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Returning 35 results for 'before beast diffusing coming respectively'.
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Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that
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Timeless Body, Beast Spells
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of the damage. If he is still alive, Izek Strazni gathers six town guards and hunts down the beast with the intention of killing it. Meanwhile, Rictavio does his best to lure the beast back to his
are questioned. The Wachter boys feign innocence, insisting that they were at the festival, but Gunther and Yelena Arasek (area N5) admit to hearing “evil growls” and scratching sounds coming from
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
End-Raze. The druids of the Old Ways believe that civilization will never be eradicated by scattered raids and petty skirmishes. They cling to the idea of a coming apocalypse, the End-Raze, when
): cure wounds, faerie fire, thunderwave
2nd level (3 slots): beast sense, flame blade, pass without trace
3rd level (3 slots): conjure animals, dispel magic, plant growth
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suggested name that it likes. If you’re having trouble coming up with a voice for the awakened beast, try mimicking the speech of a cartoon character or a famous actor. Awakened Beast Encounter d8
her meal. As long as the characters keep their distance, the White Wyrm ignores them. Awakened Beast The frost druids of Icewind Dale use awaken spells to imbue native beasts with an Intelligence
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
impressive collection of tattoos covering her copper-colored skin. She notices Bkol as he approaches and gives a friendly shout: “Bkol! Back from the land of legends! Glad to see we keep you coming back
, respectively. The characters can travel to Grakenok however they like. It would take their walking castle days to circle the bay and reach Grakenok, so Bkol offers them use of the Courier. As with all places
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sovereign Balinor, a fierce beast is brought to the city and released into an isolated section of the Depths. Anyone can participate in the Hunt by making a donation of 5 gp; the hunter (or hunting
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of nature, coming face to face with a giant eagle or dire wolf and surviving the
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Timeless Body, Beast Spells
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Archdruid
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Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dining room. E10. Private Dining Room The mounted head of a displacer beast hangs on the east wall near a small armoire to inspire this area’s name: the Displacer Beast Room. E11. Large Guest Room
wardrobe is a rug of smothering that attacks anyone other than Alan who steps on it or opens the chest. Treasure. The chest’s interior is divided into three equal-sized compartments containing 91 gp, 176 sp, and 288 cp, respectively. Alan uses this money to pay his staff and maintain the tavern.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
through the forest of late, and Wheeldoli fears they are disciples of Malar the Beast Lord (see the “Cult of Malar” section later in the adventure). The disturbances to the north, he says, seem to be
coming from the vicinity of the Pool of Eternal Spring, a hallowed site associated with a lesser deity known as Lurue the Unicorn. The sprite says he would not be surprised to find that Malar’s minions are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and attractions each month, and an up-and-coming entertainer or a renowned folk hero might catch her notice. Crystalfall (9 Olarune) During the Last War, saboteurs caused a floating tower to fall into
Landing. The Race of Eight Winds (23 Lharvion) This event is an aerial race that takes place around Dura Quarter. The Hunt (4 Barrakas) In honor of the Sovereign Balinor, a fierce beast is brought to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Urban Beast Friends d10 Beast
1 Rat
2 Pigeon
3 Skunk
4 Crow
5 Raccoon
6 Possum
7 Snake
8 Toad
9 Giant beetle
10 Lizard
No Weapons
locales. But there’s one place you just keep coming back to. Points of Interest d8 Point of Interest
1 A secret cove a few hours’ north of town that is a known meeting spot for pirates.
2
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
within the burial chamber at the end of the hall, except vague details of the stone bier and the Elk beast altar at the bier’s head. Burial Chamber When the characters can see the burial chamber better
ash.
The three alcoves contain altars to beast spirits with early depictions of the Red Tiger totem (west alcove), the Elk totem (north alcove), and the Blue Bear totem (east alcove) . Red Tiger and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
successful DC 25 Strength (Athletics) check. The room contains the following: Drow. Rizzeryl the drow mage sits on a chair in the southwest corner while resting in a trance. If he hears someone coming
, respectively, but he hasn’t explored either level. Tabletop Map. The wererats have carefully arranged the loose stones on the table to form an accurate map of this level of Undermountain; the map, however
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
open list makes everyone aware of the order of play. Players know when their characters’ turns are coming up so they can plan their actions in advance. An open list also lets the players know when the
A, B, and C, respectively. To track the ogres’ Hit Points, you can sort them by letter, then subtract damage from their Hit Points as they take it. Your records might look something like this after a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The din of people arguing, mostly in Dwarvish, nearly drowns out the hammering coming from the city’s forges, and the crowds here offer a good chance to slip away from pursuers. Characters can
from a displacer beast sewn into the hat’s crown. A large satchel hangs from his shoulder, and he’s always muttering to himself. Duergar merchants glare scornfully at this derro, and none will discuss
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wisdom (Perception) check realizes the voices are coming from behind the statue. The cloakers attack when a creature comes within 5 feet of the statue or it’s clear no one’s buying their lies. Statue. A
, crumbling space between the surviving upper deck and the stone below. A drowsy displacer beast makes its den in this tight space, accessing it via a gap in the northern part of the hull. The creature
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the ancient dance of bigger creatures consuming smaller creatures. And let’s face it, those smaller creatures probably had it coming to them. Druids are natural-born leaders. We are beasts of war and
? Running Wild Branding is everything. Whenever you take on a wild shape form, you do so with a unique bit of personal style that lets folks know you’re a beast to be reckoned with. Distinguishing Features
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
8 Recruit the help of the shrine’s druids to defeat a group of poachers.
9 Acquire a beast companion from the shrine.
10 Defend the shrine from a group of harpies.
Forest Shrine
Map The forest shrine shown in map 4.11 is a clearing surrounded by a grove of wild olive trees. A pond at the center is fed by streams coming from the north and south. Arches of grapevines grow up from
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The chalice, knife, and censer are human-made art objects worth 150 gp, 60 gp, and 120 gp, respectively. Awarding Experience Points Divide 150 XP equally among the characters if the party defeats the
the middle of the room is a hulking beast that looks like a mangy bear with an owl’s head. It rears up and roars when it sees you.
