Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before become down caution rangers'.
Other Suggestions:
before become down cautious ranges
before become down carrion ranges
before become down carrion range
before become down cautious raiders
before become down cautious ranger
Backgrounds
Sword Coast Adventurer's Guide
innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
The Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an
of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
typically prefer Sheela Peryroyl. Those who devote themselves more to the protection of settlements or travelers honor Arvoreen. The few strongheart halflings who become rangers tend to favor those latter two deities.
Halfling Rangers Most halflings who revere nature and its raw beauty come from lightfoot stock. Their bands spend at least as much time on the road and river as in village and town, and the role of a
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
human might through facial expressions and gestures. An aarakocra might become frustrated with people who fail to pick up on the nuances; an aarakocra’s threat might be taken as a jest and vice
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and outlook of these people are now shared by members of many races. In particular, lightfoot halflings frequently hear the call of the wild and become rangers, often acting as guides and protectors of
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
development. Almost every firbolg learns a few spells, typically those used to mask their presence, and many go on to master nature magic. Firbolgs who become druids serve as stronghold leaders. With
than strain the land during a famine. FIRBOLG CLASSES
Most firbolgs are druids, rangers, or fighters. Among their kind, these vocations are passed down from one generation to the next. The firbolgs
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, and no orc will leave an elf alive. Orcs become so frenzied in combat against elves that they forget all about taking loot and valuables back to the tribe — the only trophies of any worth are
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of nature. The Lords’ Alliance. On one level, the agents of the Lords’ Alliance are
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was quickly overrun and
. They now watch the rebuilding of the town with caution, hoping that the reconstructed tower does not bring similar disaster. When the characters first arrive at the town (after securing it during the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
other districts. More than one Lower City merchant visiting an Upper City restaurant or theater near sundown has been embarrassed by a Watch member’s loud, public caution that the gates are about to
relatively little fear, but beyond its well-lit streets and tightly watched gates, the other districts become much more dangerous after dark.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
other districts. More than one Lower City merchant visiting an Upper City restaurant or theater near sundown has been embarrassed by a Watch member’s loud, public caution that the gates are about to
relatively little fear, but beyond its well-lit streets and tightly watched gates, the other districts become much more dangerous after dark.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
become sullied by war and corruption. For them, the only path is that of the lotus, a pure white flower that floats even upon the dirtiest waters. To represent this belief, Immortal Lotus monks wear
beggars or trappers to avoid attention, or they disguise themselves as traveling rangers, druids, or rogues. Members of the order are responsible for acquiring knowledge through force or thievery
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
damaged by a giant wasp must succeed on a DC 11 Constitution saving throw at the end of the encounter or become infected with shivering sickness (see “Diseases”). Nest Occupants d6 Creatures 1–2
Compendium
- Sources->Dungeons & Dragons->Divine Contention
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
ghosts bound to Leilon’s ruins. They now watch the rebuilding of the town with caution, hoping that the reconstructed tower does not bring similar disaster. When you are ready for the adventure to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
by foot). On any other result, their caution is rewarded, and they travel the same distance as a group moving at a normal pace. Characters moving at a slow pace can move stealthily. As long as they’re
and Dragonbait become aware of the Soulmonger and the danger it poses, they’re more than happy to help the party destroy it.
