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Returning 35 results for 'before battles diffusing class readily'.
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Monsters
Spelljammer: Adventures in Space
Glory. The reigar’s Armor Class includes the reigar’s Charisma modifier.
Hold Breath. The reigar can hold their breath for 1 hour.
Special Equipment. The reigar wears a
land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion
Goblin
Legacy
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races
Volo's Guide to Monsters
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
, disrupting opponents’ sight. Inkling Mascot
Tiny Ooze, Typically Neutral
Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
, disrupting opponents’ sight. Inkling Mascot
Tiny Ooze, Typically Neutral
Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
, disrupting opponents’ sight. Inkling Mascot
Tiny Ooze, Typically Neutral
Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
gender. Titles such as “daimyo” are gender-neutral, as are most names. Clothing varies by class status rather than gender—instead, people express their gender through perfumes. Bright citrus scents
dress based on class. Ancestor Spirits Respect for the spirits infuses daily life. Native residents keep shrines to their ancestors in their homes and leave out offerings at dawn and dusk. They
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
gender. Titles such as “daimyo” are gender-neutral, as are most names. Clothing varies by class status rather than gender—instead, people express their gender through perfumes. Bright citrus scents
dress based on class. Ancestor Spirits Respect for the spirits infuses daily life. Native residents keep shrines to their ancestors in their homes and leave out offerings at dawn and dusk. They
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
gender. Titles such as “daimyo” are gender-neutral, as are most names. Clothing varies by class status rather than gender—instead, people express their gender through perfumes. Bright citrus scents
dress based on class. Ancestor Spirits Respect for the spirits infuses daily life. Native residents keep shrines to their ancestors in their homes and leave out offerings at dawn and dusk. They
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
administration. An elected town council represents the interests of the middle class. Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards. Commerce: Basic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
administration. An elected town council represents the interests of the middle class. Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards. Commerce: Basic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
administration. An elected town council represents the interests of the middle class. Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards. Commerce: Basic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Last War; if the group is to continue, the Redcloaks of the future have to learn the soldier’s trade in different battles. To such ends, senior members of the battalion send your party on
reliable and competent, while being unerringly faithful to the Brelish king and the battalion. Every Redcloak readily provides aid to other members, with no questions asked and no favor expected in return
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Last War; if the group is to continue, the Redcloaks of the future have to learn the soldier’s trade in different battles. To such ends, senior members of the battalion send your party on
reliable and competent, while being unerringly faithful to the Brelish king and the battalion. Every Redcloak readily provides aid to other members, with no questions asked and no favor expected in return
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Last War; if the group is to continue, the Redcloaks of the future have to learn the soldier’s trade in different battles. To such ends, senior members of the battalion send your party on
reliable and competent, while being unerringly faithful to the Brelish king and the battalion. Every Redcloak readily provides aid to other members, with no questions asked and no favor expected in return
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Futurist Githzerai futurists have transcended their limits through focused meditation and can now catch glimpses of the future. They foresee the possible outcomes of battles, using those
portents to tilt the balance in their favor. Githzerai Futurist Medium Aberration (Gith), Any Alignment
Armor Class 16 (Psychic Defense)
Hit Points 149 (23d8 + 46)
Speed 40 ft.
STR
14 (+2
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Futurist Githzerai futurists have transcended their limits through focused meditation and can now catch glimpses of the future. They foresee the possible outcomes of battles, using those
portents to tilt the balance in their favor. Githzerai Futurist Medium Aberration (Gith), Any Alignment
Armor Class 16 (Psychic Defense)
Hit Points 149 (23d8 + 46)
Speed 40 ft.
STR
14 (+2
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Futurist Githzerai futurists have transcended their limits through focused meditation and can now catch glimpses of the future. They foresee the possible outcomes of battles, using those
portents to tilt the balance in their favor. Githzerai Futurist Medium Aberration (Gith), Any Alignment
Armor Class 16 (Psychic Defense)
Hit Points 149 (23d8 + 46)
Speed 40 ft.
