Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bears diffusing container remove'.
Other Suggestions:
before bards diffusing contained resolve
before beast diffusing container remove
before beast diffusing contained resolve
before bards diffusing contain remove
before bards diffusing contained remote
Magic Items
Forgotten Realms: Adventures in Faerûn
ft. The gyrocopter can bear up to 2,000 pounds of cargo; if it bears any more than this, it deactivates.
Eight spectral cords are mounted to the inside of the cargo bay. A creature riding in the
mobility wonder transforms into a personal transport device and remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Magic Items
Forgotten Realms: Heroes of Faerûn
bears any more than this, it deactivates.
Eight spectral cords are mounted to the inside of the cargo bay. A creature riding in the gyrocopter wonder can take a Utilize action to attach itself to or
remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Magic Items
Tasha’s Cauldron of Everything
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature
you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
Monsters
Planescape: Adventures in the Multiverse
Boundless Movement. The shator ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself
liquefied demodand becomes enough liquid to fill a flask. A demodand’s liquefaction lasts until a shator uses an action to end it or a creature opens a container holding the liquid. While
Magic Items
Strixhaven: A Curriculum of Chaos
orb that you control.
Curse. Any Humanoid you touch while holding the orb must succeed on a DC 10 Wisdom saving throw or become cursed. Each creature cursed by the orb bears an echo of Murgaxor
cursed creature is incapacitated.
After either of these effects ends, the affected creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed.
Curse
The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the
dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
Destroying the Axe
The only way to destroy the axe is to melt it down in the
Species
Spelljammer: Adventures in Space
autognome bears a resemblance to its creator, and most autognomes are programmed to speak and understand Gnomish. The internal components used in an autognome’s manufacture can vary wildly; one
your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Handling) check can remove a calm snake from the container without causing it to attack or fly away. Characters can sell captured flying snakes to Ifan Talro’a in Port Nyanzaru. He offers 25 gp for each snake, but a character who succeeds on a DC 15 Charisma (Persuasion) check can talk him up to 50 gp.
flying snake that is successfully grappled can be stuffed in a sack or other soft container. After 1 hour of confinement, the snake settles down. A character who succeeds on a DC 13 Wisdom (Animal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cursed Items A magic item’s description specifies whether it bears a curse. Most methods of identifying items, including the Identify spell, fail to reveal such a curse. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with a Remove Curse spell.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cursed Items A magic item’s description specifies whether it bears a curse. Most methods of identifying items, including the Identify spell, fail to reveal such a curse. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with a Remove Curse spell.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the
shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Spell Scrolls A table bears an assortment of little jars filled with tiny scrolls. A pixie no bigger than a human hand sits on a cushion beside the jars, using a small quill and inkwell to write on a
voiceless character tries to speak or vocalize, they burp tiny bubbles instead. Lavender can mimic that character’s voice perfectly for the duration of the effect, and she delights in doing so. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dies by falling from a great height, not by any other means. 4 Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry
out another part of your patron’s plan. 5 Plant a magical seed in a remote location to ensure it grows into a mighty tree and bears fruit that will give power to future heroes. 6 Defeat a dragon-blooded
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
parts. If the characters can’t figure out what the cylinders have to say, Pelk or another staff member at Candlekeep can give them instructions. The first step is to remove some of the clay from its bag
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gynosphinx A gynosphinx bears the head of a humanoid female. Many have the regal countenances of worldly queens, but some are marked with wild, leonine features. A gynosphinx’s eyes see beyond the
): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
Actions
Multiattack. The sphinx makes two claw attacks.
Claw. Melee
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, most folk know of Kwalish’s most famous realized design, the apparatus that bears his name. But sages and arcanists know of other designs he drafted, including one for a mechanical container that could
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with a successful DC 12 Wisdom (Perception) check and can use an action to try to remove it, doing so with a successful DC 10 Dexterity check. On a check that fails by 5 or more or if a character opens
the book without first removing the vial, the container shatters, releasing a cloud of mummy dust that fills a 10-foot-radius sphere centered on the book. The dust spreads around corners and settles
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
must succeed on a DC 10 Wisdom saving throw or become cursed. Each creature cursed by the orb bears an echo of Murgaxor’s hateful thoughts, and that creature suffers from headaches that are persistent
creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar magic. All cases of the curse end if Murgaxor’s orb is destroyed.
Magical Signature. As a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mounted on the north wall. The shield bears the symbol of a broken arrow with a jagged arrowhead. Standing before the altar are a pair of duergar (Aximus and Exekarus) in drab robes.
