Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bearing diffusing concept reveal'.
Other Suggestions:
before being diffusing conceal revere
before being diffusing content revere
before bring diffusing conceal revere
before bring diffusing content revere
before being diffusing content renewal
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
of their holy cause, only to eventually reveal his true nature and claim their souls as his own.Fraz-Urb’luu’s Lair
Fraz-Urb’luu’s lair lies within the Abyssal lair known as
elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.”
61–80
“I convince myself that
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Tower Entrance The double door to the north pushes open to reveal area 19 beyond. Creatures that head north through the doorway get no sense that they’re leaving Halaster’s extradimensional tower
, facing the double door, is a life-size statue of Halaster, his arms raised before him and his face bearing an awkward smile.
Rat. Gnawing on a piece of celery at the foot of the statue is an ordinary
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the wider world beyond. Baldurians, particularly if they do not wish to reveal a crew or family affiliation to a potentially hostile audience, often describe themselves by the nearest gate to their
a patriar, bearing a patriar’s livery or permission letter, or carrying a Watch-issued token. The enforcement of this rule is one of the means by which the Upper City reinforces its snobbery over the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ceiling, well hidden by the cobwebs. These items are explained in “Flight of the Vampire” below. Halfway down the hall on the south side is a narrow secret door that can be pulled open to reveal area K31
fanged visage, outstretched claws, and flapping black cape of a vampire bearing down on you from above! A deep, throaty chuckle fills the hall. The scraping noise is the sound of the hidden compartment
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wearing ritual garb to pass.
2 Cast Slow on and aid in apprehending anyone who touches a city’s prized relic.
3 Destroy a dam or bridge at the command of one bearing a ruler’s medallion
of office.
4 Obey whoever places a missing crest in its chest, then deactivate for a year.
5 Reveal a hidden passage to those who recite a leader’s final words.
6 Watch for and do
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the wider world beyond. Baldurians, particularly if they do not wish to reveal a crew or family affiliation to a potentially hostile audience, often describe themselves by the nearest gate to their
a patriar, bearing a patriar’s livery or permission letter, or carrying a Watch-issued token. The enforcement of this rule is one of the means by which the Upper City reinforces its snobbery over the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
you receive a cancer diagnosis or a similar health news, you probably appreciate that concept a little more than other people. Watching someone you love waste away is a terrible thing. You want a
notes on the great conflicts of the multiverse, I have been deluged with requests to reveal more of my hard earned, well-guarded secrets.
Nonsense, I say. A secret shared is a secret no more. My
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in Pharika’s temple and bites some incurable soul. The envenomed victim pitches and babbles for three days, but their disjointed words prove to be a font of alchemical truths, sometimes bearing the
venom. Those desperate for a cure to a rare affliction often pray to the goddess to reveal the monster that embodies the malady tormenting them. Such insight, though, rarely decreases the danger of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ostoria, a bygone empire of magic-wielding giants that waged war against the dragons forty thousand years earlier. After many fruitless excavations, they found a large stone spindle bearing strange
fell into ruin. If you’ve ever played a science fiction game that includes the concept of a lost, highly advanced civilization, then you can begin to imagine what ancient Netheril must have been like
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
worn, muddy stones, and it leads 400 feet into the forest. It ends at a rocky pedestal bearing a slab of marble covered in moss and a simple stone lantern. A faint blue flame glows within the lantern
. Moss Slab. The moss on the slab can be cleared to reveal an inscription that reads “Dae Won-Ha, Warrior for the People” in both Common and Halri (the local language of Yeonido). Characters who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
historian. Secretary Wei also presents a scroll bearing a contract for the characters to sign. The contract calls for an initial payment of 1,000 gp per character, plus an additional 1,000 gp per character
not reveal her true agenda to the characters, but she has briefed Lu Zhong Yin on her goals, the need for secrecy, and the necessity of recovering this reagent (though not why it’s important
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
silk bundles are sticky but easily torn open to reveal two stout statues of dwarves — one bearing a pickaxe, the other a chisel and hammer. 5b. Troglodyte Fools Miners. Sparkling veins of gold stripe
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
walls are shelves bearing specimen jars, notebooks, and containers of herbs and alchemical reagents. In the middle of the cave rests a smooth stone slab covered in a rusty stain.
Murgaxor conducted
surrounding stone. This 5-foot-wide, 10-foot-tall stone door pulls open to reveal an unlit room containing a pair of hostile black puddings. The puddings spill out and attack as soon as the secret door is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
oceans. Concentric rings of brass constrain the device, all rotating and bearing their own lesser spheres. One of those spheres has sharp points and appears sunlike. Carvings of tall, headless humanoids
out of the way as the surface of the globe peels back to reveal a dark, hollow interior. Inside this cavity is a padded bronze chair with levers built into its armrests.
When a creature sits on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, a metal bell, and a set of fine clothes. My daughter Certainty created the secretarian role. Proved it out as a concept. I told her we didn’t need them. I was wrong.
