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Returning 35 results for 'before bear during continues remove'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
dying essence. Myrkul has since returned to become one of the Dead Three, and the Crown of Horns continues to further his gruesome will by seeking out mortal agents and gradually transforming them into
the curse to you. Only a Wish spell or the will of Myrkul can remove this curse. As long as you remain cursed, the following properties apply to you:
Bound. You are unwilling to part with the crown
Monsters
Icewind Dale: Rime of the Frostmaiden
golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits
. If the golem is left without instructions or is incapacitated, it continues to follow its last orders to the best of its ability. When it can't fulfill its orders, a golem might react violently — or
Magic Items
Lost Laboratory of Kwalish
Form
1
Tyrannosaurus Rex
2
Giant Ape
3
Elephant
4
Giant scorpion
5
Rhinoceros
6
Polar bear
7
Giant toad
8
Giant eagle
9
Black bear
10
you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll
Ancient Green Dragon
Legacy
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Monsters
Basic Rules (2014)
continues down its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic
described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down
above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are
Monsters
Fizban's Treasury of Dragons
bronze dragons, for whom they bear an inexplicably intense hatred.
Topaz Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected
Creatures
1
Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmling’s attempts to eat the eagle.
2
A pseudodragon who is
Monsters
Divine Contention
the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
pawns. They also ironically bear their hated founder’s name, for they know it is his original deathly gift that gives them their horrific powers.
Boons of Undeath
When a priest of Osybus drops
Bugbear
Legacy
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Species
Volo's Guide to Monsters
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cursed Items Some magic items bear curses that bedevil their users, sometimes long after a user has stopped using an item. A magic item’s description specifies whether the item is cursed. Most
. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with the remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cursed Items Some magic items bear curses that bedevil their users, sometimes long after a user has stopped using an item. A magic item’s description specifies whether the item is cursed. Most
. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with the remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cursed Items Some magic items bear curses that bedevil their users, sometimes long after a user has stopped using an item. A magic item’s description specifies whether the item is cursed. Most
. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with the remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Captain Orso hands you a spyglass, which reveals the white cliffs of a small island half-shrouded by fog.
“Najkir, dead ahead!” shouts a crew member.
Suddenly, a dragon the size of a grizzly bear
erupts from the water on the starboard side of the ship and takes to the sky. Its bronze scales gleam in the sunlight. With great flaps of its wings, it continues its ascent.
The Young Bronze Dragon
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Captain Orso hands you a spyglass, which reveals the white cliffs of a small island half-shrouded by fog.
“Najkir, dead ahead!” shouts a crew member.
Suddenly, a dragon the size of a grizzly bear
erupts from the water on the starboard side of the ship and takes to the sky. Its bronze scales gleam in the sunlight. With great flaps of its wings, it continues its ascent.
The Young Bronze Dragon
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Captain Orso hands you a spyglass, which reveals the white cliffs of a small island half-shrouded by fog.
“Najkir, dead ahead!” shouts a crew member.
Suddenly, a dragon the size of a grizzly bear
erupts from the water on the starboard side of the ship and takes to the sky. Its bronze scales gleam in the sunlight. With great flaps of its wings, it continues its ascent.
The Young Bronze Dragon
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the target creature is transformed into. d20 New Form 1 Tyrannosaurus Rex 2 Giant Ape 3 Elephant 4 Giant scorpion 5 Rhinoceros 6 Polar bear 7 Giant toad 8 Giant eagle 9 Black bear 10 Crocodile 11
has legendary actions. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
casino’s lobby. To view the elevator’s entrance and pass through, a creature must bear the club’s mark: an enchanted tattoo of a dragon claw. Only Windfall and the casino’s pit masters can bestow or
remove this tattoo. As soon as the tiefling or a pit master grants permission to enter Dragon’s Pride, the mark magically appears on a creature’s hand. To creatures lacking the mark, the club’s elevator
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the target creature is transformed into. d20 New Form 1 Tyrannosaurus Rex 2 Giant Ape 3 Elephant 4 Giant scorpion 5 Rhinoceros 6 Polar bear 7 Giant toad 8 Giant eagle 9 Black bear 10 Crocodile 11
has legendary actions. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
casino’s lobby. To view the elevator’s entrance and pass through, a creature must bear the club’s mark: an enchanted tattoo of a dragon claw. Only Windfall and the casino’s pit masters can bestow or
remove this tattoo. As soon as the tiefling or a pit master grants permission to enter Dragon’s Pride, the mark magically appears on a creature’s hand. To creatures lacking the mark, the club’s elevator
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
casino’s lobby. To view the elevator’s entrance and pass through, a creature must bear the club’s mark: an enchanted tattoo of a dragon claw. Only Windfall and the casino’s pit masters can bestow or
remove this tattoo. As soon as the tiefling or a pit master grants permission to enter Dragon’s Pride, the mark magically appears on a creature’s hand. To creatures lacking the mark, the club’s elevator
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the target creature is transformed into. d20 New Form 1 Tyrannosaurus Rex 2 Giant Ape 3 Elephant 4 Giant scorpion 5 Rhinoceros 6 Polar bear 7 Giant toad 8 Giant eagle 9 Black bear 10 Crocodile 11
has legendary actions. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to
magic-items
Forgotten Realms: Adventures in Faerûn
.