To prepare for their
pounds and bears the broken arrow symbol of Laduguer. Any duergar recognizes the symbol right away, while non-duergar recognize it with a successful DC 15 Intelligence (Religion) check. Any humanoid that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed. Curse. The axe bears a curse that
magical in nature (and therefore can’t be dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell. Destroying the Axe. The only way to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the resources to remove the enchantment affecting the farmers yet—only destroying the soul shaker or waiting approximately a month can do this. Even if the characters do remove the effect, the farmers
opens it, and nearby characters hear her curse in concerned shock. Aunt Dellie hands the crumpled parchment to any character who asks about it. It bears a charcoal sketch of a child struggling to swim
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. If an alarm sounds, the guards drop a heavy wooden crossbar across the double door to the south until Chief Yarb-Gnock gives the order to remove it. A ram or a similar siege weapon is needed to break
of Doom (see area K7), and the characters are free to go without further incident. Egg-Shaped Crate. Made of magical metal, this indestructible container is 3½ feet tall and 3 feet wide, with a flat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
were that weapon and use his or her proficiency bonus. An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more iron and silver scrap. A console on the catwalk controls both containers. A creature adjacent to the console can spend an action to throw a lever and tip either of the containers. If a container is
not absolute and deduces that magic might disrupt that control. If Serapio is targeted by a lesser restoration or remove curse spell, the tlacatecolo is forced to leave his body for 5 minutes. During
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.
Jailer (1/Day). The shator can cast the imprisonment
until a shator uses an action to end it or a creature opens a container holding the liquid. While liquefied in this way, a demodand has the paralyzed condition despite any immunity to that condition
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
projects. Hall of Exemplary Inventions The main hall of the temple holds two dozen marble pedestals. Each one bears a prize-winning invention or a miniature model of some other extraordinary creation
light of this revelation, Valetta angrily orders acolytes to remove Nim’s tools and unfinished inventions from the attic, while she forces Nim to look on. Nimblewright Detector. Characters who search
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Handling) check can remove a calm snake from the container without causing it to attack or fly away. Geonids Geonids live in mountain caves, but they can be encountered anywhere on the island. If the
. A flying snake that is successfully grappled can be stuffed in a sack or other soft container. After 1 hour of confinement, the snake settles down. A character who succeeds on a DC 13 Wisdom (Animal
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
formation’s light. Gem Formation. The crystal formation doesn’t just change color; it constantly changes from one type of gemstone into another. As an action, a creature can try to carefully remove pieces of
using the key in that room. 6: Donjon Chains drape this room, bird cages of black metal hang from the ceiling, and larger cages and iron maidens stand on the floor. A door to the north bears the Talons
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wooden cages, their lids held shut with heavy rocks. Two of the cages are empty, and each of the others holds a pair of frightened children.
A crude wooden statue stands between the cages. It bears
short or long rest at night (resting during the day works normally, since the curse is dormant from dawn to dusk). A greater restoration or a remove curse spell cast on the creature ends the curse on it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). The lid of the black sarcophagus bears a name etched in Common: NAPAKA. The lid is sealed with strips of melted lead that can be easily pried away. Once the lead is removed, the lid can be pushed aside
successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace. Sarcophagus. The sarcophagus contains the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of corpses. It feels cold to the touch. Magic Item’s History 1d8 History 1 Arcane. This item was created for an ancient order of spellcasters and bears the order’s symbol. 2 Bane. This item was
unlock a container, chamber, vault, or door. 10 Secret Message. A message is hidden somewhere on the item. It might be visible only at a certain time, under the light of one phase of the moon, or in a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
potion while still under the effects of another, or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions.
When a
Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect. Rings Magic rings offer an amazing array of powers to those lucky enough to find them
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
five beads) for 1,250 talons A purple ring with white diamond stars (a Ring of Shooting Stars) for 2,000 talons Forged in Hell. Any magic item created by Krysocol bears the following additional effect
, which the rakshasa is loath to disclose: Curse. As long as you wear this item, you are cursed. The item can’t be removed until you are targeted by a Remove Curse spell or similar magic. While cursed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
all that remain in this large room. Words are carved into a double door that leads south. Doors also exit to the east and west; the one to the west bears a large “X” in dark red.
The tunnel from the
. A cage in the southeast corner bears inward-pointing spikes.
Four feral ashenwights (see appendix A) are bound to the workshop in which they worked while alive. They attack trespassers and fight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
food source is available. Treasure. Cephalossk keeps its spellbook in a desk drawer. The book is made of thin copper plates held together with mithral wire. Each page bears embossed stanzas of
of Hand) check. No check is needed to remove the book if the zombie is incapacitated or destroyed. Nylas’s spellbook has covers carved from coffin wood, pages made of stitched humanoid flesh, and






