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Returning 35 results for 'before beams during creatures revived'.
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Narzugon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Diabolical Sense. The narzugon has advantage on Wisdom (Perception) checks made to perceive good-aligned creatures.
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow
;{"diceNotation":"1d4","rollType":"roll","rollAction":"Hellfire Lance"} hours. If the creature isn't revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature's
Monsters
Spelljammer: Adventures in Space
body is dotted with small eyes that can emit bright beams of light, which the creature uses to disorient predators before making its escape. Kindori communicate with one another over long distances
creatures to live and travel on its body. Mosses, molds, and other parasitic organisms grow on its surface, which in turn attract predators to clean them off. A kindori might have scavvers feeding on
Monsters
Bigby Presents: Glory of the Giants
emits beams of fire from its eyes, mouth, and wounds in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 31 (7d8);{"diceNotation":"7d8", "rollType":"damage
. Spawned from deep rancor, the firegaunt seeks out living creatures to destroy. Like a specter, it doesn’t seek redemption; it just hopes to cause as much destruction as possible before attaining
Monsters
Quests from the Infinite Staircase
condition (escape DC 15). The robot has two cargo tentacles, each of which can grapple one target.
Tractor Beam. The robot casts Telekinesis, targeting only creatures with the incapacitated condition
worker robots fill public-facing service roles. Antigravity technology and built-in tractor beams allow worker robots to effortlessly lift cargo and other heavy objects with their mechanical tentacles
Hellfire Engine
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
effects.Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the hellfire
","rollDamageType":"fire"} fire damage plus 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one. Creatures that fail
Monsters
Mordenkainen Presents: Monsters of the Multiverse
be revived except by a wish spell.
Unusual Nature. The nightwalker doesn’t require air, food, drink, or sleep.Multiattack. The nightwalker makes two Enervating Focus attacks, one of which can be
ends. Most individuals prove unequal to the task. Those not destroyed outright are sometimes drawn inside the plane and replaced by nightwalkers—terrifying Undead creatures that devour all life
Monsters
Candlekeep Mysteries
":"1d6","rollType":"recharge","rollAction":"Slow"}. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a
golem’s chest, hidden behind an 9-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like the rays of the sun
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can enter Large or smaller creatures’ spaces. A creature whose space the hellfire engine enters must make a DC 18 Dexterity saving throw. On a successful save, the creature is pushed to the
half as much damage on a successful one. Creatures that fail the saving throw are drenched in burning acid and take 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollDamageType":"fire"} fire
Monsters
Eberron: Rising from the Last War
All-Around Vision. The quori can't be surprised while it isn't incapacitated.
Incorporeal Movement. The quori can move through other creatures and objects as if they were difficult terrain. It takes
eyes. The target can't be revived by any means short of a wish spell until the quori is destroyed.
Mind Seed (1/Day). The quori touches one humanoid, which must succeed on a DC 21 Intelligence saving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
calls of alarm, and they head to area 9 if there are no hostile creatures in sight. The hole in the floor is 20 feet in diameter and is topped with crisscrossing wooden beams held in place by mud
cement, forming a grate of sorts. The beams are far enough apart that a Medium or smaller creature can slip between them without having to squeeze. A horrible stench rises from the holes, accompanied by the squealing of pigs (see area 12). The orcs have no treasure.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
except for superficial cuts and exhaustion, so she can be easily revived. She explains that she was making her way to Leilon when the wereboars spotted her and gave chase. She was in the process of
delivering terrible news: Dumathoin’s Gulch was attacked earlier that day by terrible creatures that stank of death. They might have been looking for the grenade, but Bindlemint didn’t hang around to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
prone. The beams can be used to bar the double doors from the inside — a defensive measure in case the asteroid is attacked by spacefaring creatures. Each beam is 8 feet long and weighs 250 pounds
nonperishable food and forty barrels of fresh water.
Beams. Two thick wooden beams lean against the wall between sets of double doors.
The food crates are each 2 feet on a side and weigh 50 pounds
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6. Three Hounds Parlor The stout beams overhead are stained black with smoke. A comfortable table and chairs, a small wardrobe, and suit of dull black armor stand in the room. A large tapestry shows
when it is hanging on a wall, teleporting creatures to a random location out to a range of five miles; it does not work if placed on the floor like a carpet and loses its magical property if damaged in any way. It is worth 2,500 gp, or 400 gp if it loses its teleportation property.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carved into the back of the alcove shows a monstrous frog with tentacles fighting a crane. Wooden beams radiate from the walls at floor height, with four-foot gaps between them. Carved frog heads extrude
from the walls above the beams.
The wall relief shows Kubazan (a froghemoth) fighting Papazotl (an eblis). An inscription written in Old Omuan tells how Kubazan earned his tentacles from the god
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Clockwork Defender A clockwork defender is a mechanical quadruped that vaguely resembles a hound. Its eyes glow and can project intense but harmless beams of light. It tirelessly protects whatever
its creator wants, and it can be programmed by its creator not to attack certain kinds of creatures. Clockwork Defender
Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 42
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Three Hounds Parlor The stout beams overhead are stained black with smoke. A comfortable table and chairs, a small wardrobe, and suit of dull black armor stand in the room. A large tapestry shows
, teleporting creatures to a random location out to a range of five miles; it does not work if placed on the floor like a carpet and loses its magical property if damaged in any way. It is worth 2,500 gp, or 400 gp if it loses its teleportation property.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
undead creatures that devour all life they encounter. Mighty Spawn. One can reach the Negative Plane from the Shadowfell, much in the same way that it is possible to step from the Material Plane into
the Shadowfell in a place where the barrier between the planes is thin. Stepping into the Negative Plane is tantamount to suicide, since the plane sucks the life and soul from such audacious creatures
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Kindori Kindori are among the largest creatures found in Wildspace. They resemble aquatic whales in general shape and are mammals as well. An adult specimen can be up to 80 feet long. A kindori
lacks a noticeable mouth. The leading edge of its body is dotted with small eyes that can emit bright beams of light, which the creature uses to disorient predators before making its escape. Kindori
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
built-in tractor beams allow worker robots to effortlessly lift cargo and other heavy objects with their mechanical tentacles, which double as weapons if the robots are threatened or drafted for
tentacles, each of which can grapple one target.
