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Returning 35 results for 'before bears drawing continues reaction'.
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Sword of Answering
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
nine swords has its own name and alignment, and each bears a different gem in its pommel.
Name
Alignment
Gem
Answerer
Chaotic good
Emerald
Back Talker
Chaotic evil
Jet
Lawful evil
Garnet
Squelcher
Neutral evil
Spinel
You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction
Monsters
Mythic Odysseys of Theros
each head regrown in this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least
hibernation during which it continues to grow. When it awakens, it goes on a feeding rampage, so beginning the cycle once again. These rhythms of destruction sometimes become so ingrained in the minds and
Magic Items
Tasha’s Cauldron of Everything
you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
Magic Items
Bigby Presents: Glory of the Giants
The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip
the target.
Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Magic Items
Bigby Presents: Glory of the Giants
This ring is carved from hematite and bears an engraving of the friend rune.
When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you
the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature
Monsters
Mythic Odysseys of Theros
Reactive. The giant can take one reaction on every turn in a combat.
Vigilant. The giant can't be surprised.Multiattack. The giant makes four longsword attacks or two rock attacks.
Longsword. Melee
territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe
Magic Items
The Book of Many Things
This weapon appears ordinary, but it bears strong illusion magic that allows its wielder to skillfully deceive opponents.
You have a +2 bonus to attack and damage rolls made with this magic weapon
you with an attack roll, you can use your reaction to require that creature to make a DC 15 Intelligence saving throw. On a failed save, the attack instead targets another creature of your choice that
Monsters
Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
use its reaction to make a melee attack.
Headless Wail (Costs 2 Actions). An echoing shriek issues from the dullahan’s headless stump. Each creature of the dullahan’s choice within 10
Monsters
Mythic Odysseys of Theros
beyond one, it gets an extra reaction that can be used only to make opportunity attacks.
Siege Monster. Polukranos deals double damage to objects and structures.
Wakeful. While Polukranos sleeps, at
period of hibernation during which it continues to grow. When it awakens, it goes on a feeding rampage, so beginning the cycle once again. These rhythms of destruction sometimes become so ingrained in
Monsters
Eberron: Rising from the Last War
). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures
to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
Magic Items
The Book of Many Things
.
Champion. You gain a +1 bonus to weapon attack and damage rolls. This bonus lasts for 8 hours.
Chancellor. Within 8 hours of drawing this card, you can cast Augury once as an action, requiring no
you against an untimely demise. The first time after drawing this card that you would drop to 0 hit points from taking damage, you instead drop to 1 hit point.
Dusk. This card supernaturally saps your
Monsters
The Book of Many Things
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
until the creature is freed by the Greater Restoration spell or other magic.
A creature can use its reaction, if available, to shut its eyes to avoid the saving throw. If the creature does so, it has the blinded condition until the end of its next turn.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
continues, you can decide to take this readied Reaction—or, if plans change, you can take any other Reaction you might have access to, such as an Opportunity Attack. But remember that you have only one
commitment. By taking the Ready action, you’re giving your character access to a tailor-made Reaction to use in a given circumstance. However, you’re not bound to take that readied Reaction. As combat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
26. Tower Chamber The tower chamber is empty except for a suit of crimson ring mail strewn across the floor. It lies in the middle of a faded chalk drawing of the Mark of the Raven. Theodora
bears the marks of repeated repairs. It has no magical properties unless employed to do battle with Dalk Dranzorg, as detailed in the “Tyrant’s Escape” section at the end of the adventure.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spore, it uses its reaction to emit a shriek audible within 300 feet of it. The gas spore continues to shriek until the disturbance moves out of range and for 1d4 rounds afterward. The shrieking of the gas spore alerts the hobgoblins in areas 32c and 33, who come to investigate.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Currency Merchants and nobles use letters of credit to handle large transactions, drawing on the reserves of the dwarven banks of the Mror Holds. But most day-to-day transactions use coins of
, even the beggars have crowns.” The silver sovereign (sp) bears the face of a living or recent ruler. An unskilled laborer can expect to earn a sovereign for a day’s work. The gold galifar (gp) bears the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Currency of Galifar Merchants and nobles often use letters of credit to handle large transactions, drawing on the reserves of the dwarvish banks of the Mror Holds. But most day-to-day
