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Returning 35 results for 'before beast devising constant reduce'.
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Monsters
Forgotten Realms: Adventures in Faerûn
creature doesn’t reduce its Exhaustion level as a result of finishing that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and
-shifts into a Small or Medium Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Forgotten Realms: Adventures in Faerûn
reduce its Exhaustion level as a result of finishing that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and fungi within 1 mile of the
Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Polymorph
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
a creature with 0 hit points.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less
than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It
Animal Shapes
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating
hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and
Monsters
Mordenkainen's Fiendish Folio Volume 1
might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy
peppered with a parental attitude toward strangers. Another is a mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable
Backgrounds
Guildmasters’ Guide to Ravnica
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
attached to.
Personality Traits
d8
Personality Trait
1
I can’t wait to see what I become next!
2
I am convinced that everything inclines toward constant improvement
Monsters
Fizban's Treasury of Dragons
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
plateau.A Topaz Dragon’s Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to
. A target’s game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Boar Boar
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
2 (–4
or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Boar Boar
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
2 (−4
after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Boar Giant Boar
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 40 ft.
STR
17 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
2
(Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
also offers more spells. 1st Level
Protection from evil and good
2nd Level
Augury (ritual)
Continual flame
Enlarge/reduce
Summon beast *
3rd Level
Aura of vitality
Elemental weapon
Monsters
Fizban's Treasury of Dragons
, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in caves set into sea
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to
. A target’s game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target’s (or the target’s level, if it
doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. The target
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target’s (or the target’s level, if it
doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. The target
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
he’s having a constant but mild crisis of conscience. If the characters ask Chucklehead whom he’s muttering to, he says that a maggot crawled into his head and is slowly eating it from the inside out
head swells to twice its normal size. 5 You shrink, as though affected by the reduce effect of an enlarge/reduce spell. 6 Fireflies are drawn to you and form a persistent cloud around you, shedding
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Boar Boars are dim-witted omnivores that avoid combat unless they are particularly hungry or ornery. A boar attacks by charging and goring enemies with its tusks. Boar
Medium beast, unaligned
takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blindness/Deafness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Water Breathing
Water Walk
4th Level Banishment
Blight
Confusion
Dimension Door
Dominate Beast
Greater Invisibility
Ice Storm
Polymorph
Stoneskin
Wall of Fire
5th
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Levitate
Mirror Image
Misty Step
Scorching Ray
See Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Slow
Stinking Cloud
Tongues
Water Breathing
Water Walk
4th Level
Banishment
Blight
Confusion
Dimension Door
Dominate Beast
Greater Invisibility
Ice Storm
Polymorph
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
fall (Black Raven, Griffon, Sky Pony), expeditious retreat (Elk), divine favor (Great Worm, Sky Pony), beast sense (Red Tiger), stoneskin (Thunderbeast), druidcraft and plant growth (Tree Ghost). In the
“find steed (cast as 1 action; elk only).” In the “Griffon” section of the sidebar, “beast sense (birds only)” has been added to the spell list before fly. The spells in the “Sky Pony” section of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Barkskin Transmutation — Beast Sense Divination C, R Continual Flame Evocation M Darkvision Transmutation — Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Find Traps Divination
Locate Object Divination C Moonbeam Evocation C Pass without Trace Abjuration C Protection from Poison Abjuration — Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Druid Spells Spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Barkskin Transmutation — Beast Sense Divination C, R Continual Flame Evocation M Darkvision Transmutation — Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Find Traps Divination
Locate Object Divination C Moonbeam Evocation C Pass without Trace Abjuration C Protection from Poison Abjuration — Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Druid Spells Spell
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock Mastermind Though deathlocks exist to serve their patrons, they retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful deathlocks recruit
, detect thoughts, dissonant whispers, hunger of Hadar, Tasha’s hideous laughter, phantasmal force
Deathlock Mastermind
Archfey patron: blink, dominate beast, dominate person, faerie fire, greater
Monsters
Fizban's Treasury of Dragons
creature makes an attack roll or an ability check, it must roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Topaz Dragon’s Lair Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in
first succeed on a DC 15 Constitution saving throw or be unable to reduce its levels of exhaustion or regain spent Hit Dice. Creatures resistant or immune to necrotic damage are immune to this
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
opposing elements, with the purpose of creating creatures called weirds. Izzet laboratories function in a constant state of high energy that propels researchers from one experiment to the next. Some
unrestrained enthusiasm for their endeavors. They epitomize the recklessness of Izzet mages, and some participate as subjects in hazardous experiments—even ones of their own devising. More often
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, retreating back into the brush only if the characters reduce one or both of them to 10 hit points or fewer. Mascot. Once the ankhegs are dispatched, the characters see an inkling mascot (see chapter 7) poke
from them in tandem. Rising to stand is a fungal, mossy beast that groans, “Disturbed! I am disturbed!” before it attacks the characters. This momentarily animated fungal mass is a Plant but otherwise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Hold Person Enchantment C Invisibility
Necromancy — Charm Monster Enchantment — Confusion Enchantment C Dimension Door Conjuration — Dominate Beast Enchantment C Fire Shield Evocation — Greater Invisibility Illusion C Ice Storm Evocation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Hold Person Enchantment C Invisibility
Necromancy — Charm Monster Enchantment — Confusion Enchantment C Dimension Door Conjuration — Dominate Beast Enchantment C Fire Shield Evocation — Greater Invisibility Illusion C Ice Storm Evocation
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
portal key (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp
faction to another—the only constant in the City of Doors is the Lady of Pain herself. If you’d like to create and be part of your own faction, ask your DM about doing just that.
Your faction should
Magic Items
Infernal Machine Rebuild
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
random Huge beast appears next to you (chosen by the DM) as if with the conjure animals spell. You have a telepathic link to this beast, such that you can give it commands even if it can’t hear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, Elemental Evil cults, and Iuz and his followers. You can replace one or more of these conflicts with ones of your devising or with ones from the “Flavors of Fantasy” section earlier in this chapter. If you
chapter 4, NPCs speaking to the characters might assume the trouble in the mine is related to these toughs and their bullying.
Levels 5–10. You might use the adventure “Horns of the Beast” from chapter






