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Returning 27 results for 'before beating diffusing contingency rest'.
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Monsters
Bigby Presents: Glory of the Giants
aerosaur boasts a wingspan of nearly 200 feet. Elemental energy traces patterns like lightning across its scales, giving additional thunderous power to the beating of its enormous wings.
Dinosaurs
When
dinosaurs still thrums through their being and manifests in colorful, scar-like lines on their towering bodies. Some of these ancient dinosaurs persist in timeless jungles, hidden enclaves, and other lands untouched by the rest of the world.
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
leadership and was commended for my heroism.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest
, I love the land, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
My tools are symbols of my past life
Backgrounds
Baldur’s Gate: Descent into Avernus
name.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners
, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
My tools are symbols of my past life, and I carry
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivener’s mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
. Even characters who don’t sleep have the dream. If the characters don’t rest at the same time, you might decide that only the first character who rests has the dream. Read the following boxed text only
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
eerie green light pulses from this beacon, shining westward out to sea. With each green pulse of light, you hear the thump of a slow-beating heart.
Characters searching for a safe way down the cliffs
to help the giant crab, it asks them to lay to rest its dead sea elf master, Miraal, whose spirit haunts a nearby cave (area T1). If the characters do so, the crab thanks them and makes good on its promise, retrieving the +1 weapon from the wreck of the Star-Crossed Lover (see the Shipwrecks table).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
immense dragon fills the bowels of the ship. “I smell warm flesh and hear the panic of beating hearts. Ready your spells, Meltharond! We have uninvited guests.”
If one or more characters are topside
, use the following boxed text instead: A great white dragon descends from the sky, beating its wings furiously to slow its descent. A dark, humanoid figure is mounted on the dragon’s back.
If the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Accustomed to inspiring fear, and having grown somewhat lazy in its guardian role, it is usually content to let foes flee from it rather than pursuing. Each time the characters finish a long rest in
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
— Fierna
In the flaming realm of Phlegethos
Belial, but his contingency plans rescue him from possible disaster. Other devils might gain a brief advantage over the two lords because of their infighting, but whenever any true threat to their rule
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suffering from broken bones, lacerations, and concussions, and half of them (rounded down) are at 0 hit points and dying; the rest have 1 hit point each. A character can rush to the building and use an
has already used its Invisibility trait and can’t use it again until it finishes a short or long rest. Invisible Duergar Something unseen is making footprints in the snow, and those footprints are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
four central principles are simple. Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. Shelter the Light. Where there is
, you can’t use it again until you finish a long rest. Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically. Elder Champion At 20th level, you can assume the form
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone
family, but I have no idea where they are. One day, I hope to see them again. 2 I worked the land, I love the land, and I will protect the land. 3 A proud noble once gave me a horrible beating, and I will
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone
family, but I have no idea where they are. One day, I hope to see them again. 2 I worked the land, I love the land, and I will protect the land. 3 A proud noble once gave me a horrible beating, and I will
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, tensions are rising because of the influence of Demogorgon, and the characters have many opportunities to participate in events unfolding in the city. At the end of each long rest, roll a d20; on a roll of
duergar patrol 13–14 Mad duergar 15–16 Orc mercenaries* 17–18 Slave caravan 19 Steeder handlers 20 Themberchaud Abusive Duergar Guards The characters come upon two duergar guards beating a duergar
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer Locations (C10-C19) C10. Servants’ Quarters This room is for servants to rest, bathe, and clean their uniforms, and the furnishings reflect as much. After taking over the castle, the cultists
fortress on the surface, hidden in the Spine of the World. It contains, among other things, a forge powered by the still-beating heart of a red dragon. Xardorok has a plan for the systematic destruction of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
