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Returning 35 results for 'before battle diffusing contained realize'.
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Monsters
Acquisitions Incorporated
skill in battle, and for his propensity to fall asleep as soon as a fight is done (as well as countless other inopportune times). More immediately notable is the unique physical trait that all members
come to realize that reinforcing Donaar's self-congratulating sense of draconic entitlement makes it remarkably easy to win his favor.
Despite his easily massaged vanity, the dragonborn sometimes shows
Monsters
Curse of Strahd
":"Dart","rollDamageType":"piercing"} piercing damage.After her husband died in battle, Duchess Dorfniya Dilisnya set her sights on becoming Count Strahd von Zarovich's bride, but she failed to win his
, instead assuming that the guests had died in their sleep.
But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have
Classes
Fizban's Treasury of Dragons
who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a
written in Draconic that contained inspiring new techniques.
6
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Classes
Fizban's Treasury of Dragons
who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a
written in Draconic that contained inspiring new techniques.
6
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
in the other humanoids and makes them less helpful in battle.
Utility and Survival
The lizardfolk mindset might seem unnecessarily cruel, but it helps them survive in a hostile environment. The
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
Magic Items
Tasha’s Cauldron of Everything
wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curse—and the potential for future victory. In the aftermath, the
crook was again lost. Occasionally it reappears, but the famed artifact is not what it was. Whether or not the artifact’s bearers realize its full threat, few risk using the Crook of Rao&mdash
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 9: The Betrayer Revealed Cynthia Sheppard Once Alustriel and Tasha realize Mordenkainen
is a fraud, an epic battle ensues in Sigil Once the characters have all of the Rod of Seven Parts
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on the Isle of Serpents on Oerth, a world known for its legendary dungeons and magical treasures. The characters arrive on the island in time to witness a battle between a kraken and a crew of
archaeologists. The archaeologists are in dire straits, and it’s up to the characters to decide whether to help. Eventually, the characters realize that the sixth piece of the Rod of Seven Parts is located
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dragon slay the cult’s leader. Meeting the Dragon. If the characters don’t prove themselves in battle against the cult, the silver dragon tests them with commands. The characters must either fulfill three commands or realize the dragon’s deception. The dragon tells his story if the characters win his trust.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behalf of the group. When creatures that are already engaged in battle realize they’re likely to lose, they usually try to exit that battle. A monster is likely to flee if either of the following is true
confronted by obviously more numerous or powerful opponents usually try to avoid battle. But brave, desperate, or devoted creatures might never retreat from a battle. If you can’t decide whether a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan If the City of Spiders is the site of the demon lords’ battle, it is damaged even more than it was by Demogorgon’s arrival. Word of the city’s misfortune spreads throughout the
challenges to their power even as they make concessions to their rivals. A civil war between the drow isn’t likely to remain contained within Menzoberranzan — or even the Underdark — as different sides look
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
area Y7), if she’s still alive. Within a few minutes, the spyder-fiends in Pandesmos instinctively realize their general has been sealed away again. They desert their posts to engage in vicious
infighting to determine who among them will lead. The spyder-fiend battle lines falter. The characters don’t encounter any more raklupises in Pandesmos—the raklupises are too busy jockeying for power to risk
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklords are deadly or possess foul gifts from the Dark Powers, many pose little threat in battle. Their menace is the result of capabilities beyond physical prowess. Darklords Are Active. Darklords might
adventures rather than saving them for distant climactic plots. Darklords Don’t Realize They’re Darklords. With a few exceptions, Darklords don’t realize they occupy a special place in the world. Their
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge
wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of
compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
history.
HINCHEL OR
On the Cover Vajra Safahr, Karlach, Minsc, Boo, and Jarlaxle array themselves for battle in the ruins of Myth Drannor in this majestic illustration from Billy
Christian.
On the Alt-Cover Vajra Safahr, Karlach, and Jarlaxle Baenre lead an army—and a gold dragon—into battle in this scintillating illustration from Dominik Mayer.
DUNGEONS & DRAGONS, D&D
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with dwarves and gnomes to channel and bind that energy into a
their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and knowledge of the location of Wave Echo
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Bring forth the zodar!”
The crowd gives out a collective gasp as the guards part ranks to make way for a creature clad head to toe in a suit of obsidian armor. As it floats toward you, you realize the
the zodar to 0 hit points. The zodar wins the battle if all the characters are at 0 hit points at the start of the zodar’s turn or if the characters who are still standing concede defeat. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Despite its grandeur and immense proportions, the castle is fairly self-contained, and loud sounds in one area can easily be heard in other locations. Any adult giant who yells really loud
If these simulacra are drawn to area 29 by sounds of battle, they aren’t encountered here. The water elemental hides in its pool. 27 2 helmed horrors, 30 suits of animated armor The constructs remain
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the Mere. Characters who succeed on a DC 15 Intelligence (Nature) check realize the gas is present and understand its danger. A pit of snakes opens to the right of the characters as they pass, and
into the swamp, locate the hydra, capture it, and bring it back to Waterdeep to be the main attraction in the circus. Little did the mercenaries realize that one does not simply capture a hydra. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
Filthriddens is contained within a cave roughly 100 feet long and 60 feet wide. The characters enter from a natural tunnel along one of the shorter walls, with another tunnel exiting on the opposite side
cultists who have died and risen as undead are kept. If battle erupts, the cultists open the door and release six ghouls. The ghouls ignore the cultists as long as there are other creatures to feed on.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
berserk invaders charges through the gate.
