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Returning 29 results for 'before battle diffusing changelings reside'.
Species
Eberron: Forge of the Artificer
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face may reveal an aspect of
their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in changelings today—even in those who have never set foot
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
changelings with suspicion.
A Hidden People
Wherever humans live, changelings reside also; the question is whether their presence is known.
Changelings are born to one of three paths. A few are raised
be. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
Changelings can shift their forms with a thought. Many
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A Hidden People Wherever humans live, changelings reside also; the question is whether their presence is known. Changelings are born to one of three paths. A few are raised in stable communities
where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever knowing another like
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
disguise. For other changelings, a new face may reveal an aspect of their soul. The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face may reveal an
aspect of their soul. The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in changelings today—even in those who have never set
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
gnomes and other humanoids, the kobolds instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. This section also presents other playable races that have performed important roles in the world’s evolution: Changelings are clever shapechangers who can disguise themselves as other people
-threatening evils for centuries. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they now seek a place and purpose beyond war.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Warding the castle entrance are thick, battle-hardened wooden doors. Four cylindrical guard towers have wind-worn flags bearing the town’s heraldry fluttering above their tiled, conical roofs. These
normally reside on the ground floors of the guard towers (area C4). Two cult fanatics (a human named Huarwar Mulphoon and a tiefling named Fel Suparra), who normally guard the gatehouse (area C6).
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Description District The Citadel of the Sun A temple devoted to Dol Arrah, noteworthy for the three blessed griffons that reside there. Hope’s Peak, Upper Dura The Clifftop Adventurer’s Guild An
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
within them, shifters often prefer the wilds to the civilized world. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they must now find their place and purpose beyond the war.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
two examples are, in effect, the same story (variations of the battle between good and evil) told in different ways. Example 1: The Quest of Many Parts You can tie adventures together using an
Nine Dread Princes reside, with each of these dungeons stocked with enough monsters and hazards to advance the adventurers two or three levels. The adventurers spend their whole careers fighting the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Winter The characters have learned that the Stone of Golorr is with Amath Sercent, a priest of Bane who is allied with Manshoon. She and her acolytes reside in Yellowspire, a Castle Ward
first arrive, all five have gathered in prayer on the upper floor of the tower (area O3). Three black flying snakes nest in the rafters and join any battle here. During this ceremony, Amath and her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the North reside in the halls of the dwarves. Now, when shield dwarves invoke the name of Delzoun, they are calling upon the glory of all their past accomplishments: every feat of architectural mastery
, every fine blade or crushing warhammer forged, every kingdom and battle — won or lost — in defense of their people and the folk around them. The name is as much a battle cry and a badge of honor as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and battle evil can draw on the power of the Silver Flame to aid them, but they must beware of the Shadow in the Flame, the demon that still lingers and yearns to trick good people into evil. A
in Breland and Aundair, and followers across Khorvaire. Members of the Pure Flame sect treat some species—notably shifters and changelings—with suspicion, but the faith holds that people of all races should stand together.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
instruments in sight. It’s said that living creatures that hear this song are driven to the depths of despair. A massive statue of Athreos watches over this chamber and the guardians who reside there
. Map 4.1: Underworld Crossing View Player Version Underworld Crossing Villains Mortals who adventure in an Underworld crossing are likely to battle foes trying to enter or escape the Underworld—or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sea Ward The Sea Ward stands proud on the high ground above Mount Waterdeep’s sunset shadow. The rich and the powerful (or those who wish you to think such of them, and can afford the rent) reside or
grand halls celebrate the city’s champions of both battle and sport. The winners of ward competitions are paraded here after their victories, often carried on shoulders or passed from hand to hand
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
criminal gang engaged in a battle for territory and power against the Boromar Clan and the forces of law and order—but the truth is more complicated. In fact, the members of Daask take their orders from
Dodge. Trigger: The underboss is hit by an attack roll. Response: The underboss halves the damage (round down) it takes from that attack.
Daask Enforcers Daask’s agents in Sharn include changelings
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
— Omin Dran
Majordomo A majordomo administers a franchise headquarters. They typically reside within the headquarters and seldom leave it, sending out communications through a dedicated messenger (at no
franchisees. Choices might be offered by the DM, as between a team of ex-militia who lost their last battle and a crew of recently released criminals who swear they were wrongly imprisoned. Names
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Monsters and fiends serve it, as do certain secretive cults. The myths of a dualistic religion usually predict that the good deity will triumph in an apocalyptic battle, but the forces of evil believe
that the outcome of that battle isn’t predetermined and work to promote their deity’s victory. Deities in a dualistic system maintain large portfolios. All aspects of existence reflect the dualistic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
at a table with a sign attached to it that reads, "I say Breland would have won the Last War. Change my mind." 63–64 Two changelings sit on a bench in front of a tavern, sharing a flask. They take
–92 Two humans run into an alley, drawing daggers as they go. 93–94 Two drunken humans exit a tavern singing a Karrnathi battle hymn. Another human shouts at them to "shut up or get shut up." The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clouds anymore, but most do reside atop high mountains, inside or even above a near-perpetual cloud layer. A select few — those at the apex of the clan’s ordning — claim the last of the ancient cloud
. Although fire giants put stock in combat skill, they recognize that success in battle or on the hunt derives mainly from the quality of one’s weapons and armor, and those that can fashion the finest
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Echo Cave, but it was buried by the destruction that wracked the mines centuries ago. A pitched battle was fought here when bandits stormed the mines. The dead still lie where they fell. Six stirges
from the remains of a wooden table.
Six bugbears reside in this chamber. They are loyal minions of Nezznar. This room marks the front line in the Spider’s assault on Wave Echo Cave, and the bugbears
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
many changelings use their gifts to entertain and amuse travelers. Some say that it’s the home of the Tyrants criminal guild, but if so, that place is well hidden. Lower Tavick’s Landing High Walls
maintained, and the district has a few thriving businesses. Most of the warforged that reside in Sharn work in Blackbones. The Cogs The
Sharn Inquisitive
Who owns sharn? Portrait of The ir’Tains and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
) contain additional monsters. The closed doors and stone walls prevent sound from entering these four areas. The creatures within join the battle here at your discretion. 49. Arboretums Luminescent mist
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of battle and hunting scenes in bas-relief. These carved scenes show giants slaying enemies, hunting dragons and other fearsome monsters, and engaged in similar activities. Torches burn at intervals
to action, she joins the battle as stealthily as she can. Treasure. The female has hidden twelve gems worth 250 gp each (eight opals and four diamonds) behind her on the ledge. 3. Abandoned Storage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations M - P Maelstrom The daughters of King Hekaton reside in this undersea fortress, which stands amid reefs and barnacle-covered shipwrecks in the depths of the Trackless Sea. See chapter 10
massive granite doors sealing its entrance and a host of battle-hardened defenders waiting beyond. Despite its almost mythic reputation, Mithral Hall is more of a stronghold than a city, with tunnels to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
while engaging in telepathic conversation, but they aren’t expecting an attack. The fanatics have told the mind flayers to expect surface cultists, such as the aberrant zealots who reside elsewhere in
oculorb, which lairs in area L7.) 4 A mind flayer wearing a scarlet robe with a high collar directs a battle in a long, descending hall lined with dwarven statues (area T2 of Talhundereth in chapter 6
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
exit south into the hallway and circle around, hoping to trap the characters in area 2. If a fight occurs in this room, the lizardfolk officer in area 5 hears the battle and joins the fray as soon as
example, the guards in area 32 have beaten a fighting retreat here), twolizardfolk commoners (see appendix C) reside here, playing a game at the table. These lizardfolk try to avoid a fight, preferring to






