Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before becoming devised confident read'.
Other Suggestions:
before becoming defined confidant rest
before becoming devices confidant rest
before becoming devoted confidant rest
before becoming defined confidant reach
before becoming devices confidant reach
Monsters
Strixhaven: A Curriculum of Chaos
Enigmatic Mind. The archaic’s mind can’t be read, creatures can communicate telepathically with the archaic only if it allows, and magic can’t determine whether the archaic is lying
that brought the Founder Dragons into being. In that outrush of creative force, the oracle’s soul can be caught in the tide and clad in the very substance of the world, becoming an archaic
Monsters
Keys from the Golden Vault
.
Shroud Tattoo. Prisoner 13 can’t be targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can&rsquo
her role as an agent, so she devised a plan to take power for herself. Over five years she took careful stock of Clan Axebreaker’s wealth and, in one fell swoop, used her network of lieutenants to
Monsters
Van Richten’s Guide to Ravenloft
Legendary Resistance (1/Day). If the slasher fails a saving throw, it can choose to succeed instead.
Shrouded Presence. The slasher is immune to any effect that would sense its emotions or read its
disguise, its visage becoming a symbol of its crimes.
6
Penitent. The killer can’t help itself from committing crimes and seeks help to thwart its own continuing violence.
7
Ritualist
Magic Items
Infernal Machine Rebuild
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a rough, ruined echo. While you are attuned
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
create new things, they have a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other
creatures can put them to use. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter
Monsters
Mythic Odysseys of Theros
failed save the creature begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the
mythic trait by describing her skin cracking and turning pale as she suffers wounds. Read or paraphrase the following text when Hythonia finally uses her Shed Skin trait:
The medusa’s skin
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. He attacks those who defy him, confident in his ability to defend the lighthouse. If Moesko is killed but his heart has not yet been destroyed, his body reforms in 24 hours, regaining all its hit
points and becoming active again. The new body appears within 5 feet of the heart. Treasure. Returning the opalescent conch to area T1 dismisses the banshee as its spirit is set free. The characters are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
those of humans and other intelligent creatures. The difference is one of degree. For instance, where a prideful, confident human might be cowed by a serious threat, the arrogance of a beholder knows
beholder’s mind remains semiconscious even as it dreams. As a result, on rare occasions when a beholder dreams of another beholder, the dream-reality becomes warped and takes on physical form, becoming
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
animate and attack them. If this happens, read: The giant roots beneath the hut come to life and pull themselves up out of the mire. The hut and the roots lurch and groan, becoming a lumbering mass that
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
university community. Food vendors set up carts there every morning and sell a wide variety of dishes throughout the day. In the evening, the Commons grows quieter, becoming a favorite spot for those who want
to read, meditate, or have a private conversation. The Bridge A long arcing, covered bridge connects Breland Spire to a level near the top of Dalannan Tower. One side of the bridge features shops
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dragged them back to their caves in the mountains to be eaten. Spellix, whom the goblins overlooked, followed them and devised a cunning plan to free his companions. Using materials scavenged from the
the tribe was becoming increasingly frustrated. The goblins felt like they were working harder for less, and a few are beginning to suspect that Chief Yarb-Gnock is a fraud. Cooped up in the cold with
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Secret Agent Feel free to roleplay the interactions here as much or as little as you are comfortable. If the characters ask to get a read on the attitudes of the two captains, Stands in Tar is pretty much
as advertised: competent but foolhardy, experienced but overly confident. Kristoffen, on the other hand, is hiding something. With a successful DC 20 Wisdom (Insight) check, a character can sense
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Group Debriefing The meeting with Marshal Vendri takes place in a small meeting room. Read the following: Marshal Vendri has claimed a modest meeting room down the hall from the council chamber
isn’t confident the move is strategically sound, she thinks it’s a good idea for the characters to get out of Kalaman for a while to avoid the ire of its citizens. She asks the characters to leave
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
, becoming nervous, fearful, and impatient. During the first session of the council (or earlier if the characters make efforts to investigate the strange phenomenon), the adventurers are approached by Dala
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
, becoming nervous, fearful, and impatient. During the first session of the council (or earlier if the characters make efforts to investigate the strange phenomenon), the adventurers are approached by Dala
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence, becoming twisted versions of their former selves (in a dark fey sort of way), but still recognizable as what they once were. She might alter them with magic, making them tireless, resistant
creatures are either naturally wicked or warped by the hag to better serve her. In either case, a hag is confident that her servants will obey her orders without question. The Brutes table gives examples of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
orderly, ritualistic lives. They develop customs and routines, becoming more set in their ways as they age. Most are lawful good. A few can be selfish and greedy, tending more toward evil, but it’s
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
adventurers called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died, becoming ghosts bound to Leilon’s ruins
quest “A Normal Day in Leilon”), show the Leilon map to the players and use the following read-aloud text: Leilon is a ruined town encircled by an earthen rampart. To the southwest, new settlers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk Tribe, who received a vision about the characters’ journey to the Reghed Glacier. Elk Tribe Escort Several hours before the party reaches the glacier, read: As you crest another ridge, you spot a
shoulders.” Tiger Tribe Ambush When the characters reach the glacial wall, read: The Reghed Glacier rises hundreds of feet into the sky. The foot of the glacier is still a half-mile away.