The Cragmaws have captured an owlbear and confined it to this tower
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Flame Strike, Zone of
, +16 to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 4 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on each head that direct the beast by controlling the view of its blinkered eyes. Former slaves, often soldiers who once fought against the host, who now fight alongside the host to gain better
. Bugbears don’t ride mounts, but they aren’t above hitching a ride in the howdah of an enormous battle beast such as an elephant or a hydra. If the host has slaves, they pull wagons or sledges in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Villain 1 Beast or monstrosity with no particular agenda 2 Aberration bent on corruption or domination 3 Fiend bent on corruption or destruction 4 Dragon bent on domination and plunder 5 Giant bent on
the adventurers find out what they must do and why. It can start with a surprise attack, or with the adventurers coming across information by accident. The best introductions arise naturally from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
dim light and silt in the water. As the characters approach the sunken temple, read the following, making adjustments depending on whether they are coming from above or below the water: Below the
unholy symbol of Tharizdun that the kraken bears, that energy accelerates the kraken’s growth and fuels its hostility. Normally such a beast would take decades to reach maturity, but Sgothgah’s magic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
about the possessions of other folk they encounter — queries that can make them seem nosy to those who don’t understand where they’re coming from. Keeping History Alive. The halflings’ penchant for
, And like a clap of thunder It smote old Sweed upon his head, And tore the beast asunder.
— “Tale of the Fishskippers,” by Harkin Fishskipper
Hidden in Plain Sight Although halflings aren’t
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mortuary, which used to reside in the ward, have been bitten off by the neighboring Lady’s and Hive Wards, respectively. Still, the Lower Ward remains a necessary industrial powerhouse in the City of
the Cage. Ring Givers. An up-and-coming faction, the Ring Givers are still finding their place in Sigil. Having recently sold their previous headquarters, a sprawling palace in the affluent Lady’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters
fates of these commoners. If the characters are dawdling because the players don’t appreciate the gravity of the threat to the survivors in the cathedral, coming upon deceased commoners can help underline
Compendium
- Sources->Dungeons & Dragons->Divine Contention
is soon breached, so it doesn’t matter whether the party faces their foes on the ramparts or inside the town: more undead are always coming! In the first round, the players face three ghasts per
locked in combat with the beast!
If the players completed the “House of Thalivar Rebuilt” quest or saw the painting at Aubrey’s Peculiarities Shoppe, they recognize the warriors as the long-dead Swords
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is silent save for the sounds of music and voices coming from a colorful pavilion by the front gate.
This garden encompasses several other locations (areas P3 through area P8) and is lush with
fountain takes on the consistency of normal water. Any Beast that bathes in the fountain’s still waters is awakened, as if by the awaken spell, provided it meets the spell’s requirements. The effect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
have enough warning, both the dragons hide and wait to see who enters. The only intruders that the dragons do not object to are frost giants coming to feed them or bearing treasure to add to the dragons
diminution and growth respectively 2A. Dragon’s Ledge A ledge about 30 feet above the floor of the cavern has a cave-like nook at the back. On the elevated area, the female dragon hides and watches. If roused
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature that falls in the magma or starts its turn there takes 55 (10d10) fire damage. 2. Smelter The hammering sound grows louder, but it’s not coming from the chamber ahead. This enormous, rectangular
, they’re worth 20 gp and 400 sp, respectively. An albino dwarf or a character skilled at smithing could smelt out the valuable metals with the equipment in Hrakhamar in a few hours. A character who
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, respectively. Secret Door. A secret door in the office’s back wall leads to area G6. G6: Basement Staircase A wooden staircase in the northeast corner of this empty, boarded-up room leads to the basement.
The
magical. G19. North Balcony A wooden railing encloses this balcony. Mounted on one corner of the railing is a copper spyglass.
A bandit stationed atop this balcony watches for trouble coming from the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
colossus’s legs (area L7) and abdomen (areas L9–area L11), respectively. A 10-foot-wide antigravity well cylinder serves as a spine, connecting to area L9. Treasure. A weapon rack on the wall opposite
beast that resembles a bear with three long, fleshy tentacles sprouting from its skull. Each tentacle is topped with a glowing, knobby lump of flesh.
The monster dwelling here is a blazebear (see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that a massacre took place here recently. You hear the squawking of buzzards coming from the middle of the camp and see a half dozen vultures picking at two bodies outside one of the larger tents
). If the characters kill two or more vultures, the others take to the sky and circle above the camp for the remainder of the test. After dealing with the vultures, the characters hear low sobs coming
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
or suit of armor bathed in the green flame for at least 1 minute becomes a +1 weapon or a suit of +1 armor, respectively, for 1d12 hours. Removing the brazier from the Forge of Spells douses the
trouble is coming. Treasure. Nezznar’s divinations are accurate. Buried in the shallow rubble at the bottom of the rift is the crushed skeleton of a dwarf wearing gauntlets of ogre power. The remains can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
), Khelliara (the Forest Maiden), and the Hidden One. Over the centuries, scholars in other lands have speculated that these deities might be faces of Chauntea, Mielikki, and Mystra, respectively. The
ability to hold this smaller amount of territory makes it unlikely that Unther will push farther any time soon — particularly since the Untherite navy has been unable to overcome the great beast that guards






