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Returning 35 results for 'before bear devising carry relative'.
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Magic Items
Forgotten Realms: Heroes of Faerûn
carry up to 100 pounds.
Wind-Up Operation. The wonder has the Unconscious condition until another creature winds it with the wonder’s unique key for 1 minute. Once wound, the wonder operates for 24
.
The gyrocopter wonderis a Huge object that weighs 500 pounds and has the following statistics: AC 14, HP 50, Speed 5 ft., and Fly Speed 20 ft. The gyrocopter can bear up to 2,000 pounds of cargo; if it
Monsters
Icewind Dale: Rime of the Frostmaiden
polymorph into a Large bear–humanoid hybrid or into a Large polar bear, or back into its goliath form. Its statistics, other than its size and AC, are the same in each form. Any equipment it is
wearing or carrying isn’t transformed. It reverts to its true form if it dies.Multiattack. The werebear makes two melee attacks.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
door, dispel magic, fly, invisibilityThough deathlocks exist to serve their patrons, they retain some freedom when it comes to devising tactics and carrying out plans. Powerful deathlocks recruit
lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil.
Deathlocks
The
Spells
Xanathar's Guide to Everything
fails, the devil becomes immune to your verbal commands for the duration of the spell, though it can still carry out your commands if it chooses. If your check succeeds, the devil carries out your
command — such as “attack my enemies,” “explore the room ahead,” or “bear this message to the queen” — until it completes the activity, at which point it
Monsters
Eberron: Rising from the Last War
to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
cities, the hatred against warforged and Cyran refugees, the calls for a return to war — all these things bear the mark of Rak Tulkhesh's malign influence.
Minions of Rak Tulkhesh. Any organization that
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I am always the first into the fray.
3
I bear any injury or indignity with stoic discipline.
4
My righteous wrath is easily inflamed by the slightest iniquity.
5
My honor is more
.
5
An adolescent relative ran off to join the Gruul in an act of rebellion and has not yet returned.
6
I once befriended an Izzet scientist, and we’re still cordial though the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
some houses.
House Tarkanan. Though it appears as nothing more than an ordinary criminal organization, House Tarkanan—which is made up of people who carry aberrant dragonmarks—can threaten all
ones of your own devising. For example, if your campaign involves the issues between House Deneith and House Tharashk over the latter’s expansion into the mercenary trade, the powers of Droaam could
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
working together and contributing to the overall effort can enough power be brought to bear against the cult to prevent Tiamat’s return. The more successful the characters are in their actions against the
reference. You can even add more chapters of your own devising, or which expand on ideas the players generate.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
working together and contributing to the overall effort can enough power be brought to bear against the cult to prevent Tiamat’s return. The more successful the characters are in their actions against the
reference. You can even add more chapters of your own devising, or which expand on ideas the players generate.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. One who has a bear totem spirit, for instance, could still carry an eagle’s feather as a personal totem. Consider creating one or more personal totems for your character — objects that hold a
Personal Totems Barbarians tend to travel light, carrying little in the way of personal effects or other unnecessary gear. The few possessions they do carry often include small items that have
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
working together and contributing to the overall effort can enough power be brought to bear against the cult to prevent Tiamat’s return. The more successful the characters are in their actions against the
reference. You can even add more chapters of your own devising, or which expand on ideas the players generate.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Lifting and Carrying Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. Carrying Capacity. Your carrying capacity is your Strength
Strength. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature's carrying capacity and the amount it can push, drag, or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Carrying Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. Carrying Capacity. Your carrying capacity is your Strength score
. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. For
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
pigments to decorate and distinguish themselves and their lairs.
Omens and Superstitions
Orcs believe that any seemingly unimportant discovery or event — a bear’s claw marks on a tree, a flock
. These tenets vary from tribe to tribe, and are often based in events that the tribe has experienced. Here are a few examples:
If a dwarf or a human invokes its god upon dying, you must carry the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
booming, bear-like roar. Qurrok likes physical challenges. He neither shies away from combat nor backs down from a fight unless his mother, Speleosa, commands him to. FALLING FROM MADDGOTH'S CASTLE
If a
creature that is reduced to one-twelfth its normal size falls from the castle, it will travel over 600 relative feet before hitting the cavern floor due to the reducing effect around the castle, which
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
A Giant’s Bag A giant on the move always has a sack slung over its shoulder. The primary purpose of a giant’s bag is to carry food. With such an enormous belly to feed (particularly in the case of
hill giants), it’s unwise for a giant to travel without a supply of nourishment. Giants also carry rocks in their bags: a few for battle, a few others for hunting, and one or two special ones for games
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
underwater morgue. Most of them are dressed in uniforms common among surface-dwellers traveling at sea.
For the most part, the corpses are unmarred. Some bear the odd bump, bruise, or scrape, but it’s
relative seclusion.” Gar’s intent, of course, is to use the blood from the young creature in a much larger ritual, to animate what will certainly be a terrifying army of undead to assault the coastline
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
area 10) are devising a means of escape using a set of superior mason’s tools hidden there, and that these tools can also weaken the eidolon in the Temple of Moloch (see area 25 in chapter 4). They also
carries torches in two hands to provide light for the sculptors. With the other two, it hands out hammers, chisels, and other tools as needed. The girallon challenges the characters unless they bear
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
apart?