spawned the saying “In Galifar, even the beggars have crowns.” The sovereign (SP) is made from silver, and bears the face of a living or recent ruler. An unskilled laborer can expect to earn a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
that destroyed the castle and precipitated the Hour of Ascension. This mysterious force now calls to spirits across Darkon, drawing them in to feed an ongoing magical reaction. Despite the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is patterned after the legendary sword Fragarach, which is variously translated as “Final Word.” Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel
, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
out another part of your patron’s plan. 5 Plant a magical seed in a remote location to ensure it grows into a mighty tree and bears fruit that will give power to future heroes. 6 Defeat a dragon-blooded
sorcerer who is doing the bidding of the Chamber—and wreaking havoc in Darguun in the process. 7 Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Goliath Towering over most folk, goliaths are distant descendants of giants. Each goliath bears the favors of the first giants—favors that manifest in various supernatural boons, including the
take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Storm’s Thunder (Storm Giant). When you take damage from a creature within 60
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
or fewer, Kavil switches sides and offers information in exchange for his life. He knows one random Undermountain secret, determined by drawing a card from the Secrets Deck (see appendix C), as well as
dragon-shaped figurine or a drawing of a dragon, also opens the gate. Characters must be at least 15th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Goliath HINCHEL OR Towering over most folk, goliaths are distant descendants of giants. Each goliath bears the favors of the first giants—favors that manifest in various supernatural boons
damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Storm’s Thunder (Storm Giant). When you take damage from a creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. Range
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Rune Knight You’re researching ancient arts and drawing runes. It’s okay to just say you want to be a witch!
Tasha
Rune Knights enhance their martial prowess using the supernatural power of runes
creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and choose a different creature within 30 feet of you, other than the attacker. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Futuristic Frogmash, a foul-tasting homebrewed wine. Each label bears Halaster’s rune and the date 1531 DR. A detect magic spell reveals an aura of abjuration magic around one of the bottles. Uncorking this
rune targets the caster of the spell, provided the caster is within 60 feet of the opened bottle. Determine the rune randomly by drawing a card from the Elder Runes Deck (see appendix B).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
balcony are old, empty barrels with “The Wizard of Wines” burned into their sides. The balcony climbs another five feet as it continues along the west and east walls, ending at doors leading to the
one druid (NE female human) are also present. If they are here, read: The balcony creaks, drawing your eye to a wild-looking figure hunched over the westernmost cask, pouring a flask of thick syrup into
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
being a starting point for incredible adventures. Historically, Saltmarsh and the dangers facing its people provided a widening sphere of adventure, with increasingly dire threats drawing heroes to
explore more of the coast of the Azure Sea. Ghosts of Saltmarsh continues that tradition, presenting a portion of the coastal lands of Keoland, a kingdom in the Greyhawk setting. Each adventure notes where
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. Range. A weapon that can be used to make a ranged attack has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have ammunition to fire from it. The type of ammunition required is specified with the weapon’s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you
negative. Loading You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have ammunition to fire from it. The type of ammunition required is specified with the weapon’s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you
negative. Loading You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plot Points Plot points allow players to change the course of the campaign, introduce plot complications, alter the world, and even assume the role of the DM. If your first reaction to reading this
can spend a plot point to become the DM. That player’s character becomes an NPC, and play continues. It’s probably not a good idea to swap roles in the middle of combat, but it can happen if your group
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
continues to be Arcane Armor until you don another suit of armor or you die. Armorers, a Drow Infiltrator and a Tiefling Guardian Armor Model 3rd-level Armorer feature You can customize your Arcane Armor
shown below. Guardian. When a Huge or smaller creature you can see ends its turn within 30 feet of you, you can use your reaction to magically force it to make a Strength saving throw against your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Armor. The armor continues to be Arcane Armor until you don another suit of armor or you die. You gain the following benefits while wearing your Arcane Armor. No Strength Requirement. If the armor
or smaller creature you can see ends its turn within 30 feet of you, you can take a Reaction to magically force that creature to make a Strength saving throw against your spell save DC. On a failed






