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Returning 35 results for 'before bearing deed continue refuge'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
into a feast, and turns a dull, uncomfortable campsite into a welcoming refuge. But if a party abuses or neglects a killmoulis, the creature's mean-spirited thirst for revenge can turn even the simplest
help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak away with in return
Species
Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Firbolg
Legacy
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
destroyed, might not have a choice in the matter. Most adventuring firbolgs fall into this latter category.
Outcast firbolgs can never return home. They committed some unforgivable deed, usually
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the dead adventurer’s armor and ribcage. The dart-firing mechanism inside the chest no longer functions. Clutched in the skeleton’s left hand is a letter bearing the seal of Strahd von Zarovich, which
Treasure The chest contains three blank books with black leather covers (worth 25 gp each), three spell scrolls (bless, protection from poison, and spiritual weapon), the deed to the house, the deed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Blingdenstone Blingdenstone is an obvious destination for characters seeking refuge from their drow pursuers and a way out of the Underdark. The deep gnomes continue to have regular
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the north and east. The coast from the Bay of Chult to Refuge Bay offers beaches on which to embark into the uncharted jungle. Along the entire coast, the Bay of Chult is the only spot where travelers
can find welcoming civilization. The rest of the peninsula is a breeding ground for bloodsucking, disease-bearing insects, monstrous reptiles, carnivorous birds and beasts of every variety, and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Past and Present The Rock traces its roots back to roughly 170 years ago, when the eponymous Captain Bral established a pirate refuge here. The asteroid became a haven for thieves and cutthroats, and
interest in trying to take over sole leadership of the city. Eventually, the merchants and tavernkeepers who made their livings on the Rock became as numerous as the pirates and brigands who sought refuge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elysium Elysium is home to creatures of unfettered kindness and a refuge for planar travelers seeking a safe haven. The plane’s bucolic landscapes glimmer with life and beauty. The River Oceanus
-millennium task of forestalling a prophesied disaster, characters might consult with the valorous knight who accomplished the deed a thousand years ago.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, might deed the island and fortress to the characters as a reward for ending the threat of the drowned ones. Of course, such a reward comes with the expectation that the characters would use the
the rift closed off, the Pit of Hatred might continue to be a lurking threat. With the seal restored, the evil beyond is left to fester — frustrated and perhaps seeking ways to break free, stronger and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Warriors of Krynn game, continue with the following section. WARRIORS OF KRYNN: SCENARIO 12
As the characters near the gates of Kalaman, a contingent of the city’s defenders emerges to clear the
the shape of their god’s holy symbol. If there’s not, it’s an ancient +3 shield bearing Solamnic knotwork designs and the symbol of Paladine. Characters gain no reward for a loss.
At the end of the scenario, proceed with “Kalaman Victorious.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with little choice but to seek refuge in the house. The mists stop short of entering the house but engulf anyone outside (see chapter 2, “The Lands of Barovia,” for information on the mists’ effect
). DEATH HOUSE’S FEATURES
Death House is aware of its surroundings and all creatures within it. Its goal is to continue the work of the cult by luring visitors to their doom. Various important features
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
blandest rations into a feast, and turns a dull, uncomfortable campsite into a welcoming refuge. But if a party abuses or neglects a killmoulis, the creature’s mean-spirited thirst for revenge can
an act of charity to help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
brought back to life by any means. If the adventurers fail to convince Thunderwing to give up her life, she turns invisible and leaves the cave complex, taking refuge in the surrounding forest. Xanthoria re
the final rest that she deserves. The destruction of Xanthoria and her phylactery halts the spread of the saprophytic plague. Creatures infected by the plague continue to suffer its effects but no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
relic disappears, the oracle says in a booming voice, “You have done a great deed for all giants! A new path lies before you!” For each relic that the characters offer as tribute, a stony bas-relief
. The conch you seek is close to her.”
“The great river” refers to the Dessarin River. The hill giant den lies along one of its eastern tributaries. When the characters are ready to head there, continue
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
stolen a dangerous magic item from a wizard’s workshop, without any idea of what it actually does.
7 A faerie dragon has stumbled upon the recently dead corpse of a centaur messenger bearing a
receive in exchange for their labor.
2 A faerie dragon is in love with a member of a pixie royal court and is constantly searching for some grand deed capable of impressing their beloved.
3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
, and I knew it could never be sated. Yet I felt driven to feed my lord. I killed and devoured a goat while linked to the gnoll’s mind. I had set aside a knife for the deed but killed it with my bare
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. While they are in Undermountain, characters who receive spells from deities or otherworldly patrons continue to do so. In addition, spells that allow contact with beings from other planes function
; consequently, he wants one side or the other (or both) eliminated.