Do you carry an Eye of Hazlik? This symbol of your people is said to ward off dangerous magic. Do you carry one as a talisman or bear one as a tattoo? Or do you hate the mark, viewing it as a symbol of magic-using oppressors?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
know the battles it has seen and the warriors who have wielded it before you. This is especially true of the relics recovered from the Realm Below. Who forged the blade you carry? Do you bear a trinket from a forgotten age?
miner, the Mror take great pride in their possessions. Quality is more important than appearance, and you are interested in the history of the items you carry. If you find a magic weapon, you want to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
travel supplies, frost giants like to carry trophies from their battles to boast about. Frost Giant Bag Contents 210 (6d6 × 10) sp 105 (3d6 × 10) ep 140 (4d6 × 10) gp 3 (1d6) pp 3 (1d4 + 1) boulders
used to skin animals 7 A sack of dried meat strips, with “Wolf Treats” stitched in Giant on the front 8 Six large iron caltrops 9 Three ivory tusks, each worth 10 gp 10 Two polar bear pelts, each worth 20 gp 11 A massive, gold-tipped war horn worth 50 gp 12 Five large blue quartz gems, each worth 25 gp
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure Orcs are consummate raiders. When they attack and overwhelm, they claim as booty anything of value that they can carry — and an orc’s definition of “value” can be very loose indeed. The
be found in an orc’s loot sack. Orc Trophies d10 Trophy 1 1d12 elf ears 2 1d4 dwarf beards 3 1d6 human heads 4 Skulls and bones 5 Cave bear paw 6 1d20 severed fingers 7 1d8 eyeballs 8 Flayed elf
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
bear banners featuring a spider with a woman’s head. The forces surging from the redoubt are enormous spiders with the heads of wolves. The spider-wolves carry banners with snarling wolf heads.
Four
. Both fortifications are within sight, but screaming winds carry fog that makes judging distances difficult.
Corpses of many-legged horrors lie around you. The largest corpse is a massive spider with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Werebear Goliath legends speak of a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape
smiles and tests their mettle. Those who impress her with their fighting skills are bitten and become goliath werebears themselves—goliaths who carry Oyaminartok’s curse of lycanthropy. Contrary to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock Mastermind Though deathlocks exist to serve their patrons, they retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful deathlocks recruit
lesser creatures to help them carry out their missions and, in this capacity, become the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
heart of Lorehold College overlooks a chasm littered with ancient ruins Order and Chaos Lorehold’s two deans carry the titles Dean of Order and Dean of Chaos, as order versus chaos encapsulates the
Dustspeaker, conversing with spirits of the past to learn their stories Chaos 6 Pastraiser, binding spirits into the monuments that bear their likeness to learn about their inspiring deeds Order 7 Relic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mote of the Dragon Queen’s power. Carrying and exchanging talons bear unpleasant consequences: Curse. A creature that carries any number of talons is cursed. While cursed in this way, the creature
the soul exudes. An evil creature can carry as many Soul Coins as it wishes (up to its maximum weight allowance). A good or neutral creature can carry a number of Soul Coins equal to or less than its
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the duration of the spell, though it can still carry out your commands if it chooses. If your check succeeds, the devil carries out your command — such as “attack my enemies,” “explore the room ahead
,” or “bear this message to the queen” — until it completes the activity, at which point it returns to you to report having done so. If your concentration ends before the spell reaches its full
Compendium
- Sources->Dungeons & Dragons->Monster Manual
structure ready to collapse. 2 An ambush by hungry ghouls or vampires. 3 A dreaded ruin that curses those who enter. 4 The lair of a predator, like a bear or wyvern. 5 Patches of brown mold* or green
plus one other language
CR 2 (XP 450; PB +2)
Traits
Ephemeral. The wisp can’t wear or carry anything.
Illumination. The wisp sheds Bright Light in a 20-foot radius and Dim Light for an
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
voices rises above the droning of insects. Several carts fitted with sled rails are being pulled by giant snails with thick appendages protruding from their heads. Most of the carts carry lizardfolk
of various ages and size, but two of them bear cages. Each cage contains four humans, and you recognize four of them, by their uniform, as the soldiers you were sent to rescue.
A tall lizardfolk
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patterned scales, and strong legs. They are the most common mounts of the halflings of the Talenta Plains, bred for speed. Although too small to bear larger riders, a fastieth can carry a halfling with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Gifts of the Gods Just as the heroes of Theros carry great destinies, so too do many of the magic items they encounter. The common folk don’t typically possess magic items, yet adventurers come
that went missing during their quest to reach the edge of the world. Wands might be crafted from legendary sources, while potions might bear the seals of famed alchemists or include signature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
freed polar bear as fast as they can. Treasure. Izobai carries two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins each carry 1d6 cp in sealskin pouches. Two surly polar bears pull a goblin wagon across the snowy tundra
an action to free one of them from its harness. On a failed check, both bears are hostile toward that character for the rest of the encounter. A freed polar bear does not attack the character who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
fortune elsewhere. Soldier d6 I became a soldier because … 1 I joined the militia to help protect my community from monsters. 2 A relative of mine was a soldier, and I wanted to carry on the
. 3 I fell in with a gang of reprobates and ne’er-do-wells, and I learned my specialty from them. 4 A parent or relative taught me my criminal specialty to prepare me for the family business. 5 I left