— Omin Dran
Sending Stone Also
organizes notes, brochures, and business cards bearing your contact information. It also has an inexhaustible supply of brochures related to your franchise’s current branding scheme. When you meet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pulled away to reveal a skeletal face, the figure unexpectedly speaks. “Your money or your life!”
The other members of the crew hide in adjacent alleyways or on the rooftop of a nearby building. They
that she was raised as undead by a unique ritual that allowed her to keep her intellect and ability to speak. This has no bearing on the encounter, but sets up the existence of such rituals as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the pantry’s floor opens to reveal a 10-foot-tall ladder descending into a darkened cold-storage cellar. The stench of something rotting rises from below. F7: Cellar and Tunnel Shelves bearing root
scraps of paper bearing fragmented images. Paintings. Any character who riffles through the paper on the desk finds repeating images of hands, lakes, and wide eyes looking up through water. The largest
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
racks on the walls.
If a character says respectful words over the urns or disturb them in any way, three ghosts of Zariel’s knights arise from their remains. The ghosts solemnly reveal the following
ankle-deep mist. However, any character who explores a ritual room disturbs the mist enough to see features hidden underneath it: As you disturb the ankle-deep mist, it parts to reveal a ritual circle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reveal the way to King Melair’s true tomb. It promises (truthfully) to do so in exchange for its release from captivity. If the glabrezu is released, it casts dispel magic on the wall behind the tapestry
robes and clutching an adamantine war pick. A sentinel shield bearing the symbol of Dumathoin rests atop the king’s legs. Characters who sever one of the king’s desiccated hands can use it to open the basalt doors in area 15.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
seam in its stony slope comes into view. The fissure is filled with a lattice of rainbow-colored crystals. Tiny windows and distant figures reveal these crystals to be towers and bridges, interweaving
?”
This is Ascetelis, a cuprilach rilmani (see Morte’s Planar Parade). In her hand is a scroll bearing the name of each character along with a brief and unflattering but accurate description. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide, Athreos. All the mosaics are ruined now, but they can be repaired enough to reveal the gist of what they depicted if a creature spends an hour searching through the mud to find the missing pieces
room difficult terrain. Obscured by water and debris, a mosaic covers the floor between the statues. Only a great effort would reveal the ancient artwork. Any Phenax worshiper who enters the room
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
at area H7. H2. Entry Hall The hall is strewn with rubble. Puddles of muddy rainwater pool over the floor and starlings’ nest in the eaves of the arched ceiling. There is a large banquet table bearing
. Thalivar devoted himself to acquiring it — but whether he found it or not is a mystery. The entries stop here for over a hundred years.
Dates on the entries and the freshness of the ink reveal that the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Intelligence (Investigation) check can spot the bottle, its label bearing the image of a jauntily dressed unicorn. The contents are drinkable, and a character who makes a successful DC 10 Intelligence
to point the way, someone must make a successful DC 12 Intelligence (Investigation) check to find the secret door. The door is hidden behind some shelves that slide away to reveal the opening, which
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
uprooting trees and tearing cities apart. An aarakocra skeleton embedded in one wall holds an iron sconce bearing an unlit red candle.
Any creature that requires air to breathe immediately begins to
, after which the door can be swung open to reveal area 48 beyond. The secret door has springs that cause it to close automatically unless it is held or wedged open. The door locks when it closes and can be opened only from within the cell.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sits next to the first, but this one is most lively and chipper. He wears dark robes and a red fez bearing the Dran Enterprises logo — apparently scrawled in white chalk.
“See Wizzy?” the chipper gnome
bookcase swivels open to reveal a passage beyond. Talanatha is also aware of the doorway, having seen Hoobur open it to toss garbage into the hallway beyond.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
potion of water breathing, and a bottle of excellent wine (worth 25 gp), bearing a label in the shape of an eye patch and the name “One-Eyed Jax” in Common. J11. Aft Castle Upper Deck This highest deck
of floor opens to reveal the lower cargo hold (area J17 aboard the Eyecatcher or the Hellraiser; area J19 aboard the Heartbreaker). Crates and barrels stacked to the ceiling are tied down to ensure
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
chandeliers fill a huge open chamber with brilliant light. The floors are carpeted, the walls decorated with scrollwork and painted with images of golden coins bearing the letter L. Dark wooden beams
center of the room stands a large glass globe on a stone pedestal. A brilliant ball of light pulses within the globe, which roils with dark energy bearing a disturbing resemblance to a map of the world
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
container moved will reveal a hole filled with 600 gp, four 250 gp gems, and a silver tube (worth 50 gp) that holds a spell scroll bearing a 3rd-level cure wounds spell. 7. Cavern This natural rock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Vault The following locations are keyed to map 4.9. View Player Version V1. Vault Door A 20-foot-high, 20-foot-wide stone corridor ends before an adamantine double door bearing Dwarvish
sets of doors at the northern end of the west wall push open to reveal area V3 beyond. V3. Stairs and Fresco This hall has the following features: At the south end of this chamber, expertly carved






