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Returning 6 results for 'before bear diffusing caste roused'.
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Bugbear
Legacy
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Species
Volo's Guide to Monsters
rather than perform the work or confront the foe. Even when subsumed into a goblinoid host and drawn into war, bugbears must often be roused from naps and bribed to get them to do their duties.
This
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
confront the foe. Even when subsumed into a goblinoid host and drawn into war, bugbears must often be roused from naps and bribed to get them to do their duties. This indolence offers no clue to how
fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure, often a natural cave or an old bear den
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Lower Level The following locations are identified on map 6.4. 1. Grand Entry Cavern The entrance to the lower level is obviously meant to be impressive, as its walls bear carvings
diminution and growth respectively 2A. Dragon’s Ledge A ledge about 30 feet above the floor of the cavern has a cave-like nook at the back. On the elevated area, the female dragon hides and watches. If roused
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
can be described as merciful. Because of his status as a captive, Selvetarm draws little attention from drow of high status. Low-caste drow warriors who are themselves slaves or indentured servants
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
scraps of linen and broken bones, while other recesses bear shards of pottery and scattered ashes. Shuffling footsteps echo in the tunnels.
Eight Mummies are scattered throughout these catacombs. These
guardians are Hostile toward all non-Undead. Once they were loyal guards of King Yaarnak. When Anthradusk took the scepter from the king’s tomb, the guards roused from their slumber to search for the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
nor occupants. Trophy Heads. The trophy heads are as follows, from north to south: West wall: giant crayfish, carrion crawler, hippopotamus, hobgoblin, sahuagin East wall: brown bear, lion, shark
is meditating. He is roused by the sound of combat or any direct attempts to contact him. Unless cornered, he flees to area 20 and returns with the occupants of that room. If they are gone or slain






