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Returning 35 results for 'before becoming detail continue reflection'.
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Monsters
Infernal Machine Rebuild
of life, resulting in such creatures as the thessalhydra and the owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich
, his research and experiments can continue indefinitely.
Over time, Thessalar has subjected himself to so many of his own experiments that his blood has taken on alchemical and magical properties. He regularly uses it as the basis for many of the reagents used throughout his labs.Acid, Poison
Magic Items
Lost Laboratory of Kwalish
resistance to lightning damage. Whenever you take lightning damage, you gain 5 temporary hit points.
Curse. This armor is cursed, and becoming attuned to it extends the curse to you. Until
object, with preference for an object smaller than yourself. Once the armor causes you to go berserk, it cannot be removed. You continue to attack until you are incapacitated or until another creature is
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
souls of the insolent intruders to his tomb, magically transferring them to his phylactery.
Liches who follow Acererak’s path believe that by becoming free of their bodies, they can continue
its existence.
Few liches seek to become demiliches, for it means an end to the existence they hoped to preserve by becoming undead. However, time can erode the lich’s reason and memory, causing
Backgrounds
Guildmasters’ Guide to Ravnica
knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail.
8
Like a wild animal, I lash out viciously when I’m provoked — and I’m easily provoked
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Vargouille Reflection Vargouilles are flying Fiends that resemble disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a
variant known as the vargouille reflection resides in Undersigil. When a vargouille reflection spots a Humanoid target, it takes on that creature’s visage, terrifying that creature by appearing as its own
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but the width of the passage must be at least 5 feet smaller than the longest dimension of the chamber. Passage d20 Detail 1–2 Continue straight 30 ft., no doors or side passages 3 Continue
straight 20 ft., door to the right, then an additional 10 ft. ahead 4 Continue straight 20 ft., door to the left, then an additional 10 ft. ahead 5 Continue straight 20 ft.; passage ends in a door 6–7
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
viewer’s reflection. The mirror functions only once per character; after a character has this vision, the mirror becomes a normal mirror for that individual. A creature that touches the red mirror for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
goes on to tempt a good-hearted priest into becoming corrupted.) In the years since the Thronehold Accords, the Lords of Dust continue on as they ever have, advancing one small step at a time.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
PHANDALIN
Since this adventure and the ones that follow were designed to continue the story of Dragon of Icespire Peak, there’s a good chance your players have already interacted with the NPCs in the town
learn more about the town in the D&D Starter Set or D&D Essentials Kit. If you do not wish to purchase any products that detail Phandalin, you can create your own Phandalin based on the areas described in this adventure.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and all who gaze upon the medusa are petrified, becoming stone monuments to its corruption. Medusa Lairs. Medusas live forever in seclusion, alienated from the world around them by their monstrous form
and adventurers who enter are often unaware of the medusa’s presence until the creature is among them. A medusa is subject to its own curse. By looking vainly on its reflection, it turns to stone as
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
would alter your form. Lightning Absorption. You gain resistance to lightning damage. Whenever you take lightning damage, you gain 5 temporary hit points. Curse. This armor is cursed, and becoming
attack, you attack an object, with preference for an object smaller than yourself. Once the armor causes you to go berserk, it cannot be removed. You continue to attack until you are incapacitated or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from a character’s backstory. As characters continue to adventure, they’ll find different goals to pursue, such as finding a lost relic, honoring an ancestor, avenging a fallen mentor, or defeating a
villain. Ambition. A character’s ambition is a broad, personal aspiration the character hopes to achieve through a lifetime of adventuring. A character might dream of becoming a legendary knight or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s Defeat Once Xanthoria is defeated, the characters find the last few pages of her notes among her possessions. They detail her growing obsession with undead and her success at turning
the final rest that she deserves. The destruction of Xanthoria and her phylactery halts the spread of the saprophytic plague. Creatures infected by the plague continue to suffer its effects but no
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Personality Trait 1 I see omens in every event and action. The serpent gods continue to advise us. 2 I have very high standards for food, drink, and physical pleasures. 3 I prefer to be alone rather
1 Greed. I display my wealth as a sign of my power and prosperity. (Evil) 2 Aspiration. I strive to follow the path toward becoming an anathema. (Evil) 3 Unity. No leader shall put personal goals
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich, his research and experiments can continue indefinitely. Over time
Compendium
- Sources->Dungeons & Dragons->Monster Manual
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
back favorites from earlier in the campaign for the occasional cameo. Player Favorites It’s often easier to describe people and places that are hostile or frightening than it is to detail a feature
a character’s player directly, but instead consider handing over your narrative reins and letting a player describe the perfect detail. For example, say you have a peaceful village you plan to feature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
doorway that anyone who knows Dwarvish or Giant can translate: The present is like sand, ever flowing and escaping one’s grasp without mercy or respite.