STR
14 (+2
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
of its ten eyes, synchronizing them to deadly effect. Decaton Modron Large Construct, Typically Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 144 (17d10 + 51)
Speed 30 ft., fly 30 ft
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Rain Created by Kenzie C. Rain – Illustration by: Kenzie C. Rain lives in happy meadows atop clouds, away from all the evil of the world. She loves cupcakes and readily accepts them as gifts. She
friendly creatures and punish evildoers, transforming the latter into glittering flowers. Rain Small Celestial, Lawful Good
Armor Class 15 (natural armor)
Hit Points 60 (11d6 + 22)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
of its ten eyes, synchronizing them to deadly effect. Decaton Modron Large Construct, Typically Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 144 (17d10 + 51)
Speed 30 ft., fly 30 ft
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
of its ten eyes, synchronizing them to deadly effect. Decaton Modron Large Construct, Typically Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 144 (17d10 + 51)
Speed 30 ft., fly 30 ft
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Rain Created by Kenzie C. Rain – Illustration by: Kenzie C. Rain lives in happy meadows atop clouds, away from all the evil of the world. She loves cupcakes and readily accepts them as gifts. She
friendly creatures and punish evildoers, transforming the latter into glittering flowers. Rain Small Celestial, Lawful Good
Armor Class 15 (natural armor)
Hit Points 60 (11d6 + 22)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Rain Created by Kenzie C. Rain – Illustration by: Kenzie C. Rain lives in happy meadows atop clouds, away from all the evil of the world. She loves cupcakes and readily accepts them as gifts. She
friendly creatures and punish evildoers, transforming the latter into glittering flowers. Rain Small Celestial, Lawful Good
Armor Class 15 (natural armor)
Hit Points 60 (11d6 + 22)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Accoutrements table to determine it. Blackguard Accoutrements d8 Accoutrement 1 Armor etched with stylized depictions of gruesome battles 2 Helm wrought in the shape of a demonic boar 3 Helm wrought to
chain around the blackguard’s neck 8 Glaive adorned with a length of cloth bearing the words “I choose violence” Blackguard
Medium Humanoid (Paladin), Typically Neutral Evil
Armor Class 18 (plate
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
for use in battles Order 3 Chaos scholar, chasing down historical anecdotes as a litany of happenstance Chaos 4 Conservator, preserving ancient spell knowledge and other relics of the past Order 5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Accoutrements table to determine it. Blackguard Accoutrements d8 Accoutrement 1 Armor etched with stylized depictions of gruesome battles 2 Helm wrought in the shape of a demonic boar 3 Helm wrought to
chain around the blackguard’s neck 8 Glaive adorned with a length of cloth bearing the words “I choose violence” Blackguard
Medium Humanoid (Paladin), Typically Neutral Evil
Armor Class 18 (plate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their first decade. Physically weak, they are easy prey for predators. This vulnerability forces them to band together. Their superior numbers can win battles against powerful adversaries, but often
), lawful evil
Armor Class 12
Hit Points 5 (2d6 − 2)
Speed 30 ft.
STR
7 (−2)
DEX
15 (+2)
CON
9 (−1)
INT
8 (−1)
WIS
7 (−2)
CHA
8 (−1)
Senses
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Babau Demons and devils clash endlessly for control of the Lower Planes. One of these battles pitted the legions of the archdevil Glasya against the screaming hordes of the demon lord Graz’zt
fails to match the fiendish splendor of its parents.
—Mordenkainen
Babau
Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
for use in battles Order 3 Chaos scholar, chasing down historical anecdotes as a litany of happenstance Chaos 4 Conservator, preserving ancient spell knowledge and other relics of the past Order 5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Babau Demons and devils clash endlessly for control of the Lower Planes. One of these battles pitted the legions of the archdevil Glasya against the screaming hordes of the demon lord Graz’zt
fails to match the fiendish splendor of its parents.
—Mordenkainen
Babau
Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their first decade. Physically weak, they are easy prey for predators. This vulnerability forces them to band together. Their superior numbers can win battles against powerful adversaries, but often
), lawful evil
Armor Class 12
Hit Points 5 (2d6 − 2)
Speed 30 ft.
STR
7 (−2)
DEX
15 (+2)
CON
9 (−1)
INT
8 (−1)
WIS
7 (−2)
CHA
8 (−1)
Senses
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
for use in battles Order 3 Chaos scholar, chasing down historical anecdotes as a litany of happenstance Chaos 4 Conservator, preserving ancient spell knowledge and other relics of the past Order 5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Babau Demons and devils clash endlessly for control of the Lower Planes. One of these battles pitted the legions of the archdevil Glasya against the screaming hordes of the demon lord Graz’zt
fails to match the fiendish splendor of its parents.
—Mordenkainen
Babau
Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Accoutrements table to determine it. Blackguard Accoutrements d8 Accoutrement 1 Armor etched with stylized depictions of gruesome battles 2 Helm wrought in the shape of a demonic boar 3 Helm wrought to
chain around the blackguard’s neck 8 Glaive adorned with a length of cloth bearing the words “I choose violence” Blackguard
Medium Humanoid (Paladin), Typically Neutral Evil
Armor Class 18 (plate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their first decade. Physically weak, they are easy prey for predators. This vulnerability forces them to band together. Their superior numbers can win battles against powerful adversaries, but often
), lawful evil
Armor Class 12
Hit Points 5 (2d6 − 2)
Speed 30 ft.
STR
7 (−2)
DEX
15 (+2)
CON
9 (−1)
INT
8 (−1)
WIS
7 (−2)
CHA
8 (−1)
Senses