Goal 2: Destroy Ezzat. An irksome lich named Ezzat has taken refuge on level 20, and Halaster wants adventurers to destroy the lich and its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
to find a place of safety to rest and recover their strength between forays into the hall. If the group journeyed hence by some other method, they will have noted such a place of refuge about two
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Last War; if the group is to continue, the Redcloaks of the future have to learn the soldier’s trade in different battles. To such ends, senior members of the battalion send your party on
reflecting your status in the organization. The standard-issue uniform for the Redcloaks is a hooded crimson cloak of protection bearing two badges: the seal of the Brelish crown on the left shoulder and a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
item’s use. 7 Painful. You experience a harmless flash of pain when using the item. 8 Repulsive. You feel a sense of distaste when in contact with the item and continue to experience discomfort while bearing it.
linked to a deed of great evil, such as a massacre or an assassination. It might have a name or be closely associated with a villain who used it. 8 Symbol of Power. This item was once used as part of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Karametra The earth’s fertility is essential for mortal life to continue. Those who live in the modern poleis might not be as aware of that fact as those who farm their own food, but even
, occasionally, a centuries-old depiction of the goddess breaks, revealing an ancient icon inside, typically a primitive mud idol of a woman bearing a sheaf of grain in one hand and a skull in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
horizon.
The headstones continue in every direction no matter how far a character travels. Each headstone is inscribed with the name of a different individual who died within Strahd’s domain (the
names eventually repeat). Buried beneath each tombstone is a coffin that either is empty or contains an illusion of Strahd’s corpse. Correct Exit. A character who reads the headstones finds one bearing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Everything in the Upper City speaks of privilege and wealth. Magical lights illuminate the clean-swept streets, some bearing enchantments that hold back the river fog. Most of the city’s major temples
small sum to help do a good deed for a poor family at the Lady’s Hall.
8 Ominous, disembodied whispers reach the party’s ears. The whispers lead to Hhune House.
9 The wizard Lorroakan
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Everything in the Upper City speaks of privilege and wealth. Magical lights illuminate the clean-swept streets, some bearing enchantments that hold back the river fog. Most of the city’s major temples
characters for the modest fee of 3 copper pieces. The sketch isn’t particularly good. 7 A priest of Tymora approaches the party, offering them a small sum to help do a good deed for a poor family at
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
frames a calm, pale-blue face and glowing eyes. Artavazda embodies the Sunweaver in word and deed. Though Artavazda holds lawbreakers accountable for their crimes, the pari is a staunch believer in
offer. Should the characters still refuse, the pari understands but requests they visit the Ruz Bazaar to see the pain the Ashen Heirs are causing. Continue with “Afsoun’s Arrest” but then skip the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ostoria, a bygone empire of magic-wielding giants that waged war against the dragons forty thousand years earlier. After many fruitless excavations, they found a large stone spindle bearing strange
centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
assassinate Anders, frame the Sea Princes, and install Skerrin as his replacement as the town’s foremost leader. Finally, Skerrin will agitate for war and continue to help Brotherhood agents infiltrate
, prompting outraged calls for justice from Anders. 19 Pirate activity increases, bearing the unmistakable mark of the Sea Princes. The Brotherhood’s ships adopt Sea Prince regalia to confuse the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
continue her duties for as long as she was contracted. Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason
silver nameplate is worth 75 gp. B4: Vault This vault contains six pedestals, each bearing treasure.
Carvings encircling the base of each pedestal read, “What good are treasures when home is denied
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Lyrandar tightly controls individuals bearing such a mark; given that the former pilot wasn’t a member of House Lyrandar, it’s more likely than not that the ship can be controlled by someone without the
) aboard the Recluse, also wearing harnesses, engage the characters. The pirates remaining aboard their own skyskiffs continue their attempts to capture the Recluse. Each skyskiff is 30 feet away from the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, where they could continue their journeys of knowledge unopposed. In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what has transpired. Agony the ghost took possession of him long enough to deliver its rebuke, then vanished and took refuge in the Last Breath’s cargo hold. Gargenhale encourages the characters to
disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with “Shipless Pursuit” below. Otherwise, skip ahead to “Aboard the Second Wind.” Shipless Pursuit Without the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moonstones worth 50 gp each. Once they deliver the pouch, characters can take refuge in a Harper hideout called Dalagor’s Fortress, located on the uppermost level of Skullport. Mattrim tells the characters
them that Kressando wears a platinum signet ring bearing the Rosznar family crest (a diving white falcon on a field of blue) and an inscription of the family motto (“Fly high and stoop swift”). She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arrested by the City Watch and held in Castle Waterdeep while he waits to be questioned by the Lords of Waterdeep about the Black Network’s operations in the city. The characters continue to receive
uses crowds to cover his escape. If the characters fail to nab him, he takes refuge in Kolat Towers (see chapter 8). Reward: Each Zhentarim character gains 2 renown if Skeemo is eliminated without
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
advice might be — and with no thought given to the fact that relationship advice for humanoids has no bearing on its own needs. Raah needs better guidance. Allow the characters to give Raah any
defeated or befriended Raah, they can continue beyond the ancient deep crow’s cavern toward the ritual site. The ancient deep crow’s cavernous lair begins to taper down again, revealing another canyon passage ahead. The light of volcanic vents fades behind you as you continue into darkness.