The records in these rooms detail the
news has a delay of a few days and is often incomplete, becoming more detailed as Urmas obtains more information from his messengers and informants. The reports about the demons’ invasion are sketchy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
conclude that the dead men are members of the Zhentarim and the Xanathar Guild, since violent encounters between the two factions are becoming ever more frequent. While his constables search the
once had the warehouse under surveillance, but elected to pull the detail to bolster patrols throughout the Dock Ward — a decision he now regrets. That surveillance was part of an attempt to catch a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The characters can retreat away from the sounds of combat, but doing so means backtracking for six miles to find another route. If they continue ahead, they are confronted with a grisly scene. Though
, feasting on the goristro’s corpse. If the characters want to continue forward, the gnolls and hyenas need to be dealt with. Alternatively, if the characters are indecisive or spend too long debating the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Background In centuries long past, a common scholar named Kwalish took an unlikely path to becoming one of the most powerful arcane inventors of all time, after his discovery of strange magic in the
originally sought. The site’s isolation made it a suitable place for him to continue his research. However, its populace turned out not to be creatures of glass as the legends suggested, but clans of kenku
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
’ lost identities continue to exist, though, becoming eidolons, which scatter throughout the mortal realm, having no connection to their Returned bodies. (See chapter 6 for more information about eidolons
and the Returned.) Escaping Characters. Traveling the Path of Phenax can present an exciting but challenging option for most parties, as it results in affected characters becoming a monster of some
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
1d8 custard damage. Subtract custard damage from the contestant’s hit points as normal. Any contestant reduced to 0 hit points by custard damage is unable to continue, loses the contest, and has custard
the characters as agents of change who can undo some of the damage caused by the coven, and she suspects that if they do so, the characters will be on their way to becoming heroes worthy of epic ballads.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventure As with the previous adventures in this series, it is up to you to add to the considerable detail given herein, filling in any needed information to color the whole and bring it
to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
different races or cultures. The bardic colleges might be closed to everyone except elves, dragonborn might be the only creatures capable of becoming sorcerers, and all warlocks in your world might be human
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
becoming free of their bodies, they can continue their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain
Magic Items
Infernal Machine Rebuild
(your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
which magic items you carry.
68
As an action while you are in dim light or darkness, you can become invisible, as if targeted by the invisibility spell. In addition to becoming visible if you
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
characters embark on a journey to a location, go to the section of this book that describes that location in detail. For example, if the players choose to undertake the Umbrage Hill Quest, go to the “Umbrage
Hill Quest. “The local midwife — an acolyte of Chauntea named Adabra Gwynn — lives by herself in a stone windmill on the side of a hill a few miles south of Phandalin. With dragon sightings becoming
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
air becoming hot and heavy with the scent of sulfur. Glowing vents of magma fill a huge cavern with a dull red glow. From somewhere ahead, you hear a deep, echoing caw, sounding like the call of some
defeated or befriended Raah, they can continue beyond the ancient deep crow’s cavern toward the ritual site. The ancient deep crow’s cavernous lair begins to taper down again, revealing another canyon passage ahead. The light of volcanic vents fades behind you as you continue into darkness.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own special feature. On the Magic Item’s Minor Property table and the Magic Item’s Quirk table, “you
item’s use. 7 Painful. You experience a harmless flash of pain when using the item. 8 Repulsive. You feel a sense of distaste when in contact with the item and continue to experience discomfort while bearing it.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with “Shipless Pursuit” below. Otherwise, skip ahead to “Aboard the Second Wind.” Shipless Pursuit Without the
aboard the Last Breath can see the invisible Second Wind or its crew, the characters can close the remaining distance and climb aboard the space galleon, becoming visible only after they leave the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Spawned by a God. Long ago, a deity of greed and strife perished in the battles among the immortals. Its body drifted through the Astral Plane, eventually becoming a petrified husk. This corpse
creature’s saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth’s Hypnosis for 24 hours.
Reactions
Spell Reflection. If the morkoth
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma (Persuasion) checks made against anyone who notices their lack of reflection. When they leave the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
hillside. On a successful check, the characters travel in the general direction of the chimney. Otherwise, they lose their way (see “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide). (A
reinforce the defenses in the complex (see area 5 and area 14). Captured orcs can describe in some detail the general arrangement of the Mountain Door. They don’t know anything about the rest of the






