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Returning 17 results for 'before bearing defusing cluster race'.
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Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
cluster of allied city-states. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of every race found across Khorvaire. Halflings, elves, and gnomes all have a significant presence in the city, but even kalashtar and changelings have communities in Sharn. Beyond the permanent
At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
for details on moving through the region, but play the trek briskly; reporting to Kalaman about the flying citadel should feel like a race against time. If you wish, run one or more random encounters
coast, read the following: Three crimson dragonnels appear in the sky bearing riders in Dragon Army armor. They pursue a fourth dragonnel, but this one has no rider, and its scales are of a coppery
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
written language composed of alphabetic symbols arranged in circular clusters called tir’su. Each “spoke” on the wheel corresponds to a letter of the alphabet. Each cluster of characters represents a single
word, and multiple tir’su connect to form phrases and sentences.
Githyanki and githzerai both speak Gith, but each race has a distinct dialect and accent. Similarly, the two races of gith
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city or town dominated by another race. Everything Has a Story As do many other races, halflings enjoy accumulating personal possessions. But unlike with most other races, a halfling’s idea of
halfling village is a cluster of small, stone houses with thatched roofs and wooden doors, or burrows dug into hillsides with windows that look out onto gardens of flowers, beans or potatoes. Since a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bearing a design of two ki-rins stands in one wall. Dozens of alcoves holding jade statues of soldiers line the rest of the chamber’s perimeter. Bodies are scattered around the room—some clothed in finery
alchemical devices. Muttering figures cluster around these stations. Four simple cots stand nearby.
Imperial alchemists work in secret here, trying to recreate the lost secrets of Dragon’s Blessing. Passages
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the following: Ahead, the water deepens into a broad pond broken by the rooflines of submerged buildings. An embankment rising just above the water is covered in a cluster of violet-leafed trees. The
, two potions of healing (superior), and a periapt of proof against poison. P7: Chancel Stone steps rise from the water to a dry platform bearing a triangular stone altar. Sculpted reliefs near the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
-foot-high, vaulted cavern. The floor is slick with moisture, and it’s carved level and even. Passages extend in several directions, and a stone double door bearing the carving of a spiked cage is set
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
barges decorated in bright colors move up and down the river, bearing merchants crying out to attract customers. Those customers move from the river bank to the nearest barge, then carefully hop from
human scouts among the Six operatives, two stay behind and fire arrows at the party, while the other two scouts and a human cult fanatic race toward the barges. The intention of the Six operatives is to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
rats arrive and attack 1 round later. All the rats are dyed a bright green from trap C in area 3. Treasure. When the final rat dies, it coughs up a humanoid finger bearing a platinum ring worth 20 gp
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverdeath Graveyard cluster near the wall separating the Main Graveyard from the Pauper’s Graveyard to the west. Hallix Mausoleum is a squat, unassuming granite block in the shadow of larger monuments to
door. All the cultists know about this secret door and open it from time to time to waft the smell into Indrina’s cell (area C20). C23: Corridor A shuffling cultist bearing a vacant expression moves
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Oboth also wears an electrum signet ring (worth 50 gp) bearing the symbol of the Zhentarim: a black, winged snake. Nesmé Despite a heroic effort to save the town, Nesmé fell during the War of the
, determined by rolling on Magic Item Table F in chapter 7 of the Dungeon Master’s Guide. Purple Rocks A cluster of rocky islands far to the west in the Trackless Sea is named for the dark purple hue that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
extend back from its nostrils to line its brow, and cluster on its jutting lower jaw. A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the
, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other






