petrified giant that gave the tavern its name. In reality, this is an obelisk shard. During the night, a band of goblins broke into the Sleeping Giant, smashed the bar to extract the obelisk
splinters and the top split in half. Nevertheless, a tall purple tiefling works behind the broken counter, diligently cleaning mugs and plates under the watchful eye of the surly dwarf owner, Grista
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
butterflies. The booth is decorated with an animated depiction of the night sky, with shooting stars arcing across it.
An elderly goblin perches behind the ticket counter, peering at you quizzically
, see “Roleplaying Nikolas” below. Under the ticket counter is an ornate wooden box with a silver clasp and the monogram N.M. It contains one prepaid ticket for each visiting character. These tickets
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
butterflies. The booth is decorated with an animated depiction of the night sky, with shooting stars arcing across it.
An elderly goblin perches behind the ticket counter, peering at you quizzically
, see “Roleplaying Nikolas” below. Under the ticket counter is an ornate wooden box with a silver clasp and the monogram N.M. It contains one prepaid ticket for each visiting character. These tickets
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
butterflies. The booth is decorated with an animated depiction of the night sky, with shooting stars arcing across it.
An elderly goblin perches behind the ticket counter, peering at you quizzically
, see “Roleplaying Nikolas” below. Under the ticket counter is an ornate wooden box with a silver clasp and the monogram N.M. It contains one prepaid ticket for each visiting character. These tickets
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
hag’s den, including bat wings, dried lizards, and far too many humanoid skulls. A trash can stands in one corner, with a small iron-bound chest next to it. On the kitchen’s preparation table sits a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
hag’s den, including bat wings, dried lizards, and far too many humanoid skulls. A trash can stands in one corner, with a small iron-bound chest next to it. On the kitchen’s preparation table sits a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
hag’s den, including bat wings, dried lizards, and far too many humanoid skulls. A trash can stands in one corner, with a small iron-bound chest next to it. On the kitchen’s preparation table sits a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fictional reality of the game and in terms of the rules of the game. This means that when an enemy with a Crossbow takes the Ready action to cover the area in front of a door, the players should have a
the players that the monster is drawing on its unique magical abilities, not casting a spell their characters could counter.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fictional reality of the game and in terms of the rules of the game. This means that when an enemy with a Crossbow takes the Ready action to cover the area in front of a door, the players should have a
the players that the monster is drawing on its unique magical abilities, not casting a spell their characters could counter.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fictional reality of the game and in terms of the rules of the game. This means that when an enemy with a Crossbow takes the Ready action to cover the area in front of a door, the players should have a
the players that the monster is drawing on its unique magical abilities, not casting a spell their characters could counter.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
counter near the wall.
Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
together. Each bat uses the gas spore stat block, but its size is Tiny. The bats ignore most entrants but abhor light. If the characters enter with a source of bright light or activate the room’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
counter near the wall.
Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
together. Each bat uses the gas spore stat block, but its size is Tiny. The bats ignore most entrants but abhor light. If the characters enter with a source of bright light or activate the room’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
counter near the wall.
Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
together. Each bat uses the gas spore stat block, but its size is Tiny. The bats ignore most entrants but abhor light. If the characters enter with a source of bright light or activate the room’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
their feet to attack. The two ogre zombies and six dwarf zombies fight until destroyed. W5: Assayers’ Office This chamber was once an office or storeroom. A large stone counter bisects the room, set
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
their feet to attack. The two ogre zombies and six dwarf zombies fight until destroyed. W5: Assayers’ Office This chamber was once an office or storeroom. A large stone counter bisects the room, set
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
their feet to attack. The two ogre zombies and six dwarf zombies fight until destroyed. W5: Assayers’ Office This chamber was once an office or storeroom. A large stone counter bisects the room, set
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and 5 feet away from the pedestal. If a character steps through the doorway, the fabric of reality warps and bends around them as they arrive in the demiplane: a cluttered den 40 feet long and 20
new form is that of a bat and lasts for 1 hour.
Y9. Library This colossal building has many lofty turrets in a state of disrepair, the ground below littered with their rubble. A giant-sized door
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and 5 feet away from the pedestal. If a character steps through the doorway, the fabric of reality warps and bends around them as they arrive in the demiplane: a cluttered den 40 feet long and 20
new form is that of a bat and lasts for 1 hour.
Y9. Library This colossal building has many lofty turrets in a state of disrepair, the ground below littered with their rubble. A giant-sized door
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and 5 feet away from the pedestal. If a character steps through the doorway, the fabric of reality warps and bends around them as they arrive in the demiplane: a cluttered den 40 feet long and 20
new form is that of a bat and lasts for 1 hour.
Y9. Library This colossal building has many lofty turrets in a state of disrepair, the ground below littered with their rubble. A giant-sized door