Any party that includes Artus and Dragonbait will have an easier time
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hurt. If you find yourself thinking, “This task is especially hard,” you can use a higher DC, but do so with caution and consider the level of the characters. A DC 25 task is very hard for low-level
example, once a character’s ability score reaches 20, checks of DC 15 and lower using that ability become automatic successes. Smart players will then always match the character with the highest
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
the rebuilding of the town with caution, hoping that the reconstructed tower does not bring similar disaster. When you are ready for the adventure to get underway, show the Leilon map to the players
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
groups. Their primary focus is places where the natural world and civilization intersect, because that’s where the natural order is most easily upset. Humanoids and monsters alike can become a threat
, there is no better choice than a member of the order. Druids, rangers, and barbarians make up most of the Emerald Enclave, but any character with a strong affinity for nature can find a place in the order
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
groups. Their primary focus is places where the natural world and civilization intersect, because that’s where the natural order is most easily upset. Humanoids and monsters alike can become a threat
, there is no better choice than a member of the order. Druids, rangers, and barbarians make up most of the Emerald Enclave, but any character with a strong affinity for nature can find a place in the order
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
groups. Their primary focus is places where the natural world and civilization intersect, because that’s where the natural order is most easily upset. Humanoids and monsters alike can become a threat
, there is no better choice than a member of the order. Druids, rangers, and barbarians make up most of the Emerald Enclave, but any character with a strong affinity for nature can find a place in the order
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh into a trading hub with a higher standard of living and improved security. If the Sea Princes are held in check and the sea lanes cleared of threats, Saltmarsh can grow to become the envy of
notice. If they were to do as the loyalists tell them, then perhaps this fish-reeking pile of a town could become something respectable. Eliander Fireborn Eliander (LN male human gladiator) fought in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblins, worgs, and their ilk. The deeper one goes, the more otherworldly the woods become, with fey creatures leading travelers astray — or to their doom. Even the High King’s rangers walk the forest with
lifetime, the isle of Gwynneth has become ever more fey and mysterious, home to the elven realm of Sarifal, under the rule of High Lady Ordalf. Sarifal shares the island with the reclusive mountain
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Quandrix Student In preparation to become a student of Quandrix College, you have spent years working through the college’s math problems for prospective students. Your interests concentrate on the
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
consistently argues for caution and more information, and nothing the adventurers say seems to make any difference. That changes when it is revealed that his lost son Neronvain has become the cult’s
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
do all the talking. Her guardians — Biart, Orm, and Malin — look like rangers, and they become more nervous the longer any conversation lasts. Reinforcements. Camp Hc3 arrives first, but camp Hc5 might
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
consistently argues for caution and more information, and nothing the adventurers say seems to make any difference. That changes when it is revealed that his lost son Neronvain has become the cult’s
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
consistently argues for caution and more information, and nothing the adventurers say seems to make any difference. That changes when it is revealed that his lost son Neronvain has become the cult’s
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
closer to their goal. Rangers who have encountered halflings or lived among them know of this effect, and they learn to trust their other senses and their instincts rather than relying on sight. A typical
likely to be coveted by evil wizards or to become the object of wrath for some dark force. The only enemies that a halfling village must watch for on an ongoing basis are roving bands of orcs or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
combines with curiosity to drive the adventurers to further exploration. When characters dig deeply into the mysteries of the world, your campaign benefits as they become more immersed in and attached to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
choice, it cannot be changed until the next dawn. LOK
Dwarf Obviator (Cleric)
Like many Obviators, “Lok” chooses to use a working name rather than her actual name out of an abundance of caution
, your obviator’s lenses gain additional power and become a rare magic item. The lenses now function as both eyes of the eagle and eyes of minute seeing. Additionally, you can focus the power of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
as a sign of goodwill and a way to forge bonds. Journeys of Discovery When young Lagonna centaurs become adults, they often leave their band to travel the world on their own. This time of self
, most Pheres herds contain a caller and a tromper. Pheres callers are typically druids or rangers who can draw animal assistance to their herd. Callers often have one or more animal allies at their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
of darts has become an obsession among the bored miners and soldiers, and anyone with real skill at the game has a chance of talking their way past the guard at the door to engage in a match. Haunted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to higher-ups; however, any reply is slow in coming. As the characters further explore the Dessarin Valley, they meet other NPCs affiliated with various factions. The factions also become more helpful
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the business has been closed ever since. The yard is a riot of weeds, and the buildings have become havens for rats and other vermin. Locals have removed most of the wooden shingles from the rooftops
staff cordial. The tavern is a popular hangout for rangers and scouts, most of whom sell their services as wilderness guides. One of Nemyth’s “regulars” is a friendly and capable guide named Zindra
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
become sullen and moody.”
Hurly the Bugbear
CHAPTER 4: YON
Hurly’s brusque nature and short temper made life in the Witchlight Carnival hard for him. His prickly demeanor stems from the fact
pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead to reckless acts.”
Bond. “This
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
become sullen and moody.”
Hurly the Bugbear
CHAPTER 4: YON
Hurly’s brusque nature and short temper made life in the Witchlight Carnival hard for him. His prickly demeanor stems from the fact
pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead to reckless acts.”
Bond. “This






