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Returning 21 results for 'before battle daring could relate'.
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Kobold
Legacy
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Species
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
gnomes and other humanoids, the kobolds instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle Begins This section has no set timeline or specific goals beyond involving characters in Kalaman’s desperate defense. Roll on or choose the encounters you want to run from the Defending the
the Wall d4 Encounter 1 Ballista Breakers 2 Daring Riders 3 Death Dragon Attack 4 Draconian Assassins Ballista Breakers A flight of dozens of sivak draconians soars from the flying citadel toward
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold Names Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts, or typical behavior. For example, “Red
completing its first hunt, laying its first egg, or surviving its first battle. The Kobold Names table presents kobold names suitable for any campaign. Kobold Names d20 Name 1 Arix 2 Eks 3 Ett 4
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
flames. 4 Break the Line. During a key battle, you were part of a heroic push to break the enemy line. 5 Liberator. You were at the forefront of a daring assault to liberate a captured citadel or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
myconids of their need for a place to stage a daring last battle, Sovereign Basidia or another myconid representative might offer Neverlight Grove. The ranks of the myconids have been decimated by
experiences in the Underdark, the adventurers should be able to think of a number of likely sites for the final battle. A few likely options are discussed here. STAYING BEHIND
One or more of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Shapechanger trait to pose as Sergeant Luggik. During assaults through the portal, the slaad uses telepathy to relate information to Zot and Sotu’s agents, who then slip back through the portal. This helps the
invaders prepare ever-deadlier attacks. Before Battle The characters can inspect the gate to Acheron or speak to any of the soldiers at the gate. Major Kalar won’t let the characters attune the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
doesn’t intend her harm. Unbeknownst to the character, the fake Luggik is using telepathy to relate information to this spy mid-battle. If called out for this, the fake Luggik appears at the map’s
berserk invaders charges through the gate.
In moments, dozens of Rigus guards and berserkers from Acheron clash in battle. Three massive projectiles—slivers of the great iron cubes that make up the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
gamble with the utmost skill and daring. Yet she is thought to watch over all who take risks to better their fortunes. The battle cry of the followers of Tymora is “Fortune favors the bold.” Someone
by mumbling over the dice — tend to be daring sorts. Adventurers and gamblers make up much of their ranks. They all have the belief that what is good about their lives is the result of having both good
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-sorcery setting at the dawn of civilization, where barbarians battle evil sorcerers, or a post-apocalyptic fantasy where elves and dwarves wield magic amid the wreckage of a technological civilization. Most
no place is safe from the sudden wrath of a dragon. The regional map shows just a tiny part of this vast world, in a region called the Sword Coast. This is a region of adventure, where daring souls
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
minions. Mekkalath is aware of the death tyrant, and if it escapes, Mekkalath soon moves to destroy this potential rival and secure his dominance over the hill. Such a battle might last long enough for
daring characters to infiltrate Dragon’s Roost and abscond with treasures from Mekkalath’s hoard. A death tyrant versus a red dragon? Now that’s a fight I’d like to see!
(I’m joking. Please don’t actually start this fight. You might perish.)
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gauntlgrym. His descriptions of life in Ironmaster confirm much of what I’ve heard of the place, and so what I relate to you now is truth as solid as Moradin’s anvil. The dwarves of Ironmaster don’t want
Ironmaster’s only secret, however. My friend Storn wielded two silvered axes, as befits any devote follower of Clangeddin Silverbeard, but when I returned to him an axe he had thrown in the heat of battle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
etched in wood, ice, stone, or even earth, in the case of hill giants. These “tale carvings” relate legends or the stories of important events or meetings in the manner of highly sophisticated cave
Evils. Rodvind Tusenmaug er meg nom.
Attack our enemies! Anfel su uvenir!
Lead me to your king. Fang meg zo dun kong.
A Glossary of Giant Words armor — harbunad
arrow — pil
battle — slag
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
empire’s fall, they retain a spiritual and physical connection to the darkness below. Umbragen shadow walkers weave shadow magic to confound foes. Jordan Kerbow Vulkoori and Umbragen drow battle in a
of House Phiarlan suggest a connection between the ancestors of that house and Bazek Mohl, leading scholars to believe that the Mark of Shadow might relate to the shadow magic of this place. Mel-Aqat
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) engaged in a wager or battle of wits
7 1 cloud giant (attitude: 1d10 + 2) training 1 spotted lion* (attitude: 1d4 + 1)
8 1 cloud giant of Evil Air* bossing around 2 air elementals
places where they can test their creations in battle. Fire Giant Encounters d12† Encounter
1 1 fire giant of Evil Fire* overseeing the rampage of 2 fire elementals (attitude for all: 1d4 + 1
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Battlefield Events The following events correspond to boxes marked on the Battle Flowchart. Event 1. Dawn of the Dead The battle begins when Ularan Mortus orders his ghoulish army to attack the south
gate. When the party arrives on the scene, the battle is already underway. Read the following boxed text aloud: The din of battle echoes from the palisade as you approach. Through the rain, you see
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
success. On a failure, the Bardic Inspiration isn’t expended. College of Valor Sing the Deeds of Ancient Heroes IGNATIUS BUDI College of Valor Subclass Bards of the College of Valor are daring
. Level 3: Combat Inspiration You can use your wit to turn the tide of battle. A creature that has a Bardic Inspiration die from you can use it for one of the following effects. Defense. When the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
relate snippets from the “Fractured Soul” section of the adventure’s background. As soon as the soul shaker awakens, if the farmers the soul shaker controls are still in area F6, it summons them to aid
it. The four farmers (use the cultist stat block) arrive in 2 rounds. Kianna is confused and terrified, and she stays out of the battle.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
companion into battle and fights at its side. Heldalf and his mammoth flee if either of them is reduced to 30 Hit Points or fewer.
Talking with Heldalf. If the characters want to converse and know Giant
impatient with his lack of action. They are Indifferent to the characters but leap into battle if threatened. Talking with the Giants. The giants are willing to talk with peaceable characters who know
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
slaves working in area 19 have been confined there. Development. The sahuagin in area 19 hear sounds of battle that come from this area, investigating within 5 minutes (see area 19 for more information
Emaciated Elmo is the sole survivor of a party of adventurers that penetrated the lair weeks ago. In a weak and raspy voice, he tells his story. Relate the following details: He is a wizard and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
guards: three orogs and one ogre. The leader of the orogs is a battle-scarred old veteran named Jurth, who claims the title of “commander.” The ogre, a flabby simpleton called Drool, pathetically tries
characters are here to fight the cultists, they eagerly relate everything they know about the layout of the mines and the guards in area M18. The commoners also know where the crypt (area M20) and the Hall of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb, which lairs in area L7.) 4 A mind flayer wearing a scarlet robe with a high collar directs a battle in a long, descending hall lined with dwarven statues (area T2 of Talhundereth in chapter 6
information it has in exchange for its life. Ahooshathan can relate the following points: Far Realm Rifts. The rift here is one of three leading to different Far Realm locations. The fanatics put a






