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Returning 23 results for 'before bearer diffusing command regaining'.
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Magic Items
Dungeon Master’s Guide
spell.
Spell
Charge Cost
Command (“flee” or “grovel” only)
1
Fear (60-foot Cone)
3
Regaining Charges. The wand regains 1d6 + 1 expended charges
Magic Items
Dungeon Master’s Guide
This staff has 10 charges. While holding the staff , you can use any of its properties:
Cast Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend
into a successful one. You can’t use this property of the staff again until the next dawn.
Regaining Charges. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles to dust and is destroyed.
Monsters
Quests from the Infinite Staircase
.
Rejuvenation. When he is destroyed, Nafik gains a new body in 24 hours if his heart is intact, regaining all his hit points. The new body appears in an unoccupied space within 5 feet of Nafik’s
spellcasting ability (spell save DC 14):
At will: Thaumaturgy
2/day each: Command, Silence
1/day: Insect PlagueIn life, Nafik was the high priest of Amun Sa, the last pharaoh of the land of Bakar
Magic Items
Guildmasters’ Guide to Ravnica
Associated with a particular guild, a guild keyrune is a ceremonial, stylized key, about 1 foot long, made from carved stone. Not a literal key, the item is a badge of authority that gives its bearer
.
When you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a creature. If there isn’t
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.
Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability
(at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): animate dead
Monsters
Candlekeep Mysteries
intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the fungal servant’s heart.
Spellcasting. The fungal servant is a 10th-level spellcaster. Its
spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3
Monsters
Candlekeep Mysteries
, regaining all her hit points and becoming active again.
Spellcasting. Valin Sarnaster is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9
","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). Valin has the following cleric spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command
Monsters
Waterdeep: Dungeon of the Mad Mage
, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.
Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability
(at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): animate dead
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
how many charges you must expend to cast the spell. Spell Charge Cost Command (“flee” or “grovel” only) 1 Fear (60-foot Cone) 3 Regaining Charges. The wand regains 1d6 + 1 expended charges daily
Monsters
Eberron: Rising from the Last War
","rollAction":"Rejuvenation"} days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow
permanently under her command, following her verbal orders.Illmarrow can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
how many charges you must expend to cast the spell. Spell Charge Cost Command (“flee” or “grovel” only) 1 Fear (60-foot Cone) 3 Regaining Charges. The wand regains 1d6 + 1 expended charges daily
than 3 charges to cast Fireball (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.
Regaining
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC. Reflect Enchantment. If you succeed on a saving throw against an
a saving throw against an Enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. Regaining
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this adamantine tower, which is actually a Daern’s instant fortress (see chapter 7, “Treasure,” of the Dungeon Master’s Guide). Only Strahd knows the command word to alter its shape and size, which
shield emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
4. Armory The armory door has an arcane lock spell cast on it. Officially, only Ras Nsi, Sekelok, and Fenthaza know the command phrase to bypass the spell (“white feather”). Speaking the command
naga uses a bonus action to speak a magic command word that causes two minotaur skeletons to rise from the bones on the floor. The skeletons obey the naga. Ukurlahmu speaks strangely. When it asks a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC. Reflect Enchantment. If you succeed on a saving throw against an
a saving throw against an Enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. Regaining
Compendium
- Sources->Dungeons & Dragons->Monster Manual
danger. When such a guardian is created, the magic that animates it is intertwined with a bonded command amulet. Any creature that has a shield guardian’s command amulet can control that Construct and, in
the case of magic-users, imbue it with a spell to unleash under predetermined circumstances. Yet a shield guardian’s primary goal is to protect its master. It escorts whoever bears its command amulet
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
Rejuvenation. When he is destroyed, Nafik gains a new body in 24 hours if his heart is intact, regaining all his hit points. The new body appears in an unoccupied space within 5 feet of Nafik’s heart
of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: Thaumaturgy
2/day each: Command, Silence
1/day: Insect Plague
Dario Jelusic
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. For more information about this ship and its crew, see area 6 later in this chapter. Docks 3 and 7 are clear of ships. If the characters are traveling aboard the Second Wind and Krux is in command, he
chooses to berth the vessel at dock 3. If the characters are traveling aboard the Last Breath and Gargenhale is in command, he chooses to berth the vessel at dock 7. Krux, Gargenhale, Topolah, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
body after 1d10 days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow is a
zombie (see its entry in the Monster Manual). The zombie acts immediately after Illmarrow in the initiative count and is permanently under her command, following her verbal orders.
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord’s heart.
Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is
Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
as a fire giant’s greatsword, except that it deals bludgeoning damage). Out of sight under the bed are Frupy’s two pets, a pair of giant weasels that obey her every command. If intruders enter the
place, Queen Frupy will command them to kneel in her august presence and state their business, so that she may fairly address their humble requests. Any who are so foolish as to do so will be sorry, as
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
as a way of foiling any creature that has Regeneration? Chill touch does, indeed, stop the target it hits from regaining hit points until the spell ends. This is true even if the target takes none of
intelligible utterance that is separate from the verbal component. The command spell is the simplest example of this principle. The utterance of the verbal component is separate from, and precedes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
amulet’s wearer can command the bound guardian to cast the Fireball spell stored within the Construct. D8: Icicle Cave Rows of thick icicles—some long enough to connect the icy floor and ceiling—hang in
, regaining all uses at the next dawn. The light fades from the crystal after it has expended its healing energy for the day. Rickety Tripod. Shabblejaw’s tripod is 20 feet tall. A creature must succeed on a






