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Returning 19 results for 'before beast diffusing canine rogue'.
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Shifter
Legacy
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Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A swiftstride
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
The Beastlands Creatures influenced by the Beastlands gain wilder or more animalistic features, such as larger eyes, thicker fur, or more prominent canine teeth. Beasts influenced by the Beastlands
traits of your choice: Speech of Beast and Leaf (Requires the Ability to Speak at Least One Language). This creature can comprehend and verbally communicate with Beasts and Plants.
Tracker’s Eye. The
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
have a bestial cast, often with large eyes and pointed ears; most shifters also possess prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter’s
tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Shifter, you have these special traits. Bestial Instincts. Channeling the beast within, you gain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and
wildhunt. Choose a subrace for your shifter. Beasthide Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
foes that lurk in darkness.
Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the...
Arcane Trickster to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
emerge during play, such as a character’s tendency to one-up a rude innkeeper or their oft-expressed fondness for displacer beast fur. Players often reveal their characters’ motivations through play. If
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
larson, ivan shavrin Cards from the Deck of Many More Things Deck of Many More Things d100 Card 01 Aberration 02 Balance* 03 Beast 04 Book 05 Bridge 06 Campfire 07 Cavern 08 Celestial 09 Comet
Knight* 30 Lance 31 Mage 32 Map 33 Maze 34 Mine 35 Monstrosity 36 Moon* 37 Ooze 38 Path 39 Pit 40 Plant 41 Priest 42 Prisoner 43 Puzzle* 44 Ring 45 Rogue* 46 Ruin* 47 Sage* 48 Shield 49 Ship 50 Skull* 51
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the shape of a winged mechanical beast with the heads of a dragon, a lion, and a goat.
A voice calls out from a dark corner of the room. “We have been here for a long time. Please help us go home
pentadrone, known as 57EV1E (or “Stevie” to its friends), has been disconnected from the axiomatic mind of Primus, making it a rogue modron. (See the “Variant: Rogue Modrons” sidebar in the modron section
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sgothgah — or, better yet, that they have killed the rogue aboleth — they can engage these aboleths in diplomacy regarding their desire to kill or enslave the kraken. The aboleths might respond to a
unholy symbol of Tharizdun that the kraken bears, that energy accelerates the kraken’s growth and fuels its hostility. Normally such a beast would take decades to reach maturity, but Sgothgah’s magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opportunity in Phandalin and had Halia killed. Sharna (LE female dwarf bandit captain) is the sect’s agent. She aims to revive mining in the area, with the goal of making Phandalin a haven for the rogue
the days since the destruction of the manor, farmers and herders on the outskirts of Phandalin have reported seeing giant-sized footprints, both humanoid and canine, as well as missing animals. No one
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
servants. Plain stone shelves in the eleven alcoves each hold one set of remains. Treasure. A rogue who worked in the cathedral used this room to hide her stolen goods. Behind the bones on one shelf
woman wielding a greatsword marched up to the dragon and hacked at the beast with mighty swings. Before the stunned creature could fly away, she slew it. A startled and overwhelmed populace rushed toward
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
intact hide of any beast or monstrosity of challenge rating 3 or higher. Harvesting the hide from such a creature requires an intact carcass, an hour of work, and a successful DC 15 Dexterity (Sleight of
this establishment, a retired rogue, knows a great deal about the Hool Marshes. Winston (N male halfling bandit) spent years as an outlaw lurking in the marshes before a raid on an army payroll caravan