trial. Any items taken from them during their arrest are entrusted to the front desk clerk (area H1) pending the trial’s outcome. A character can take a short rest while incarcerated and use that time to
and two veterans) down upon the characters, whom “Hyustus” accuses of beating the cell block guards to death. These reinforcements have no reason to believe that Captain Staget isn’t who he appears to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and other lands untouched by the rest of the world. Aerosaur A pterosaur the size of the most ancient dragons, an aerosaur boasts a wingspan of nearly 200 feet. Elemental energy traces patterns like
lightning across its scales, giving additional thunderous power to the beating of its enormous wings. Aerosaur Gargantuan Monstrosity (Dinosaur), Unaligned
Armor Class 14 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
instructions. They eventually hollowed out a cavern to safeguard the high priest’s heart (see area P64). P63: Burial Chamber Six open sarcophagi rest in this octagonal room. This room was supposed to
they attack. Nafik’s Heart. The heart’s glass jar is sealed to the floor in the northeast cave and can be smashed easily. The heart inside looks like an ordinary human heart, beating steadily. Nafik’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
). Another thirty to seventy are in the immediate area, close enough to respond within fifteen minutes to the beating of the drum in the barbican. The bullywugs already believe themselves to be lords of the
-six live in the castle and the rest in reed huts (area 3). The others are away hunting, fishing, patrolling, hauling contraband from the work camp, or visiting their families in the tribal village (a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in the immediate area, close enough to respond within fifteen minutes to the beating of the drum in the barbican. The bullywugs already believe themselves to be lords of the mere, and they act like it
and the rest in reed huts (area 3). The others are away hunting, fishing, patrolling, hauling contraband from the work camp, or visiting their families in the tribal village (a few hours away to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rests here from midnight to shortly after dawn. He spends the rest of his time in area M9, the Shrine of Stone. When Qarbo and his guards are here, they lock the door and sleep. Treasure A locked iron
(area M7), while the duergar rest in here. At any given time while the duergar are present, three are awake and three are dozing. At night, the duergar patrol the area around the monastery and venture
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
advantage on initiative rolls. Either effect lasts until the end of the character’s next long rest. Green Pool. A character fully submerged in this pool must make a DC 10 Constitution saving throw as poison
poison damage. Either effect lasts until the end of the character’s next long rest. Clear Pool. A character fully submerged in this pool must make a DC 10 Intelligence saving throw as the infinite
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
characters and asks them to retrieve its skull from the Bones of the Night (see the “Lower Ward Locations” section) so it can finally be laid to rest. 7 Two githzerai monks approach the characters
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
issued forth, driving the kenku from Daoine Gloine and effectively sealing the city away from the rest of the world. The entire site — including the entrance to Kwalish’s second lab — now spreads
window. In another area, five clear canisters hold what appear to be still-beating hearts. Across the room, a mind flayer appears trapped inside a glass tank.
All of the active equipment in the lab
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and his mother is trying to get some rest.”
A smaller, 10-foot-high cave to the northeast contains a goliath-sized bedroll that belongs to the goliath. She is Rahi Skydreamer Akannathi, a goliath
them if they refuse to leave. A clever character can win over the goliaths by challenging and beating one or more of them in a rock-holding contest. The contest plays out as follows: Each participant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
). The spirit might be laid to rest if the characters can convince it that they have cleansed Khundrukar. 44. Looted Rooms Severak chambers in the Foundry were once living quarters, drawing rooms
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Maverick. She stays behind to slack off for the rest of her shift, but might show up at some later point if you wish. Having decided to make a new life for herself, Dagdra makes an excellent potential
Hand) check. On a failed check, the captain and crew members spot and prevent the theft, and each character takes 3 (1d6) bludgeoning damage from the beating they endure as they escape through the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cottage. If one or more of the frogs are killed, the rest leap into the lake below. If she hears the croaking frogs, Bavlorna sends three of her lornlings (use the quickling stat block in appendix C) to
, Bavlorna insists on taking a short rest in her preservation pool to moisten her skin. Only then will she consider bargaining with the characters. While the characters are busy performing one or more of