In moments, dozens of Rigus guards and berserkers from Acheron clash in battle. Three massive projectiles—slivers of the great iron cubes that make up the
During this battle, roll on the Gate to Acheron Battlefield Events table each round on initiative count 0. Also consider rolling on the table if a character tries to leave the mapped battlefield. Gate
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
in the next wave of the battle, as described below.) The characters start 500 feet from the priest. She has already completed enough of her ritual to summon the water elemental, and every four rounds
engaged in combat with her and the berserkers. Note that even though she performs the ritual to summon these water creatures, they do not attack or even appear until this part of the battle has ended
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chief. Keeping the Balance What most war chiefs don’t realize, or trust in, is the fact that orogs aren’t a direct threat to their rule. By nothing more than their presence, orogs serve as a balancing
by the schism. At the other extreme, an orog might accept a role in battle or leadership under special circumstances. If a tribe finds itself up against formidable or unexpected resistance, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
his prowess in battle. A dozen more bullywugs appear at the edge of the battlefield but do not approach. An equally aggressive response from the characters, verbally or through gestures, and a
successful DC 16 Charisma (Intimidation) or Charisma (Persuasion) check convinces the king to retreat and take his remaining warriors with him. If the king is attacked or goaded into battle (on a failed check
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, chitin, and gnashing teeth presses against the stones from the other side.
The circle of stones shudders, and you realize the monstrous thing contained on the other side is expanding the circle
kakkuu spyder-fiends (see appendix A) drill on this beach while awaiting orders from the battle leaders in the citadel. They find marching in formation dull and are eager to rejoin the battle raging on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the battle unfolds, however, the characters should have the chance to realize that there are other options. During the fight, Raah shrieks angry epithets in the Deep Crow tongue, such as: “I’ll kill
Intelligence (Arcana) check made while investigating the tunnel confirms that it is wholly contained within a pocket dimension. Because the characters have been in possession of the orrery housing and some
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
maintain their own battle gear, but ammunition and replacement gear are kept on hand, as well as other nonperishable supplies. Rather than being contained in a building, these items are on wagons
. Library Hobgoblins know the value of improving one’s base of knowledge, and so they value any documentation about the world around them — maps, accounting records, battle reports, and other important
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
creature can’t make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
The Swashbuckler relies on a good understanding of the D&D rules to realize its
at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
battle, and for his propensity to fall asleep as soon as a fight is done (as well as countless other inopportune times). More immediately notable is the unique physical trait that all members of his clan
realize that reinforcing Donaar’s self-congratulating sense of draconic entitlement makes it remarkably easy to win his favor. Despite his easily massaged vanity, the dragonborn sometimes shows the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
such as ankhegs or bulettes, normally too stupid and ravenous to be trained, submit to the will of the Black Earth. The monsters allow themselves to be herded or ridden into battle against the enemies of
common courtesy as a way for the weak to put limits on the behavior of the strong, and they scorn empathy or friendship as weakness. In battle, Black Earth cultists are brutal and straightforward. They
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
suggestions, which you can use in concert with the material here. Barbarian d6 I became a barbarian because … 1 My devotion to my people lifted me in battle, making me powerful and dangerous. 2 The spirits
of my ancestors called on me to carry out a great task. 3 I lost control in battle one day, and it was as if something else was manipulating my body, forcing it to kill every foe I could reach. 4 I
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of magic, however. Once they realize they’re in the presence of one or more spellcasters, the nothics become slightly more cooperative. They know that several bipedal rat creatures are holed up on the
of battle as they traverse the hall leading to this 10-foot-high room, which has partially collapsed and contains the following: Light. The room is lit by a single lantern resting in the middle of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
contained. 6 You were affected by teleportation magic. 7 You turned invisible for a time. 8 You identified an illusion for what it was. 9 You saw a creature being conjured by magic. 10 Your fortune was read
d12 War Outcome 1 You were knocked out and left for dead. You woke up hours later with no recollection of the battle. 2–3 You were badly injured in the fight, and you still bear the awful scars of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
their homes and businesses. If either fire giant is reduced to 81 hit points or fewer, the giants realize that they have underestimated Triboar’s defenses. They quickly leave the way they came while






