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Returning 35 results for 'before beard dignity creature refined'.
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Monsters
Monster Manual
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.
Beard. Melee Attack
Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Beard"}, reach 5 ft. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Beard", "rollDamageType
Monsters
Stranger Things: Welcome to the Hellfire Club
Magic Resistance. The devil has Advantage on Saving Throw;Saving Throws against spells and other magical effects.Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.
Beard
. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Beard"}, reach 5 ft. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Beard
Bearded Devil (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
can't be frightened while it can see an allied creature within 30 feet of it.Multiattack. The devil makes two attacks: one with its beard and one with its glaive.
Beard. Melee Weapon Attack: +5
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Beard"} to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"Beard","rollDamageType
Bearded Devil
Legacy
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Monsters
Basic Rules (2014)
can't be frightened while it can see an allied creature within 30 feet of it.Multiattack. The devil makes two attacks: one with its beard and one with its glaive.
Beard. Melee Weapon Attack: +5
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Beard"} to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"Beard","rollDamageType
Half-Elf
Legacy
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Species
Basic Rules (2014)
the dwarf could see of the man’s face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft
leather, carefully tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard . . . no elf, but . . .
“Tanis?” said Flint hesitantly as the man
Monsters
Mordenkainen's Fiendish Folio Volume 1
devours any metals it encounters. Though normally content to eat raw veins of ore, this creature considers refined and crafted metals to be particularly delectable.
Vexing Scavengers. Khargras are
of its movement. A creature, including the target, can use its action to detach the khargra.
Earth Phasing. Until the end of its next turn, the khargra can fly through nonmagical earth and stone
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
could see of the man’s face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft leather, carefully
tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard . . . no elf, but . . .
“Tanis?” said Flint hesitantly as the man neared.
“The same.” The
Monsters
Acquisitions Incorporated
telepathically speak to any creature he can see within 30 feet of him, provided the creature can understand at least one language.
Fey Ancestry. K'thriss has advantage on saving throws against being
relic known as the Black Altar, exposing him to their infinite truths and shocking the drow's hair jet-black. His matching “beard” is actually a slow-growing colony of inert spores that K'thriss
Folk Hero
Legacy
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Backgrounds
Basic Rules (2014)
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
to sound smarter.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated with dignity and respect. (Good
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
could see of the man’s face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft leather, carefully
tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard . . . no elf, but . . .
“Tanis?” said Flint hesitantly as the man neared.
“The same.” The
Monsters
Candlekeep Mysteries
":"damage","rollAction":"Thunder Strike","rollDamageType":"thunder"} thunder damage, and if the target is a creature, it must succeed on a DC 17 Constitution saving throw or be deafened and stunned until the
at a time and only at the end of another creature’s turn. Bak Mei regains spent legendary actions at the start of his turn.
Crane Dance. Bak Mei moves up to 20 feet. This movement does not
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
lethargic and compliant. A creature afflicted in this way over a long period of time becomes a shell of its former self and can be restored to normalcy only by magic.
Magic Items
Baldur’s Gate: Descent into Avernus
creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.
New Personality. You gain new personality traits, determined by rolling once on each of the
)
3
Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4
Respect. All people deserve to be treated with dignity. (Good)
5
Honor. The way I
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
magic has been frequently refined, known as empowered force zones, amplify raw magical energy and are typically no more than 300 feet in diameter. When a creature in an empowered force zone rolls damage for a spell or attack that deals Force damage, it treats any 1 or 2 on a damage die as a 3.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a long, pointy beard. Only the freckles across his nose undermine his devilish countenance. Quentin used to be a professional three-dragon ante player, but his rise to prominence was cut short ten
. He sees the theft and his new casino as his rightful chance to even the scales and reclaim his dignity. Quentin is a classic villain, happy to monologue if given the chance—how will the characters know
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Khargra The bizarre khargra is a flying creature from the Elemental Plane of Earth that devours any metals it encounters. Though normally content to eat raw veins of ore, this creature considers
refined and crafted metals to be particularly delectable. Vexing Scavengers. Khargras are native to the Elemental Plane of Earth, where they are considered annoying pests. They arrive in the Material
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it can see an allied creature within 30 feet of it.
Actions
Multiattack. The devil makes two attacks: one with its beard and one with its glaive.
Beard. Melee Weapon Attack: +5 to hit, reach 5 ft
., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can’t regain hit
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
beard and purple toga — in reality, a clay golem that Diderius used to receive favored guests in this area. The golem has been imbued with castings of magic mouth. When any character first approaches it
, the creature speaks in a soothing, magnificent voice, saying, “Ye who seek Diderius’s insight must first furnish tribute, that Diderius might work his mighty magic. Lay such tribute at my feet or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beard and purple toga—in reality, a clay golem that Diderius used to receive favored guests in this area. The golem has been imbued with castings of magic mouth. When any character first approaches it
, the creature speaks in a soothing, magnificent voice, saying, “Ye who seek Diderius’s insight must first furnish tribute, that Diderius might work his mighty magic. Lay such tribute at my feet or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.