The gyrocopter wonderis a Huge object that weighs 500 pounds and has the following statistics: AC 14, HP 50, Speed 5 ft., and Fly Speed 20 ft. The gyrocopter can bear up to 2,000 pounds of cargo; if it
remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
appears as a middle-aged woman with dark hair and mournful features. Two gargoyles emerge out of the mist along with the spirit; like the gargoyles from the start of the adventure, they bear Won-Ha’s face
. Once defeated, these creatures discorporate into fog. Won-Ha’s gwishin reappears 24 hours later, though, and continues to imperil the city until she is put to rest.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
appears as a middle-aged woman with dark hair and mournful features. Two gargoyles emerge out of the mist along with the spirit; like the gargoyles from the start of the adventure, they bear Won-Ha’s face
. Once defeated, these creatures discorporate into fog. Won-Ha’s gwishin reappears 24 hours later, though, and continues to imperil the city until she is put to rest.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
appears as a middle-aged woman with dark hair and mournful features. Two gargoyles emerge out of the mist along with the spirit; like the gargoyles from the start of the adventure, they bear Won-Ha’s face
. Once defeated, these creatures discorporate into fog. Won-Ha’s gwishin reappears 24 hours later, though, and continues to imperil the city until she is put to rest.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
description: Beyond the city gates, the golden road continues amid silk-draped booths and squat buildings with conical roofs. The chatter of merchants and cheerful youths rings out along the road. Folk
, jeli wine vendors, and entertainers pack the River of Gold. Buildings bear brightly painted signs and are covered with colorful vines bearing lush flowers. Beyond the crowds, the characters can see
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
description: Beyond the city gates, the golden road continues amid silk-draped booths and squat buildings with conical roofs. The chatter of merchants and cheerful youths rings out along the road. Folk
, jeli wine vendors, and entertainers pack the River of Gold. Buildings bear brightly painted signs and are covered with colorful vines bearing lush flowers. Beyond the crowds, the characters can see
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
description: Beyond the city gates, the golden road continues amid silk-draped booths and squat buildings with conical roofs. The chatter of merchants and cheerful youths rings out along the road. Folk
, jeli wine vendors, and entertainers pack the River of Gold. Buildings bear brightly painted signs and are covered with colorful vines bearing lush flowers. Beyond the crowds, the characters can see
Orc
Legacy
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
pigments to decorate and distinguish themselves and their lairs.
Omens and Superstitions
Orcs believe that any seemingly unimportant discovery or event — a bear’s claw marks on a tree, a flock
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the stylized head of a coyote, and across from the hallway going west is the head of a grinning bear. Near the south end of the corridor, the head of a bison is mounted on the east wall.
At the
crafted golden bracelet. To remove the item, a character must either reach into the mouth or attempt to push the bracelet out with another object. Snapping Trap. Disturbing the bracelet in any way
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the stylized head of a coyote, and across from the hallway going west is the head of a grinning bear. Near the south end of the corridor, the head of a bison is mounted on the east wall.
At the
crafted golden bracelet. To remove the item, a character must either reach into the mouth or attempt to push the bracelet out with another object. Snapping Trap. Disturbing the bracelet in any way
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the stylized head of a coyote, and across from the hallway going west is the head of a grinning bear. Near the south end of the corridor, the head of a bison is mounted on the east wall.
At the
crafted golden bracelet. To remove the item, a character must either reach into the mouth or attempt to push the bracelet out with another object. Snapping Trap. Disturbing the bracelet in any way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
traverse. Three zombies lurch about the area. One is costumed like a bear, another is dressed as a lady in a frilly dress and thick makeup, and the last is costumed as a jester with jingling bells on
audible through the peephole, “You dare to pit yourselves against the Lord of Lance Rock? Death is your reward!” Then he continues to cackle as he retreats. Those in the room can make DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
traverse. Three zombies lurch about the area. One is costumed like a bear, another is dressed as a lady in a frilly dress and thick makeup, and the last is costumed as a jester with jingling bells on
audible through the peephole, “You dare to pit yourselves against the Lord of Lance Rock? Death is your reward!” Then he continues to cackle as he retreats. Those in the room can make DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
traverse. Three zombies lurch about the area. One is costumed like a bear, another is dressed as a lady in a frilly dress and thick makeup, and the last is costumed as a jester with jingling bells on
audible through the peephole, “You dare to pit yourselves against the Lord of Lance Rock? Death is your reward!” Then he continues to cackle as he retreats. Those in the room can make DC 10 Dexterity