Suddenly, nearly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
, svirfneblin inform the characters that incursions by oozes are becoming more frequent. In every case, it seems as though the oozes are trying to make their way toward the abandoned northwest section of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
can direct the characters to the nearby wildernesses where these groups dwell. Heart Delta Heart Delta lies a few miles away from Camp Greenbriar. When the characters visit there, read or paraphrase
spireward from Camp Greenbriar. Read or paraphrase the following description as the characters approach: An arid land of stark rock formations and rugged cliffs stretches ahead. Amid the dust, brush, and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
a creation of magical force. Once used, this property of the weapon can’t be used until dawn seven days later. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you
, and a Charisma of 16. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Rehearsal After the confrontation with Yestabrod, the characters can hear sound and movement from the cavern to the northeast. Read the following boxed text if the characters investigate
Zuggtmoy!
Joined together, heart to heart,
Becoming one ’til death do part!
Hail! Hail! Hail!
The entourage is composed of twelve bridesmaids of Zuggtmoy and six chamberlains of Zuggtmoy(see
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
skiff that drifted far out into the Sea of Fallen Stars. Both Fhenimore and Whymsee preferred death to becoming the immortal undead servitors of their wicked masters.
In their last weary moments, an
, conical shell. When startled, she can tuck in her head and pull her tentacles up into the shell protectively, like a strange hermit crab. When the characters peer into these chambers, read or paraphrase
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
all-consuming core.
Death of a Star When Xaryxis is destroyed, read: The star flares, becoming a thousand times brighter. Moments later, it is gone.
The exploding star destroys everything within
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
conclude that the dead men are members of the Zhentarim and the Xanathar Guild, since violent encounters between the two factions are becoming ever more frequent. While his constables search the
long as Renaer is with them, but he gives them a folded sheet of parchment with the Code Legal written on it and encourages them to read it. (Give the players a copy of the Code Legal handout in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Tumblestrum is necessary, since she won’t harm or hinder the characters and can’t be seriously harmed by them. Her thoughts are likewise hidden, since no magic can read them. Tumblestrum is meant to be an
the characters as agents of change who can undo some of the damage caused by the coven, and she suspects that if they do so, the characters will be on their way to becoming heroes worthy of epic ballads.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
When Elves Attack The characters have time to take a short rest before trouble catches up to them and Captain Sartell presses them into service. At the end of the characters’ short rest, read: The
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Princes and Scorpions As Uzoma leads the characters through the crowd, they notice movement in the shadows across the street. Read the following description: Shouts ring out at the crowd’s edge as
hurt those I love to accomplish my goals.” Bond. “I’ve devoted my entire life to becoming Empress Inaya’s heir.” Flaw. “I’ll stop at nothing to attain the throne.” Simbon, Prince of Anisa Prince Simbon
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Mutiny The Last Breath After negotiations with Gargenhale conclude, but before he can return to his ship, read: The Last Breath turns tail and flees, leaving its captain behind. Gargenhale’s dark
their characters, read or paraphrase the following boxed text to them: As Gargenhale bellows a curse at the dwindling stern of his ship, Flinch approaches the vampirate captain with glazed eyes and a
Magic Items
Infernal Machine Rebuild
(your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
which magic items you carry.
68
As an action while you are in dim light or darkness, you can become invisible, as if targeted by the invisibility spell. In addition to becoming visible if you