Beard. Melee Attack Roll: +5, reach 5 ft. Hit: 7
Roll: +5, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn’t already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
remain at the theater. The hag assures Hurly that his talent is becoming more refined and respected with every performance—but the magic mirrors in this room tell him a different story. It’s clear to
enchanted to display an image that corresponds to a performer’s standing with Endelyn. What a creature sees in a mirror depends on how Endelyn feels about that creature: If Endelyn is tolerant or unaware of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
devil disguised as a human. A disguised devil looks like a muscular, bearded male human in house livery. A creature that observes one closely can, with a successful DC 15 Wisdom (Perception) check
, notice its “beard” writhing. Denizens of Cassalanter Villa Cassalanter Villa is home to no one but Lord and Lady Cassalanter, their children, their personal attendants, and their guards. All the other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trapped creature, which appears in the closest unoccupied space adjacent to the painting. Thwad Underbrew. The dwarf in the painting is a beard-stroking villain named Thwad Underbrew, a former champion
lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-square space marked on map 23. A creature that ends its turn in any other space in the hall is struck by lightning from the nearest pillar and must make a DC 15 Dexterity saving throw, taking 22 (4d10
Mounted on the door to this chamber is a bronze knocker shaped like Halaster’s mad visage, his beard entwined around the knocker’s ring-shaped handle. A tiny bronze plaque mounted below the knocker
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Floating in front of the double door is a giant, ghostly human skull with a long beard.
The devil-faced doors have nine hidden locks, each of which requires a separate knock spell to open. Both doors also
swing open when one or the other is touched with a silvered weapon, or if someone speaks Infernal while standing on the dais. The ghostly skull is neither a creature nor an object, but a magical force
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stumbled upon fragments of a relic known as the Black Altar, exposing him to their infinite truths and shocking the drow’s hair jet-black. His matching “beard” is actually a slow-growing colony of inert
statistics). The robe allows him to cast the following spells:
6/day: magic missile (7 missiles)
Awakened Mind. K’thriss can telepathically speak to any creature he can see within 30 feet of him
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) Piercing damage to any creature it is grappling or any creature grappling it.
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new
or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.
Hurl Flame. Ranged Attack Roll: +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Weretigers grow to enormous size in animal and hybrid form, but they fight in their more refined humanoid form when they can. They don’t like to pass on their curse, because every new weretiger means
Form Only). If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Expert class, a creature must have at least one language in its stat block that it can speak. A sidekick gains the following class features as it gains levels, as summarized on the Expert table. The
Expert feature The sidekick is adept at fighting in concert with a companion. When the sidekick uses its Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
refined it at an academy dedicated to wielding the mind’s power as both weapon and shield. High Elf Psi Warrior Psionic Power 3rd-level Psi Warrior feature You harbor a wellspring of psionic energy
). The powers below use your Psionic Energy dice. Protective Field. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
filthy chamber is occupied by an ettin who is the source of the bellowing. The right head of the creature sports a stylish beard, while the left head has a large, curving mustache. Silver wires
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
into an unoccupied space within 30 feet of the character. 13 An explosion rocks the ship. Each creature on the deck must succeed on a DC 10 Dexterity saving throw or fall prone. 14 A second
curses 8 Burning beard, and breath that reeks of booze 9 Wears a torn wedding dress stained in blood 10 Blue-skinned, with a single large horn on forehead 11 Fishlike features and needlelike teeth 12 Reflective skin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creature comes within 100 feet of the jar, the eye darts about as if it is looking around in a panic. It otherwise remains motionless. 2 The leathery, preserved head of a dwarf. Anyone who holds its 5
-foot-long beard can see through its eyes. 3 A perfectly smooth, round stone the size of a human’s fist. If placed on the ground, it rolls 20 feet per round toward the nearest source of fresh water. 4 A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
save coin by fixing the roof himself, in defiance of the Carpenters’, Roofers’, and Plaisterers’ Guild. Then he offended a member of the Cellarers’ and Plumbers’ Guild by comparing the dwarf’s beard to
creature. It has advantage on saving throws against being frightened. It speaks Common and Halfling, and it knows thieves’ cant. Emmek’s strategy for ruining the competition and the consequences for
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
sharp as ice, and he sports a neatly trimmed beard. Falcon moves with the casual confidence of one who fears nothing, and he greets every concern with nonplussed indifference. He loves good wine and
flat.
Doors. Doors are made of sturdy oak fitted with iron handles and hinges. Exterior doors are barred from the inside. A creature can use an action to force open a barred door with a successful