Tractor Beam. The robot casts Telekinesis, targeting only creatures with the incapacitated condition or objects. It requires no spell components and uses Wisdom as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
behind an 8-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like rays of the sun. The disk can be removed to
make death saving throws, and it can be revived and repaired using healing magic. If it has 0 hit points after being struck by a disintegrate spell or similar magic, the golem is obliterated, but the sapphire is left behind.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
good-aligned creatures.
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.
Magic Resistance. The narzugon has advantage on
Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival Uthtower is buried deep beneath the bog. Using undead as laborers, Ularan Mortus excavated a deep shaft into the mud, shored up with wooden beams. Crude iron rungs were hammered into the
tomb have collapsed over the centuries. Areas of loose rubble count as difficult terrain and grant half cover to creatures hiding there.
Wards. The mausoleum is under the permanent effect of a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
house, read the following boxed text aloud:
Well-oiled oak beams crisscross the high ceilings of this stately guild house. Quiet murmurs and the sounds of crafting echo among workshops. A staircase
piece of equipment.
Research. The library contains books on history, magic, and the creatures of the Borderlands. For 1 GP, a character can spend 1 hour researching in the library. The next time
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
interior walls are plastered lath, making them relatively soundproof. The basement walls are made of clay bricks braced at regular intervals by thick, rough-cut wooden beams. Windows Most of the
guildhouse complex’s windows are boarded up (except the ones in area G21), but tiny cracks between the boards allow creatures to peer through. Prying away the boards is relatively easy, but doing so quietly requires a successful DC 13 Dexterity (Stealth) check.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unequal to the task. Those not destroyed outright are sometimes drawn inside the plane and replaced by nightwalkers—terrifying Undead creatures that devour all life they encounter. One can reach the
Negative Plane from the Shadowfell in places where the barrier between the planes is thin. Stepping onto the Negative Plane is almost always fatal since the plane sucks the life and soul from creatures
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Firegaunt A fire giant whose burning hatred prevents it from moving on to the afterlife rises as a firegaunt. Spawned from deep rancor, the firegaunt seeks out living creatures to destroy. Like a
.
Crimson Rays (Recharge 5–6). The firegaunt emits beams of fire from its eyes, mouth, and wounds in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 31 (7d8
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
: to mow down foes in waves. They are incapable of subtlety or trickery, but their destructive capability is immense. Mortal creatures slain by hellfire engines are doomed to join the infernal legions
, food, drink, or sleep.
Actions
Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures’ spaces. A creature whose
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Refectory Rampage The doors leading to this section of the dungeon have been smashed to pieces, and characters approaching the area can hear large creatures wreaking havoc within. 34a. Temple
Refectory Umber Hulks. Two umber hulks stomp about the room. They attack other creatures on sight.
Wreckage. Smashed dining tables and benches create a makeshift obstacle course and provide cover
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have one purpose: to mow down foes in waves. They are incapable of subtlety or trickery, but their destructive capability is immense. Soul Trapping. Mortal creatures slain by hellfire engines are doomed
Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures’ spaces. A creature whose space the hellfire engine
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
7. Evil Oracle Steam rises from a stone basin filled with viscous black and purple liquid. Three serpentine creatures surround the pool. Each has the head and upper body of a dark-skinned woman and
are type 3 yuan-ti malisons, with these changes: Add the following to the list of spells that the yuan-ti can innately cast at will: eldritch blast (2 beams; +5 to hit; 1d10 + 3 force damage per beam
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
supports keeping an unstable section of a ceiling in place. The trip wire is 3 inches off the ground and stretches between two support beams. The DC to spot the trip wire is 10. A successful DC 15
, the trap triggers. Anyone who inspects the beams can easily determine that they are merely wedged in place. As an action, a character can knock over a beam, causing the trap to trigger. The ceiling
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
quickly as a dwarf handles a crossbow. The bolts are so large that few ogres can carry more than a half dozen at a time, but bolt launchers have been known to uproot small trees or tear beams out of
compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must use spears or weapons with reach
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
suspended from two roof beams by chains. The log is shod in iron and used to batter through doors and barricades. It takes a minimum of four Medium creatures to operate a ram. Because of the gallery
their own; they require creatures to move them, as well as to load, aim, and fire them. Ballista Large object Armor Class: 15 Hit Points: 50 Damage Immunities: poison, psychic A ballista is a massive
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
barrels lie around and underneath them. Refuse covers the dried mud floor, in the middle of which are two 20-foot-diameter circular holes topped with crisscrossing wooden beams held in place by mud cement
. The beams are far enough apart that a Medium or smaller creature can slip between them without having to squeeze. A horrible stench rises from the holes, accompanied by the squealing of pigs (see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
succeeding on a DC 13 Intelligence (Investigation) check can see through the illusion. If the illusion is detected, all the characters see the gibbering mouthers in their true forms as both creatures
attack. Luna, Thalen, Sigil, and Whiskey are hosts for four intellect devourers, having been overcome by those creatures’ Body Thief action. Speaking to any of them and succeeding on a DC 12 Wisdom






